160x233
mario pixel over.gif
๐งต Pixel over 0.8 released
Anonymous at Wed, 24 Nov 2021 21:45:08 UTC No. 864468
Hey cunts, pixel over 0.8 was released today and now has basic 3D support.
I made this sprite with a mario 64 model, trying to test a rpg maker 2003 character.
So far It works pretty well.
:O
Anonymous at Wed, 24 Nov 2021 21:58:11 UTC No. 864471
Looks like a total fucking mess.
Learn to draw instead.
Anonymous at Wed, 24 Nov 2021 22:08:20 UTC No. 864472
>>864468
>bunch of pixels
>MUH CLASSIC 16Y MILIBITES SPRITERINO, POGGERS
if you manage to create a lot of assets in a short time, good for you
250x250
mario colors.gif
Anonymous at Wed, 24 Nov 2021 22:30:30 UTC No. 864477
Anonymous at Thu, 25 Nov 2021 00:11:55 UTC No. 864492
Anonymous at Thu, 25 Nov 2021 02:01:25 UTC No. 864508
Looks terrible, why are you excited over this? Everything you've produced with it looks like zero-effort garbage
Anonymous at Fri, 26 Nov 2021 14:58:55 UTC No. 864949
>>>/ic/5752589
He fled to /ic/
Anonymous at Fri, 26 Nov 2021 15:24:26 UTC No. 864954
>>864468
>>864477
You've been doing this for more than eight years.
It's been eight years. You haven't improved in all those years.
Don't you think it's time to give up, perhaps? I think 3d just isn't your thing.
1024x1024
big_42a94f4eca938....jpg
Anonymous at Fri, 26 Nov 2021 15:58:32 UTC No. 864957
>>864468
>>864477
Absolute garbage.
You could do that in Blender, for what, like 10 years? Probably much longer than that. With better results too.
Anonymous at Fri, 26 Nov 2021 17:20:45 UTC No. 864973
>>864957
value and/or range clamping as a post process, I assume?