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๐งต Untitled Thread
Anonymous at Mon, 22 Nov 2021 04:38:14 UTC No. 863781
Why is this shit so painfully unintuitive?
You start up any sort of parametric, CAD-focused modeler for the first time and you can make a decent looking chair or some other simple shit in like 15 minutes of playing with the interface.
Been staring at Blender for like half an hour now and I still can't do anything other than drag the edges of the cube around. Can't even find a decent tutorial that just starts from zero knowledge and explains all the tools, it's all either "Here's how to make a donut, we won't explain anything other than the most basic shit needed to make a donut though so good luck modelling anything else" or "Here's how to use 8 different hotkeys and a 5-layer deep submenu to add ass hair to your model slightly quicker than the normal method".
I just want to model some buildings in a free program, wasn't expecting it to be this fucking awful.
Anonymous at Mon, 22 Nov 2021 04:53:09 UTC No. 863786
>>863781
>Can't even find a decent tutorial that just starts from zero knowledge and explains all the tools
You can't even do that?
Omg, are you literally retarded?
>so good luck modelling anything else.
Yeah, really, tough shit.
>wasn't expecting it to be this fucking awful.
You have no idea...since you are subhuman, sub-sahara level bottom tier low-IQ, you'll have so much problems it's better to give up right now before it gets really painful and you cut your wrist from the frustration.
Let me be very clear so that you understand this properly: If you are this helpless, then you'll NEVER gonna make it. Not only with 3D but with many aspects in your life.
Coming here and whining like a little bitch will not have the effect you imagined it would have. If you thought you'll get sympathy or virtual hugs you'll be disappointed to see this thread turning into series of post making fun of your retardation.
Take your sorry ass and GTFO and come never back.
Anonymous at Mon, 22 Nov 2021 04:54:20 UTC No. 863788
>>863781
it's not a pick up and play modeling tool until you enable the looptools addon
Anonymous at Mon, 22 Nov 2021 07:04:05 UTC No. 863812
>>863781
The only program that is even worse to learn than Blender is Houdini, but that is understandable to some degree and its actually really useful to learn.
Blender is just straight up shit. The interface is retarded beyond belief, the icons literally make no sense, hotkeys are unintuitive, etc.
Why learn blender when you can just pirate a good program.
Anonymous at Mon, 22 Nov 2021 07:17:53 UTC No. 863814
>>863781
>It's the software's fault I'm not an expert with it the moment I first open it!
Anonymous at Mon, 22 Nov 2021 07:35:17 UTC No. 863816
>>863786
Don't care, ESLtard
>>863788
Just did that, hopefully it'll be helpful once I figure out what the hell I'm doing. Seems odd that Blender doesn't have a loft or hole tool by default, seems like those would be pretty standard features?
>>863812
What good program would you recommend? I already know a bit of Solidworks, Autodesk Inventor, and SketchUp, but I wanted to learn Blender to do 3d modelling for game mods, just as a hobby thing. From what I've seen, Blender is the established choice for amateur game dev, figured there must be some reason for it.
>>863814
This is genuinely true though, good software is intuitive enough that a user can understand the basic functions as soon as they open it.
GIMP gets a lot of flak for being difficult to learn, but at least when you start up GIMP for the first time, you can figure out the simple stuff very quickly. It only takes a few seconds to figure out what the basic tools in the sidebar do, and a few minutes to click through the menus and find any relevant tools there. There are some more complex features that can't be learned by experimentation, but it's much easier to find a guide on, say, how to apply a gradient to text, than it is to find a tutorial to teach an entire program from scratch.
A good application is easy and intuitive to get started at, and allows you to look up tutorials for specific features as needed. It's bad design for something to be so cryptic and arcane that you can't do jack shit in it until you've watched a 10 hour Youtube series.
Anonymous at Mon, 22 Nov 2021 07:50:57 UTC No. 863817
The next time you see someone talking shit about blender for no reason, remember that it might be this utter retard.
Anonymous at Mon, 22 Nov 2021 08:07:33 UTC No. 863823
>>863781
Lol what a retard, who uses an art program for cad modeling? Get yourself some real software like Autodesk MORON HAHAHAHAHA
Anonymous at Mon, 22 Nov 2021 08:42:06 UTC No. 863829
Your criticisms are valid and alleviated by using any other 3D program. Blender isn't free; it's paid for in wasted time. The people who use it never got around to learning how to get intuitive software.
>It's free!
So is everything else when you know how.
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Anonymous at Mon, 22 Nov 2021 14:32:56 UTC No. 863877
>filtered by the reddit donut tutorial
Anonymous at Mon, 22 Nov 2021 14:51:18 UTC No. 863882
>>863781
Yeah the UI makes no sense to a long time Autodesk fag like me
Anonymous at Mon, 22 Nov 2021 17:56:55 UTC No. 863908
>>863781
This one is pretty good in my opinion:
https://www.youtube.com/watch?v=RG8
Anonymous at Mon, 22 Nov 2021 18:04:10 UTC No. 863910
>>863781
>You start up any sort of parametric, CAD-focused modeler
Blender isn't either of those things and was never designed to be.
Anonymous at Mon, 22 Nov 2021 18:07:28 UTC No. 863911
>>863908
>a fox in space is producing blender tutorials now
Huh.
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Anonymous at Mon, 22 Nov 2021 18:42:56 UTC No. 863920
>>863911
episode 2 will never be released by the way
Anonymous at Mon, 22 Nov 2021 18:58:00 UTC No. 863922
>>863781
the UI in 2.79 was so much better.
they had to listen to their community of people with no taste, and they created a shitty toy software UI for 2.8 and 2.9 as a result
Anonymous at Mon, 22 Nov 2021 19:05:35 UTC No. 863923
>>863781
The made 2.8 release as fucking intuitive as it can possibly be, but you're still too retarded even for the simpliest software out there
Anonymous at Mon, 22 Nov 2021 20:45:22 UTC No. 863946
>>863922
>the UI in 2.79 was so much better.
no it wasn't. It was absolute shit; it got better, but its still far away from greatness.
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Anonymous at Mon, 22 Nov 2021 20:53:15 UTC No. 863949
Anonymous at Mon, 22 Nov 2021 20:53:25 UTC No. 863950
>>863908
Absolute kino
Anonymous at Tue, 23 Nov 2021 07:05:38 UTC No. 864027
First few months of adopting a new 3d program are the worst (especially if you're a 3d modeling virgin), there's no getting around it. You have to get muscle memory, it will come naturally eventually. All you can do is force yourself to work with it. Invest the hours so you're brain learns. I had the exact same problems when I first started using 3ds Max all those years ago. I remember spending countless hours just watching tutorials, had to write down a million hotkeys and where to find shit or how to do "that specific thing".
It's all normal and part of the game, take comfort in knowing that everyone had to go through this phase.
Anonymous at Tue, 23 Nov 2021 07:54:43 UTC No. 864035
>>864027
>take comfort in knowing that everyone had to go through this phase.
I didn't, but then again I am not an absolute retard like OP.
Anonymous at Wed, 24 Nov 2021 00:08:07 UTC No. 864200
>>863781
Bruh, there is an entire beginner tutorial series on the official blender youtube channel, how the fuck were you unable to find that.
>CAD
What the fuck are you even talking about lmao
Anonymous at Wed, 24 Nov 2021 01:55:13 UTC No. 864216
>>864200
>Heh you couldn't even find some specific tutorial amongst the thousands of other ones on Youtube? Idiot.
>Why no, I can't Google a simple acronym that everyone knows
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Anonymous at Wed, 24 Nov 2021 22:29:06 UTC No. 864476
>>864216
>Heh you couldn't even find some specific tutorial amongst the thousands of other ones on Youtube? Idiot.
It's on the /official/ channel and they even have a playlist for it, it's not like you have to comb over the entirety of youtube to find it. It's called "Blender Fundamentals 2.8"
>Why no, I can't Google a simple acronym that everyone knows
I know what CAD is, but you are the one calling Blender a CAD-focused modeler which it is not, and shitting on the software when you have no fucking clue what are you talking about.
Good luck.
Anonymous at Thu, 25 Nov 2021 00:07:28 UTC No. 864491
>>863786
FPBP
Anonymous at Thu, 25 Nov 2021 04:14:57 UTC No. 864529
>>864476
>you are the one calling Blender a CAD-focused modeler
See
>You start up any sort of parametric, CAD-focused modeler for the first time and you can make a decent looking chair or some other simple shit in like 15 minutes of playing with the interface.
>Been staring at Blender for like half an hour now and I still can't do anything other than drag the edges of the cube around.
Reading comprehension
Anonymous at Thu, 25 Nov 2021 04:18:05 UTC No. 864530
>>864476
Not that anon, but posters/images like that kind of piss me off. I'm sure you were just posting it for the hell of it, but I'm gonna go on a rant regardless.
It enforces the belief that you have to memorize every shortcut (or at least most of them), to do well, when that's not the case at all. And it kind of stigmatizes software (like Blender) that it's impossible to operate without knowing most of them, which makes learning the program seem like an insurmountable wall.
It's even completely opposite of the "problem" shortcuts are there to solve.
The whole point of shortcuts are to simplify a process that you do repeatedly.
If you do an action multiple times, pay attention to the shortcut, and start using it. You'll pick it up and start using it in place of the long operation. Thus saving time.
If it's an action you do almost never, the shortcut saves you no time and serves no purpose.
Using a shortcut for an action you do many times is the time-saver, and it's the point of shortcuts. Someone using shortcuts is faster, not because they know all of them or because using the keystrokes is faster, but because they know where to use them on operations that befit them.
Anonymous at Thu, 25 Nov 2021 04:34:24 UTC No. 864534
>>864476
Fucking awful
Anonymous at Thu, 25 Nov 2021 04:39:43 UTC No. 864536
>>863781
Move,scale,rotate faggot.
Anonymous at Thu, 25 Nov 2021 16:16:12 UTC No. 864682
>>864530
>posters/images like that kind of piss me off.
100% your fault.
>It enforces the belief that you have to memorize every shortcut (or at least most of them), to do well, when that's not the case at all.
It does nothing like that, this is just the stupid monkey voice in your head telling you stupid stuff.
>it kind of stigmatizes software (like Blender) that it's impossible to operate without knowing most of them, which makes learning the program seem like an insurmountable wall.
You are projecting hard. Never go full retard and believe that thoughts / emotions you have are valid and true just because you got them.
>If you do an action multiple times, pay attention to the shortcut, and start using it. You'll pick it up and start using it in place of the long operation. Thus saving time.
Exactly. That's what I did. I printed out an info-graphic like that and hung it above my monitor, so that I could look it up, literally. It accelerated my learning of shortcuts massively because I just had to rotate my eyeballs slightly to get it.
That's what this is for. Everything else you said is stupid nonsense that your monkey brain came up with and you sucker believed it without doubting these thoughts instead of applying reason and logic.
Anonymous at Thu, 25 Nov 2021 16:17:51 UTC No. 864685
>>864530
You're right. All you need is F3 really.
Anonymous at Thu, 25 Nov 2021 16:25:01 UTC No. 864687
>>863781
Primarily because the people who are working in this tool don't want to be replaced in their own job market. Making a tool so easy and intuitive that green card hires from the third world can use it would put them all out of a job.
No, seriously. If you make a job simple enough that a trained animal can do it, it isn't going to be a well-paid job very much longer. We do the same thing in locksmithing - information is deliberately obscured or kept between people 'in the business' so that scam locksmiths and non-professionals have a harder time going into business for themselves. They still try, and you still get the occasional vatnik charging $500 to drill a front door handle, but the best way to control the problem is to make it too complicated for stupid people to learn how to do.
Anonymous at Thu, 25 Nov 2021 19:01:01 UTC No. 864721
>>863781
my 9 y/o brother can figure this shit out, retard
Anonymous at Thu, 25 Nov 2021 19:17:54 UTC No. 864723
"Blender might be free, but my time sure isn't."
Anonymous at Fri, 26 Nov 2021 01:35:58 UTC No. 864809
>>864682
You might have had a point, if it weren't for the tons of newfags coming to the board asking about learning the shortcuts, or posting about learning them like they all need to be learned.
The fact that one needs a graphic to glance at when the shortcut is right in front of their face when they do the action (directly next to the name or when you hover your mouse over it) is the real smoothbrain concept. You'd spend more time trying to find the shit on something as messy as that than you would doing the long-form action.
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Anonymous at Mon, 6 Dec 2021 23:49:02 UTC No. 867706
he got filtered.. by BLENDER
Anonymous at Tue, 7 Dec 2021 00:19:51 UTC No. 867711
>>863920
it will be next year.
t. someone enjoying his production streams every week
Anonymous at Tue, 7 Dec 2021 00:25:13 UTC No. 867717
imagine being such an uninspired demotivated faggot that you can't be bothered to watch tutorials to learn how to use free software
it's not the app's fault, it's you
t. just started modeling in May, and am semi-comfortable using Blender
Anonymous at Tue, 7 Dec 2021 03:05:35 UTC No. 867740
yeah its actually super simple and forgiving at the beginning. If i had to recommend a beginner checklist for jump-starting:
-get comftable with the idea of modifiers(mirror,solidify)
-learn basic hardsurface manipulation (extrude,loopcut,move/rotate/scale vertexes,)
-now start using subsurfice-modifier and proportional editing
and thats already 90% of what you will be doing always ...
spezial thinks can besolved faster and easier with a little research but thats not the problem
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Anonymous at Tue, 7 Dec 2021 03:17:02 UTC No. 867743
>>863781
i can see why most of anons complain about the UI
when I switch from 3DMax to Blender 2.7
the first thing I do is learn all shortcut key
and now many years later i'm barely click on the UI
should we call those artist whose still click on the UI a "NOOB"?
Anonymous at Tue, 7 Dec 2021 03:24:48 UTC No. 867744
>>867743
go fuck yourself chink
Anonymous at Tue, 7 Dec 2021 03:27:25 UTC No. 867745
>>867744
noob
give up modeling
Anonymous at Tue, 7 Dec 2021 03:29:44 UTC No. 867747
>>867745
cope riceman
Anonymous at Tue, 7 Dec 2021 03:31:07 UTC No. 867748
>>867747
seethe
Anonymous at Tue, 7 Dec 2021 03:32:28 UTC No. 867749
>>867743
Go away, ESL
Anonymous at Tue, 7 Dec 2021 03:35:23 UTC No. 867752
>>863908
Kek, good shit anon. Thanks
Anonymous at Tue, 7 Dec 2021 03:42:27 UTC No. 867753
>>867743
yes brother i think we shall call those artist a noob
you simply must use the keyboard buttons; when you instead use the clicks it is slow and it is wasteful from your time
Anonymous at Tue, 7 Dec 2021 11:53:32 UTC No. 867827
>>867743
yes, the shortcut for every command in blender is type F3, followed by typing the name of the command.
Anonymous at Tue, 7 Dec 2021 15:42:19 UTC No. 867873
is cad easier than polymodeling?
Anonymous at Tue, 7 Dec 2021 17:12:07 UTC No. 867888
>>867873
It has its own specific requirements. One is accuracy.
Anonymous at Tue, 7 Dec 2021 21:49:49 UTC No. 867965
>>863781
>> Can't even find a decent tutorial
If you're having trouble using search engines to find how to use blender, you should just give up using computers altogether.
Anonymous at Wed, 8 Dec 2021 04:07:17 UTC No. 868018
>>867965
this.
There are a simply ridiculous number of good blender tutorials, if you can't find them you're retarded.
Anonymous at Tue, 14 Dec 2021 12:42:46 UTC No. 869645
now, hear me out OP;
you have to LEARN how to use this program
Anonymous at Tue, 14 Dec 2021 13:00:42 UTC No. 869648
>>869645
is it industry standard?
Anonymous at Tue, 14 Dec 2021 15:45:03 UTC No. 869676
>>869648
You don't even know what that term means, stop asking about shit you don't understand.
Anonymous at Tue, 14 Dec 2021 18:38:54 UTC No. 869724
>>863781
heres a tutorial i used it explains the basics of how to use the program by making a human model
https://www.youtube.com/watch?v=9xA
i think he explained the basics pretty nice
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Anonymous at Tue, 14 Dec 2021 18:41:17 UTC No. 869727
>>869724
heres what i did after watching this 2 times and downloading blender and making my first 3d model its really bad but maybe if i put a texture on it, it could look kinda like a girl maybe
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Anonymous at Tue, 14 Dec 2021 23:00:10 UTC No. 869815
>>863816
>Don't care, ESLtard
Anonymous at Thu, 16 Dec 2021 00:29:42 UTC No. 870120
Darrin Lile's youtube tutorials helped get me stood up enough to where I was able to start learning things on my own. They're a little dated now, but still worth a watch.
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Anonymous at Thu, 16 Dec 2021 00:56:45 UTC No. 870130
>>870120
Darrin Lile's shit is extremely dated and inneficient, but yes, i can say they helped a bit.
Anonymous at Thu, 16 Dec 2021 15:19:49 UTC No. 870261
>>863816
Kek
I would love for you to try Zbrush so you can kill yourself out of frustration
Anonymous at Thu, 23 Dec 2021 11:41:42 UTC No. 871634
Ok OP is retarded, but when it comes to materials, textures and painting, it REALLY gets painfully unintuitive.
Anonymous at Thu, 23 Dec 2021 17:39:46 UTC No. 871692
>>863781
Just e to extrude and s to scale.
https://www.youtube.com/watch?v=1jH
Anonymous at Thu, 23 Dec 2021 17:53:27 UTC No. 871693
>>864530
On the other hand, you need to learn those shortcuts or at least know that those actions are possible, to use tool efficiently, to be a pro. It's like musician need to know all chords and such. This difficulty comes not from software, but from task itself, from bending our multifaceted universe and describing how to do it. Thing is you dont have to memorize whole picture at once, it is even conveniently divided in parts like movement, and color coded for your convenience.
Anonymous at Thu, 23 Dec 2021 18:16:56 UTC No. 871695
>>871634
this. nodes are retarded.
Anonymous at Thu, 23 Dec 2021 18:55:59 UTC No. 871711
>>871695
Nodes are greatest and simplest thing even.
Anonymous at Thu, 23 Dec 2021 19:04:10 UTC No. 871714
>>871711
everything is a node if you can program even a little bit
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Anonymous at Thu, 23 Dec 2021 19:07:01 UTC No. 871715
>>863781
Alright, taking the bait.
It's amazing what you can achieve with 4th grade basic reading skills.
https://docs.blender.org/manual/en/
Anonymous at Thu, 23 Dec 2021 19:36:15 UTC No. 871726
>>863781
When one says "non intuitive" that means nothing more than "its not what I used to in SUM_CAPITALISM_SOFTWARE I was forced to use from kindergarden"
Anonymous at Thu, 23 Dec 2021 19:42:55 UTC No. 871730
>>863781
Its because u, refuse to learn, bite ur tongue and follow along a tutorial.. Invest time and what u hated at start will become what u want from each software... and the cycle continues. That's how 25-99 y/o ppl are... its easier for kids tho.
Anonymous at Thu, 23 Dec 2021 20:29:24 UTC No. 871749
>>871726
Sometimes the SUM_CAPITALISM_SOFTWARE 's developers somehow end up doing their jobs and actually create good and intuitive features and it is a big pain in the ass when open source software developers refuse to copy them and instead find all sorts of less intuitive work arounds.
For example, the painfully unintuitive gimp.
Anonymous at Tue, 28 Dec 2021 20:55:56 UTC No. 872569
>>863781
Cause you're painfully dumb or lazy to learn some basic shortcuts that make sense.
Anonymous at Wed, 29 Dec 2021 18:53:09 UTC No. 872726
>>863781
never download zbrush then, I still can't use it after watching a dozen tutorials
Anonymous at Wed, 29 Dec 2021 20:56:44 UTC No. 872740
>>872726
The key is to work on projects and periodically look up information whenever you're stuck.
Anonymous at Thu, 30 Dec 2021 18:56:46 UTC No. 872922
>>863781
watch the first blender donut tutorial, skip the rest and go to ian hubert, realise 99% of good cgi is volumetrics, photoscans and pretty colours and do that
Anonymous at Fri, 31 Dec 2021 10:37:12 UTC No. 873037
>>863781
Op is retarded
Anonymous at Thu, 6 Jan 2022 02:26:27 UTC No. 874137
>>863814
>It's the software's fault I'm not an expert with it the moment I first open it!
Cinema 4D is the easiest 3D program ever. Can learn the basics it in like 2 days if you've ever used another 3D app. Blender has a ass backward way off doing everything.
Anonymous at Thu, 6 Jan 2022 02:32:46 UTC No. 874138
>>874137
>Blender has a ass backward way off doing everything.
not quite. Its poly modelling is accepted as industry standard.
Anonymous at Thu, 6 Jan 2022 04:39:05 UTC No. 874156
>>869727
kek
Anonymous at Fri, 7 Jan 2022 10:29:09 UTC No. 874383
>>863781
The donut tutorial isn't actually about just making a donut and it's ESPECIALLY not about the most basic things needed to make a donut. That tutorial is a beginner's resource for Blender. Interface, shortcuts, and tools that'd be useful in various contexts, many of which wouldn't be/aren't necessary to make a good donut to begin with but are employed in what seems to be an attempt to provide a well rounded basic understanding of the software. It's likely why there's a new version of it for Blender 3.0.
Anonymous at Fri, 7 Jan 2022 10:36:24 UTC No. 874385
>>864530
Just looks like a single-image resource for some basic shortcuts to me, which would go against the idea of having to memorize everything or the encouragement to do so. In fact, looking just under the Blender logo, the creator of the thing mentions that this image is something that reflects their personal mind map and experience in learning the software.
Anonymous at Fri, 7 Jan 2022 10:44:34 UTC No. 874386
>>867873
Likely dependent on the software. I found Auto-cad a tad unintuitive, but Autodesk's 3D solution, Inventor was incredibly simple and fantastically intuitive for modeling when I used it back in the day. As a field parameter, what the other anon said is correct that industrial CAD requires accuracy in that parts modeled with conventionally be designed in terms of parameter requirements or to suitably fit into/with its assembly.
You can still mess around without being accurate, but the actual fields that depend on those software isn't about impression or aesthetic implication of function, but actual reference documentation for the fabrication of the designs that have been drawn/blueprinted, which is what the other anon is probably referring to.
Anonymous at Fri, 7 Jan 2022 11:56:58 UTC No. 874389
>>874383
I refuse to do the donut because I'm afraid of getting filtered by it
Anonymous at Fri, 7 Jan 2022 12:18:21 UTC No. 874392
Dude, im no Blender Cultist, but i do use the software along with Zbrush. i like the Poly Modeling more than 3DS Max or Maya "Mainly admittedly due to not being able to find a decent Pirate of them to learn them enough to know if i DO like them or not" but if you keep with it, i promise you will learn the poly modeling side of Blender enough to like it. i mean, probably. i hated it at first, then after i let myself "Learn" and stopped forcing it, i was able to start enjoying it. and lately ive even made a Cube, all by myself. (that parts a joke, you know, for 4Chan) but seriously, just take it slow. its a journey, not a race.
Anonymous at Fri, 7 Jan 2022 12:22:47 UTC No. 874394
On the topic of intuitive, I think it might be worth noting that something that's designed to be intuitive for someone with an understanding of modeling/a professional isn't necessarily something that'd be intuitive for a beginner. When considering both cases, it's reasonable to assume that onboarding novices isn't necessarily as high a priority as providing value and functionality for the productive and able. Fortunately, there are numerous quality resources for getting the basics down, and the online manual is a very convenient asset to accompany tutorials and the built-in function search.
>>874389
You don't have to tell anyone or show the result. You also don't have to do the whole thing! If you're interested, just follow along the early portions and you'll get a good idea of interface basics.