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๐งต Untitled Thread
Anonymous at Thu, 25 Nov 2021 09:11:48 UTC No. 864573
Hey, I made a desktop model for my game and even though its not an important prop in my game it still looks like it is missing something. Can you guys give your feedback on how you would improve it?
https://sketchfab.com/3d-models/des
Anonymous at Thu, 25 Nov 2021 10:02:36 UTC No. 864578
>>864573
>Spreadsheet on monitor
>Keyboard without num pad
Either make the stand rounder or make it a rectangle, those corners look off, even on low poly models.
Anonymous at Thu, 25 Nov 2021 10:35:29 UTC No. 864583
Keyboard is unreasonably chunky compared to the monitor, its true some people just have tiny monitors but it does look a bit off
Anonymous at Thu, 25 Nov 2021 12:47:47 UTC No. 864612
Anonymous at Thu, 25 Nov 2021 13:10:58 UTC No. 864621
>>864573
Add cables. Do it.
Anonymous at Thu, 25 Nov 2021 13:39:16 UTC No. 864631
>>864621
Also mouse pad.
Anonymous at Thu, 25 Nov 2021 13:41:32 UTC No. 864634
Anonymous at Thu, 25 Nov 2021 13:44:08 UTC No. 864635
>>864634
Lmao, that's the worst mentality you can have.
The "fullness" comes from details.
You need to model it or bring it in textures.
Anonymous at Thu, 25 Nov 2021 13:45:45 UTC No. 864636
>>864635
if i did it like that i wouldnt be able to finish my game, since i barely have 1h to work on it everyday.
Anonymous at Thu, 25 Nov 2021 13:48:36 UTC No. 864638
>>864636
That's why making a game is huge cope 99% of times :<
Good luck though!
Anonymous at Thu, 25 Nov 2021 13:56:24 UTC No. 864641
>>864638
I have already made a game and published it on steam.
Anonymous at Thu, 25 Nov 2021 13:58:19 UTC No. 864642
>>864641
what engine?
Anonymous at Thu, 25 Nov 2021 13:59:12 UTC No. 864643
>>864642
unity, dont know why that matters tho
Anonymous at Thu, 25 Nov 2021 14:17:59 UTC No. 864647
>>864636
>if i did it like that i wouldnt be able to finish my game
what does a finished game matter when it is absolutely devoid of effort or energy?
The details matter- It is why people latch on to media -And you aren't competent enough to effectively create those details in a timeframe that meets your goals
Anonymous at Thu, 25 Nov 2021 14:34:02 UTC No. 864650
>>864573
First thing I noticed were all the sharp edges.
Anonymous at Thu, 25 Nov 2021 15:37:39 UTC No. 864662
>>864573
What if there was some magical ability where you could see what something looks like in real life and copy it.
Anonymous at Thu, 25 Nov 2021 15:49:28 UTC No. 864670
>>864662
how is he ever going to find reference for this, smartass?
Anonymous at Thu, 25 Nov 2021 16:12:31 UTC No. 864679
>>864636
If that is your time limiting factor, then importing assets from your game engine of choice's asset shop would be the smarter move, no?
Anonymous at Thu, 25 Nov 2021 16:14:06 UTC No. 864680
>>864679
yeah but not everything is in there, and some of them have weird stylization to them.
Anonymous at Thu, 25 Nov 2021 19:51:35 UTC No. 864737
>>864573
- You can count the polygons on one hand (which wouldn't be a problem if this is for a stylized low poly PS1 game, but then why does the monitor have a realistic Excel screenshot on it and why is the rest of the model relatively high poly?)
- The proportions are out of whack, seriously, make those items out of cardboard and actually put them on your desk
- Nobody who uses Excel would use a keyboard without a numpad or a gamer mouse (though people probably won't care)
- There's no actual desktop anywhere, is this supposed to be an iMac-esque all in one build? Are all the accessories wireless?
- If this is the setup of an office clerk, why are there no post-it notes or documents or a coffee mug nearby, if it's a gamer setup, where are the headphones or a controller or tacky LED mousepad?
Anonymous at Thu, 25 Nov 2021 20:11:04 UTC No. 864744
>>864634
Literally 10-12 clicks to make a mat....
Anonymous at Thu, 25 Nov 2021 20:30:00 UTC No. 864751
>>864634
Cables aren't even hard. Literaly just make bezier curve and and then convert it to a mesh. Boom, done.
They don't even need a texture. Single color will do.
Aside from that, your keyboard's too tall, and there's no actual computer here. Where's the actual box containing the processor, hard drive, etc?
Anonymous at Thu, 25 Nov 2021 20:54:06 UTC No. 864756
>>864751
they need a texty
Anonymous at Thu, 25 Nov 2021 20:56:46 UTC No. 864757
>>864756
No they don't. Just re-use a chunk of the monitor pr keyboard texture. Problem solved.
458x458
fileswcetel22_4cdb.jpg
Anonymous at Thu, 25 Nov 2021 21:08:24 UTC No. 864761
>>864756
They don't unless you need extreme closeups, but that's unlikely in game assets like this.
1280x800
csoffice.jpg
Anonymous at Thu, 25 Nov 2021 22:10:51 UTC No. 864767
Anonymous at Mon, 29 Nov 2021 11:44:52 UTC No. 865540
>>864767
That WMO.
Pure soul.
Anonymous at Mon, 29 Nov 2021 11:47:36 UTC No. 865541
>>865540
Ayy it's IntelliMouse not WMO, still NEAT.