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Anonymous No. 864277

On this scale, I am left of 1.
I can rotate the apple in my mind. I can slice it, peel it, smash it, see the texture of the skin, the porosity of the flesh. I can imagine scenes of many apples tumbling around in a box, running through machines to make them into apple sauce. I want to create what I see in my mind, so I open up 3D software, and I can't make it. It takes way too long. I don't have the patience to make 1/10th of the detail I can see in my mind. By the time I get some armature set up or model a human ear, I have 10 other ideas that I want to make. I have started over 500 projects in the past 4 years and finished 0. What am I supposed to do? Can I download a studio on cgpeers?

Anonymous No. 864281

>>864277
just do drawing instead

Anonymous No. 864287

>>864277
>What am I supposed to do?
Draw a solid concept down on paper.
Even if you can fuck the apple in your head, it won't mean shit if you can't remember that specific apple-bitch 3 hours/days/months down the line.
Drawing a sketch down can keep that idea fresh, keep the idea worthwhile, and give you a solid metric of progress as you complete it in 3d. Compared to a nebulous concept getting distorted and warped every time you try to remember it exactly. Draw the apple-slut like one of your French girls, and you'll be able to actually work on a 3d project of it for an extended period, and without it turning into an apple-man.

Anonymous No. 864301

>>864277
> I don't have the patience to make 1/10th of the detail I can see in my mind

The lies kids tell themselves are getting out of hand.

You don't have some kind of 'total recall' just because something appear in vivid detail in your mind you silly fuck.
Almost everybody can see pictures with massive amount of detail in their minds eye while reading books or reminiscing,
Actually being able to translating that to the external is what takes decades of dedication to finearts.

You are standing at the peak of Mt stupid Op.

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Anonymous No. 864314

Anonymous No. 864330

>>864277
Is this thing a meme? Are some people really unable to picture an apple in their mind? Surely everyone remembers what a real apple looks like.

Anonymous No. 864331

>>864277
>What am I supposed to do?
take your schizo meds

Anonymous No. 864336

>>864330
It's a condition named 'aphantasia' in which people are unable to picture things inside their own mind.
It's rare but common enough that you prob know someone who has it to some degree, like one in a hundred people is said to be affected.

On the internet with millions of people you'll have several thousands who suffer from this who will identify
with such an image that means seemingly nothing to the other 99% of us.

Anonymous No. 864876

Sounds like my ADHD

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Anonymous No. 864877

Amazing, you've achieved precisely nothing while at the same time convincing yourself that you're amazing or have some special skill because of a picture of an apple.

That's why you've never achieved anything OP, and it's why you never will.

Anonymous No. 864983

>>864877
Show your work

Anonymous No. 864984

>>864287
Thanks this makes sense. I also need to organize my projects better and leave them in a state where it's easy to continue after a break.

Anonymous No. 865004

>>864277
Rotating, slicing, peeling etc. is a whole different axis than vividness of color.
There are probably people with 4-level vividness who can do all of the other stuff you described.

Anonymous No. 865005

>>864277
I had photographic imagination as a child and still as a youth. But I must have lost it ad an adult, How can this be ? I never had any head injury. And my dreams are still vivid like movies.

Anonymous No. 865009

>>864877
ouch

This is true though. People with amazing skills don't spend time mentally masturbating over how amazing their skills are. They in fact feel lacking.

Anonymous No. 865149

>>865009
Imposter syndrome is just a warped perception, it can be unlearned once you realize that 90% of people deliver crappy work and archive subpar results because they lack the perception for perfectionism.
Striving for perfection and feeling imposter syndrome is basically just the beginning of an development, once you've overcome it, you can become really good and develop amazing skills (which have mostly to do with self-management and applying the 80/20 rule). Once there and experiencing success its easy to fall into the trap of feeling disdain for plebs and becoming arrogant (which many do). I know a couple of people who became successful after being shy nerds for a long time and they became skillful assholes basically.

Anonymous No. 865175

>>865149
Not talking about imposter syndrome.

Isaac Newton was the smartest man alive and he knew it. In fact his greatest fear was that at some point someone out there would know one tenth of what he knows. Even so at no point did he ever stop because, again, he always felt lacking and thought someone somewhere might catch up.

Again, the truly skillful are married to their work and don't fantasize about their greatness, they fantasize about whatever project they're working on. In other words: some go to medschool because they want to work as doctors, others go to medschool because they want to be as rich and as respected as doctors.

Anonymous No. 865214

>>865175
Art is chasing the dragon, if you don't push yourself every day you will stagnate and stop progressing, you are nothing and your work is everything. OP is resting on his laurels before he's even started and wonders why he isn't progressing

Anonymous No. 865226

Getting back to the world of the real for a moment: Tor Frick made it his goal to learn to model in 3D as fast as physically possible (to an autistic degree, taking Star Craft players and their piano playing APM as inspiration) so he could concept in 3D at the same speed as a 2D artist could draw

OP, you just have to put in the work. Period.

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Anonymous No. 865233

>>865226
to add onto this poster, the really good people are not just faster than you, they also spend more time on their pieces than you.

Antropus has probably done hundreds of heads but still spends over a month just doing the face, there is no replacement for time invested even when skilled up, there is a limit to speed and elbow grease and dedication comes in after that.

Anonymous No. 865250

>>865226
>Tor Frick made it his goal to learn to model in 3D as fast as physically possible
Yep, and I listen to his ramblings long enough that I wanted to follow in his footsteps.
I hated unwrapping and I optimized my workflow (and knowledge) so much that I now cut seams in the 3D viewport while imagining how it would look like unwrapped (without opening an UV window). I became so fast with it that I stopped hating it because I am now super effective.
For modelling I bought an gaming mouse with 12 buttons and customized everything else with pie menus.
I can proudly say that I am probably 70-90% as fast as Tor Frick and it pays off big time.
I work the same hours, but I get much more shit done. I cringe when I see the speed of other people modelling, I know 50 ways to do shit faster, but I usually keep my mouth shut and don't go around telling other people how they should do their work, but It feels great if they look at my work and doubt that I did that in the time I told them.
Whenever I have to do a certain process repeatedly I always come up with ways how to do it faster, I am constantly thinking about how to optimize stuff.
Being fast is one thing, being fast AND clever beats everybody else.

Anonymous No. 865251

>>865233
Generic non-functional greeble-encrusted garbage.
Sci-fi and similar schlock is for the mentally 12yo.

Anonymous No. 865252

>>865250
You will never beat machine learning once it takes over modeling, autistic NEET

Anonymous No. 865257

>>865252
I am making good money until it does take over modelling, and since I am an concept designer not an production modeller I will then use with machine learning augmented tools to make even more money, faster.
Stay mad, crab in a bucket.

Anonymous No. 865260

>>865226
>so he could concept in 3D at the same speed as a 2D artist could draw
>aka "I'll do 3D to compensate my lack of drawing skills"

what a faggot, lol
he'll learn soon enough that is literally impossible, no matter how much he wishes for it to be true.
a skilled 2D artist will outperform a 3D modeler every single time, it's literally the one reason they have a job. A 2D artist's essential skillset is to be able to give the illusion of detail with as few strokes as possible.
A stupid example: imagine a character with tattered pants, the 2D artist can literally just erase away parts of the pants to make holes and add stray cloth fibers with a few targeted strokes. Now try doing that in 3D, lol. Good luck, chump.

Anonymous No. 865261

>>865257
I shit bigger than you, boyo. I'm long done being a prop monkey in this business.

Anonymous No. 865271

>>865261
>I am a bigger piece of shit than you, boyo
You certainly are.
>I'm long done being a prop monkey in this business.
Good for you, I am no prop monkey either. But if shit doesn't exist and there is no asset you can download or 3D scan, whatcha gonna do?
>>865260
besides the point. 3D is superior to 2D in many aspects, a 2D artist can't just rotate the camera round, he has to paint the whole fucking pants again, nor can he change the lighting in seconds.
You're a colossal faggot for ignoring this.

Anonymous No. 865274

>>865271
>besides the point.
No, it IS the point, you nonce.

>hurr durr a 3D model can be rotated
No shit sherlock, and guess what? It can also be animated, for that matter. After an extensive fucking setup which takes time, just like doing a 3D model over a 2D sketch.
But while that is worth doing over animators drawing each frame by hand, it isn't as much when it comes to concepting, unless you literally concept by kitbashing the same premade shit together all the fucking time, in which case lmao you're a faggot.
Good luck doing different 3d models exploring 3 dozen different character silhouettes faster than just fucking drawing them.

Anonymous No. 865278

>>865271
You're not getting it, 3d may help you progress as an artist but you cannot use it as some cheat for not understanding the fundamentals of art.

Anonymous No. 865283

>>865274
Are you high on glue or something?
Nowhere did I say that 3D is an replacement for fast 2D concepts, but occasionally you can take a shortcut and leave out 2D.
Companies pay good money for 3D concepts, if they want them, people (like me) will do them.
I regularly do very rough 2D concepts first and then I flesh them out in 3D. 2D is merely a stepping stone for a highly detailed 3D concept that then gets properly produced by an prop artists. Its only a visualization to show, I personally often don't need them.
And yes I do fast kitbash scifi stuff because I am as fast with it as if I would draw it from scratch. You do know that you can paint over 3D stuff,right? 2D first 3D later or the other way around makes no difference when its hardsurface.
>you cannot use it as some cheat for not understanding the fundamentals of art.
Take your assumptions and shove them in your fat ass. I studied design and art first and learned 3D afterwards.

Anonymous No. 866314

What is that special?

I thought everyone could imagine like that

Anonymous No. 867108

>>865005
You don't use it, you lose it.

Anonymous No. 867181

>>864336
This is the stupidest thing since ADHD

>it's rare but common
Fuck you

Anonymous No. 868154

>>867181
>it's rare but common ENOUGH
read the entire sentence

Anonymous No. 868290

>>867181
>>868154
Remember kids, commas are your friend!