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๐Ÿงต Blender VS MEta objects

Anonymous No. 863446

So what non blender tools can be sued to super fact create pokemon looking creatures ?

Blender has meta objects however they feel like they are stuck in the 90s and not updated.

How meta objects work in blender
https://www.youtube.com/watch?v=kn0pUWTLGGI

Anonymous No. 863452

>>863446
>METABALLS
>(NOT MEATBALLS)

This baby-pandering cutesy bullshit angers me so much.

Meta balls are literally just low-res spherical volumes that are remeshed on the fly. Mostly useless as you have little control over their shape and you can easily remesh arbitrary geometry the same way meta balls do.
But babby sees two spheres mushing together and goes immediately soi-faced and donates to these guys' Patreons immediately to get spoken to like a fucking toddler.

I hate people so much.

Anonymous No. 863453

>>863452
spotted the nopatreon

Anonymous No. 863455

>>863446
Why meta balls? Pokemon-like things would be easy to sculpt or subdiv model.
Anyway, here are some meta balls and something better.
https://help.maxon.net/c4d/r25/en-us/#html/OMETABALL.html
https://help.maxon.net/c4d/r25/en-us/#html/58086.html

https://www.sidefx.com/docs/houdini/nodes/sop/metaball.html
https://www.sidefx.com/docs/houdini/nodes/sop/volumesdf.html

https://ephtracy.github.io/index.html?page=magicacsg

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Anonymous No. 863456

>>863452
>Meta balls are literally just low-res spherical volumes that are remeshed on the fly
YES.

I love to have the ability for the surface of my objects to be made like that BECAUSE it is faster to model this way ! instead of having this perfectly sharper then IRL sharp of geometry you can make something smart.

How do I do that without fagging around with needing to hand smooth every part of my model ?


>Meta balls are literally just low-res spherical volumes that are remeshed on the fly.
This character was made using meta objects in blender (the purple slime part). Do you have any idea how long it takes to make it any other way ?

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Anonymous No. 863458

>>863455
Thanks
>https://help.maxon.net/c4d/r25/en-us/#html/OMETABALL.html
GOD is blender really this far behind ?

How can you get SDF in blender ?

Anonymous No. 863459

>>863446
>Hoov u ewere huuurd of meeetabolls?????
What the fuck is it with these people, learn english before making tutorials.

Anonymous No. 863461

>>863456
>Do you have any idea how long it takes to make it any other way ?
Like 3 minutes? That purple part can be made with a few loop cuts and extrusions out of a box.
Have you tried actually learning a bit of basic modeling techniques?

Anonymous No. 863462

>>863461
>Like 3 minutes? That purple part can be made with a few loop cuts and extrusions out of a box.
Show that on video.

Anonymous No. 863463

>>863462
I'm not on my PC right now, if no one else does it I'll make a video in 12-15 hours.

Anonymous No. 863464

>>863463
>does it I'll make a video in 12-15 hours.
No problem I check this thread tomorrow.

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output.webm

Anonymous No. 863579

>>863464
Here's your base form in a minute, you can spend another 2 pushing vertices manually or sculpting.

Anonymous No. 863670

>>863446
>metaballs
>stuck in the 90s

80's.

They were invented by Jim Blinn (of Blinn Shader fame) for visualization of atoms in Carl Sagan's Cosmos.

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Anonymous No. 863690

>>863670
Metaball modelers were very popular in the 90s. SI got its meta ball / meta clay toolset in the mid-late 90s. LW had metaballs and metaedges. 3ds max got metareyes in 1996, which I used for creating game art around that time. On the lower end you had stand alone tools like Organica, which remeshed different meta shapes into usable poly objects for export.
Some of the principles carried over to the rendering of hypertextures.

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META.png

Anonymous No. 863843

>>863579
And that looks like the standard sub surf shit.
So ugly and terrible.

>b-b-b-b- muh sculpting !
Terrible and inferior.

Look how the thing flows into itself giving that instant organic look.

In IRL sculpting you can smooth the surface in 3D and blender it is far harder.

Anonymous No. 863844

>>863690
>0s. LW had metaballs and metaedges. 3ds max got metareyes in 1996, which I used for creating game art around that time. On the lower end you had stand alone tools like Organica,
Tell me what happened to them.

Also I was referring to the fact that blender seams to have abandoned developing meta objects.

For example what is there new given to them ? And look at how they work in blender you literally must change the name of the meta object to make it stop interacting with the rest.

Have fun being unable to name one meta object something like "1 arm muscle" or it prevents the entire thing from working. Better be good at sniping the right meta object that is clustered with the rest.

Anonymous No. 863850

>>863843
take your meds

Anonymous No. 863852

>>863843
what? how is sculpting inferior to using meta balls?
take your meds schizo

Anonymous No. 863853

>>863844
Yes, the implementation in blender isn't very advanced or or good. I wouldn't bother with it today.

Metareyes or Organica were pretty fast to work with once you assigned hotkeys to functions like shape type and attraction +/-. The problem was the remeshing into polys. It often ended up with massively dense meshes or topology that needed a lot of manual cleanup.

Anonymous No. 864978

>>863852
>what?
faster requires less skill and time.