382x417
1578614425086.png
๐งต Pls rate my workflow
Anonymous at Sat, 27 Nov 2021 01:01:18 UTC No. 865029
I know this workflow may already exist, but I need to know opinions from professionals.
>Create a complete low poly mesh
>Use it as basemesh to sculpt
>Duplicate the initial low poly mesh, subdivide once and then do a skinwrap modifier retopo
>Bake normals from the sculpt
I figure out this may save a couple hours of retopo.
Anonymous at Sat, 27 Nov 2021 01:45:40 UTC No. 865042
piss off cris