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Anonymous No. 864361

Am going fucking insane
How can I keep another object on top of the array modifier without joining it to the mesh?
I'm making a building and the floors are added to the array. But how can i keep the roof of the building move up every time i add a floor????

I swear i check for blender help thread and i didn't found any, so I'm posting this here maybe im retarded

Anonymous No. 864383

>>864361
dunno what you want, but maybe try to use geometry nodes?

https://www.youtube.com/watch?v=t1W3yBpPLQ8&ab_channel=Chong3D

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Anonymous No. 864386

>>864361