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๐Ÿงต Tips for modeling low-poly mouths and hair?

Anonymous No. 863996

I found this nice low-poly basemesh, but Iโ€™m getting hard filtered by the process of making lips and hair.

Anonymous No. 863997

Retard

Anonymous No. 863999

>>863996
For hair, do flat planes and extrude them, parent to head via the armature

for mouths use textures

Anonymous No. 864000

>>863999
>for mouths use textures
But there are PS2-era games with modeled mouths. Look at MGS2, KH1-2, and SMT Nocturne.

Anonymous No. 864022

>>864000
Yea copy those then

Anonymous No. 864094

>>863996
>I found this nice low-poly basemesh

And that's why you're getting filtered.

You haven't learned the basics (at least, I assume you haven't, if you're unable to make a body yourself) and you're trying to to do something as complicated a mouth.

You're trying to run before you've learned to walk.

Anonymous No. 864116

>>863996
try at least to model that same model by yourself
then you will be a step closer to know how to do mouths and hairs

Anonymous No. 864474

>>863996
>filtered by a base mesh without soft shading
OP stop being a lazy faggot and learn the fundamentals