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๐Ÿงต How do I git gud at animating?

Anonymous No. 864041

My animations feel lifeless. I'm still learning the ropes but I can pose my characters perfectly enough.
But when I animate them they become soulless looking. If let's say my character needs to do a V with her fingers, although I can animate the transition from a closed fist to a V, the rest of my model looks like trash.
The other parts of my character's body look stationary, how do I figure out these secondary movments that'll make my animation look better?

I also can't figure out at what intervals to keyframe my character. They either go too fast or too slow. I'm pulling my hair out and I want to git gud at animating :(

Anonymous No. 864043

>>864041
use motion capture, ez.

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Anonymous No. 864046

>>864041
read the animators survival kit.
you go from a to x to b. read the book retard, every animator reads it. read the book fag.

Anonymous No. 864055

>>864041
Learn the basic principles of animation

Squash and stretch
Anticipation
Staging
Straight-ahead action and pose-to-pose
Follow through and overlapping action
Slow in / slow out
Arcs (of body parts)
Secondary action
Timing
Exaggeration
Solid drawing
Appeal

Anonymous No. 864278

>>864041
just make it *pop* more!

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Anonymous No. 864302

does my animation lack soul?

Anonymous No. 864306

>>864302
it lacks lateral movement

Anonymous No. 864307

>>864302
fat fuck

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Anonymous No. 864308

>>864307
that ain't nice

Anonymous No. 864309

>>864302
Add some secondary movements

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Anonymous No. 864310

>>864306
>lateral movement
how do I learn this? I'm a noob when it comes to animation

Anonymous No. 864318

>>864310
The Animator's Survival Kit by Richard Williams. Had to buy this book during the first semester of film school. Originally written with classical animation in mind, but all the principles translate to 3D animation as well.

Anonymous No. 864319

>>864302
Yes
You might need to add another rotation on the root so it doesnt move in z axis constantly

Anonymous No. 864320

>>864310
https://www.youtube.com/watch?v=uDqjIdI4bF4

Anonymous No. 864527

>>864302
>>864319
This, have his hips/body rotate to get his leading leg further forward, and his trailing leg further back. It's make the give him more weight.

Anonymous No. 864780

>>864041
go to ic they have a general for animatorchads

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Anonymous No. 865534

>>864041
>Film yourself as ref
>put it in as a image sequence
>follow its timing and block out accordingly
>push poses for appeal
>jump between spline and stepped if you feel that the inbetweens arent correct yet.
>if it feels too floaty ---> more inbetweens
>polish curves and poses
If you got any questions ask away

Notes to make it look better:
>Keying everything on 1 frame during blocking and such is fine but it will look stiff. Offsetting everything will makes the animation feel better but do so after putting down all keys.
>Hair and any follow through animation should be animated after the body's movement is finished. But every animator animates differently so its up to you.
>Blinks happen only for like 1-2 frames.
>think about weight shifts. This is the biggest thing newer animators gets wrong and it makes it look floaty and off-putting. Always think where the characters puts down its weight and it will look way more lifelike.
>smears and squash and stretch can really bring life to things. Feel organic. But its not a most have in your animation.
good luck

Anonymous No. 865536

>>864302
It's got potential.
have some easy in/out on the arms.
I see you have toe bends but push that more and have them on the ground instead of floating.
the pilot ear flaps make no sense in your animation. Nothing on his body indicates them to flap like that. Put in some rotation on the body and animated the flaps after. It will develop that nice follow through motion.
The body is like an elevator atm. When the body reaches the top have it hold that pose abit longer (its the whole bouncing ball thing. See curves)
Keep up the good work.

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Anonymous No. 865553

>>865536
Thanks for the advice anon, I definitely need to improve the arm's movement, and as for the flaps I tried to cheese their animation by using a cloth physics sim but I have no idea what I'm doing

Anonymous No. 865567

best 3d animation class?

Anonymous No. 865607

Any courses/class/tutorial that's focused on stylized humanoid animations for video games opposed to realistic movements for any other media?

Anonymous No. 865624

>>865534
Thank you so much

Anonymous No. 865625

>>865567
animation mentor.

Anonymous No. 865686

Watch Keith Lango's VTS series: https://www.youtube.com/watch?v=CaZiyqF1__Y
The resolution of the videos aren't that great, but the information is solid and good for beginners.

Anonymous No. 865839

>>865607
theres no difference between the basic acting principles of disciples.. just do literally anything, i bet you don't

Anonymous No. 865845

>>865607
This right here is proof that stupid questions do indeed exist.
This question is as stupid as asking for a "tutorial" to explain cartoon stylized anatomy instead of realistic.
Not that you have the IQ to actually understand why, or you wouldn't have asked that question in the first place.
>inb4 hurr durr muh high IQ art
you actually only need around 90 to get it, barely enough to be considered a stupid human rather than just an intelligent ape. puts things into perspective, doesn't it.

Anonymous No. 865846

>>865839
>>865845
I just like to be spoonfed. No need to get so butthurt about it. And when I asked this, I was going after tips and tricks that you get AFTER your learned animating. Some stuff that'll help you developp your own style.
Chill

Anonymous No. 865879

>>865553
youre gettin there, just still a bit robotic