382x417

1578614425086.png

๐Ÿงต Pls rate my workflow

Anonymous No. 865029

I know this workflow may already exist, but I need to know opinions from professionals.

>Create a complete low poly mesh
>Use it as basemesh to sculpt
>Duplicate the initial low poly mesh, subdivide once and then do a skinwrap modifier retopo
>Bake normals from the sculpt

I figure out this may save a couple hours of retopo.

Anonymous No. 865042

piss off cris