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๐Ÿงต Untitled Thread

Anonymous No. 864891

How do I make low poly women sexy?? The UV distortion is so bad you can't even texture paint properly fml.

How do the god tier japs do it?

Anonymous No. 864897

By understanding what makes for an appealing silhouette

Anonymous No. 864900

Post wireframe/ortho

Anonymous No. 864903

Wow, hello miss you are very beautiful my name is Prasanth please will you sex me

Anonymous No. 864922

>>864891
Post your wireframe and do not ever use auto UV mapping

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Anonymous No. 864926

It's not auto unwrapped, it's actually meticulously unwrapped vertex by vertex because I am autistic like that. But I cannot seem to avoid distortion.

Anonymous No. 864929

>>864926
Lower half is pretty nice but everything from the tits up sucks.

Anonymous No. 864937

>>864926
Post it with a checker map.

Anonymous No. 864942

>>864926
Just add more detail to the face

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Anonymous No. 864946

Anonymous No. 864948

>>864946
>unwrapped by hand
try again

Anonymous No. 864953

>>864948

I just don't know how to unwrap the tits in a clean way. It seems like with low res textures this ugly heavy distortion always sneaks in.

Anonymous No. 864962

1) pixel snap by corner
2) hand paint the face

Anonymous No. 865022

>>864946
Upload the model so some of us can have a go.

Anonymous No. 865025

>>864926
Chest/shoulder topology looks a big unpleasant to me, but I suspect the biggest factor is that your uv maps just suck.

Anonymous No. 865806

>>864953
>>864926
it's important to understand how breasts are actually shaped, and how they contour with clothing in order to A) map the contours to the polygon's edges and B) create the proper texture to give the appearance of more curve.
What I'm seeing in your model is a lack of rib cage shape, and breasts that seem to hang from the center, instead of out from the pectorals.
Spread the boobs apart a little (and move the line at the bottom of all those triangles up), add an actual rib cage, and you'll see a world of difference.

Also, don't waste polygons on ears unless you know they're gonna be seen separately like that. If they're gonna press against the hair, no need to model them that way.
oh, also you're mouth area needs more polygons to give it a more natural mouth shape, that'll help the way the texture spreads across it.

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Anonymous No. 866052

I reworked the tiddies. It's now around 1800 tris, which is a bit high for my taste but I can always reduce later down the line. Much easier to take away geometry than to add imo.

gonna try to texture now!

Anonymous No. 866055

>>866052
>made them bigger and defined the location of the nipples

A man of culture.
Looks good in profile, but head-on, something's weird. Nipples are a little too front-facing, I think.
Shoulders are looking a lot better.

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Anonymous No. 866079

Gotta have those massive boobas. What else.

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Anonymous No. 866092

woop woop

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Anonymous No. 866107

>>866079
It's not massive if she's still walking upright

Anonymous No. 866122

>>866092
That some juicy texture paint

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Anonymous No. 866157

Okay this is the point where I realize it's time to ditch box modelling and learn to sculpt. Not in a million years will I pull off an appealing face with my current box modelling workflow.

>>866107
sort of agree
>>866122
thanks anon

Anonymous No. 866182

>>866157
Learn to draw an appealing 2D face first.

Anonymous No. 866218

>>866182

I'm pretty darn good at it actually.

Anonymous No. 866219

>>866218
Talk is cheap.

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Anonymous No. 866380

>>866219

Been doing this for a while you know

Anonymous No. 866381

>>866380
Unfortunately it doesn't show in your attempts at 3D. Keep on practicing.

Anonymous No. 866383

>>866092

this looks really good. are you drawing entirely in blender?

Anonymous No. 866397

>>866157
>>866092
>>866079
NGMI

Anonymous No. 866399

take the Haydee pill and make women faceless/under masks/helmets/whatever

Anonymous No. 866401

>>866380
You're *ok* at it.

Your attempt in 3D looks like you're swinging into some weird territory that's a mish-mash of anime, cartoon, and... a painted/photo-sourced mouth, and non-existant chin.

>>866399
Weak.

Anonymous No. 866497

>>866157
>>866380
Then how is it possible that all the elements are incorrectly placed in the face? Eyes too high, mouth too low...

If those drawings are truly yours you should know how to properly structure a face

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Anonymous No. 866810

I think once I've thrown hair on this chick the face will look great!

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Anonymous No. 866839

well, I don't think that was very successful.

Anyone got any tips for low poly hair? Ideally it would also be riggable... so I need decent topology with it.

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Anonymous No. 866843

Guys can anyone tell me what's going wrong with my meshes here? All I'm doing is pressing ctrl+J to merge the hair mesh with the body, and for some reason the entire unwrap of the hair mesh gets lost when I do so. Checking the UV editor there's no unwrap.

Is this normal Blender behavior? You cannot unwrap a mesh and then merge it, you have to re-unwrap it?? Surely not lol

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Anonymous No. 866847

>>866843
sounds like the hair has a different name for it's UV Map, rename it first.

Anonymous No. 866851

>>866847

that was it, thanks a bunch anon

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Anonymous No. 866861

hmm yes these images do most certainly help with the modelling problems im having. thank you

Anonymous No. 866939

>>866839
>Ideally it would also be riggable... so I need decent topology with it.

At this poly count, you're not really going to be giving a huge amount of animation to hair of that length. Maybe some sway and bounce, but that's about it. As long the topology isn't just... completely stupid, you should be fine.

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Anonymous No. 867000

>>864891
>applying a shitty texture in 2015+6
>Not using the arcsys method

Anonymous No. 867007

>>867000
stfu animu nonce

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Anonymous No. 867020

>>867007

Anonymous No. 867023

>>867020
Fuck off sodomite.
4chan is an Anglo-Christian board.

Anonymous No. 867025

>>867023
yeah, that's what your mom said as well

Anonymous No. 867028

>>867025
No underage posting please. Thank you.

Anonymous No. 867045

>>867023
You are on 4channel
The family friendly hobby website for anime fans.
Unironically.

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Anonymous No. 867054

>>866839
The face unironically looks good now, but by having the bangs so low you cant see the actual eyes or the eyebrows you spent so long making. why not try the anime style xray eyebrows for expression? pic related is a mockup

Anonymous No. 867087

>>866052
>>866055
Shoulders are too wide. Such shoulder to weight ratio is more of a male made for perfect gym chest gains than a girl.
If we are talking about going full coom - try making them narrower than the waist or make the waist wider.

Anonymous No. 867192

>>867054
A low poly porn game.
Seems like an interesting idea.

Anonymous No. 867218

>>867054
Those eyes don't look good. The shape is awkward and they're way too close together. General rule, distance between the eyes should be the size of another eye. The eyelashes are also pretty bad.

The nose should be halfway between the bottom of the chin and the eyes. It's too high up.
Honestly, I don't know how you did your 2D work, but I think you probably copied a lot or are just a symbol drawer. If not, than start fucking applying that knowledge.

Anonymous No. 867309

>>864891
Why go so low poly tho? The lack of loops on the limbs will make it break when animated. The tits need to sag more but you cant because its full of triangles. Also the face you would have to hand paint it and it will look very flat. I made a model similar to this but my low poly is still way higher than yours. This is like N64 era.

Anonymous No. 867322

>>867007
absolutely based

Anonymous No. 867329

>>867192
>>867218
it's not my model bros i just editted it in photoshop so the eyes and eyebrows showed through

Anonymous No. 867331

>>867329
Kay, still wrong about it looking good.

Anonymous No. 867767

>>864897
this.