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๐งต Blender VS MEta objects
Anonymous at Sat, 20 Nov 2021 16:45:10 UTC No. 863446
So what non blender tools can be sued to super fact create pokemon looking creatures ?
Blender has meta objects however they feel like they are stuck in the 90s and not updated.
How meta objects work in blender
https://www.youtube.com/watch?v=kn0
Anonymous at Sat, 20 Nov 2021 16:57:58 UTC No. 863452
>>863446
>METABALLS
>(NOT MEATBALLS)
This baby-pandering cutesy bullshit angers me so much.
Meta balls are literally just low-res spherical volumes that are remeshed on the fly. Mostly useless as you have little control over their shape and you can easily remesh arbitrary geometry the same way meta balls do.
But babby sees two spheres mushing together and goes immediately soi-faced and donates to these guys' Patreons immediately to get spoken to like a fucking toddler.
I hate people so much.
Anonymous at Sat, 20 Nov 2021 16:59:54 UTC No. 863453
>>863452
spotted the nopatreon
Anonymous at Sat, 20 Nov 2021 17:02:04 UTC No. 863455
>>863446
Why meta balls? Pokemon-like things would be easy to sculpt or subdiv model.
Anyway, here are some meta balls and something better.
https://help.maxon.net/c4d/r25/en-u
https://help.maxon.net/c4d/r25/en-u
https://www.sidefx.com/docs/houdini
https://www.sidefx.com/docs/houdini
https://ephtracy.github.io/index.ht
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Anonymous at Sat, 20 Nov 2021 17:03:47 UTC No. 863456
>>863452
>Meta balls are literally just low-res spherical volumes that are remeshed on the fly
YES.
I love to have the ability for the surface of my objects to be made like that BECAUSE it is faster to model this way ! instead of having this perfectly sharper then IRL sharp of geometry you can make something smart.
How do I do that without fagging around with needing to hand smooth every part of my model ?
>Meta balls are literally just low-res spherical volumes that are remeshed on the fly.
This character was made using meta objects in blender (the purple slime part). Do you have any idea how long it takes to make it any other way ?
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Anonymous at Sat, 20 Nov 2021 17:12:47 UTC No. 863458
>>863455
Thanks
>https://help.maxon.net/c4d/r25/en-
GOD is blender really this far behind ?
How can you get SDF in blender ?
Anonymous at Sat, 20 Nov 2021 17:12:49 UTC No. 863459
>>863446
>Hoov u ewere huuurd of meeetabolls?????
What the fuck is it with these people, learn english before making tutorials.
Anonymous at Sat, 20 Nov 2021 17:16:00 UTC No. 863461
>>863456
>Do you have any idea how long it takes to make it any other way ?
Like 3 minutes? That purple part can be made with a few loop cuts and extrusions out of a box.
Have you tried actually learning a bit of basic modeling techniques?
Anonymous at Sat, 20 Nov 2021 17:17:48 UTC No. 863462
>>863461
>Like 3 minutes? That purple part can be made with a few loop cuts and extrusions out of a box.
Show that on video.
Anonymous at Sat, 20 Nov 2021 17:22:29 UTC No. 863463
>>863462
I'm not on my PC right now, if no one else does it I'll make a video in 12-15 hours.
Anonymous at Sat, 20 Nov 2021 17:26:23 UTC No. 863464
>>863463
>does it I'll make a video in 12-15 hours.
No problem I check this thread tomorrow.
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Anonymous at Sun, 21 Nov 2021 06:55:06 UTC No. 863579
>>863464
Here's your base form in a minute, you can spend another 2 pushing vertices manually or sculpting.
Anonymous at Sun, 21 Nov 2021 16:33:15 UTC No. 863670
>>863446
>metaballs
>stuck in the 90s
80's.
They were invented by Jim Blinn (of Blinn Shader fame) for visualization of atoms in Carl Sagan's Cosmos.
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Anonymous at Sun, 21 Nov 2021 19:01:35 UTC No. 863690
>>863670
Metaball modelers were very popular in the 90s. SI got its meta ball / meta clay toolset in the mid-late 90s. LW had metaballs and metaedges. 3ds max got metareyes in 1996, which I used for creating game art around that time. On the lower end you had stand alone tools like Organica, which remeshed different meta shapes into usable poly objects for export.
Some of the principles carried over to the rendering of hypertextures.
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Anonymous at Mon, 22 Nov 2021 10:46:13 UTC No. 863843
>>863579
And that looks like the standard sub surf shit.
So ugly and terrible.
>b-b-b-b- muh sculpting !
Terrible and inferior.
Look how the thing flows into itself giving that instant organic look.
In IRL sculpting you can smooth the surface in 3D and blender it is far harder.
Anonymous at Mon, 22 Nov 2021 10:49:11 UTC No. 863844
>>863690
>0s. LW had metaballs and metaedges. 3ds max got metareyes in 1996, which I used for creating game art around that time. On the lower end you had stand alone tools like Organica,
Tell me what happened to them.
Also I was referring to the fact that blender seams to have abandoned developing meta objects.
For example what is there new given to them ? And look at how they work in blender you literally must change the name of the meta object to make it stop interacting with the rest.
Have fun being unable to name one meta object something like "1 arm muscle" or it prevents the entire thing from working. Better be good at sniping the right meta object that is clustered with the rest.
Anonymous at Mon, 22 Nov 2021 12:15:19 UTC No. 863850
>>863843
take your meds
Anonymous at Mon, 22 Nov 2021 12:42:07 UTC No. 863852
>>863843
what? how is sculpting inferior to using meta balls?
take your meds schizo
Anonymous at Mon, 22 Nov 2021 12:46:50 UTC No. 863853
>>863844
Yes, the implementation in blender isn't very advanced or or good. I wouldn't bother with it today.
Metareyes or Organica were pretty fast to work with once you assigned hotkeys to functions like shape type and attraction +/-. The problem was the remeshing into polys. It often ended up with massively dense meshes or topology that needed a lot of manual cleanup.
Anonymous at Fri, 26 Nov 2021 17:34:10 UTC No. 864978
>>863852
>what?
faster requires less skill and time.