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๐Ÿงต Sculpting v.s. modeling: which one is harder?

Anonymous No. 865110

For characters and organics in general.

Anonymous No. 865112

>>865110
Sculpting is initially easier to get into as you don't need any fundamentals to get going, everybody can start shaping things with sculpt tools within minutes of trying.
Modelling require familiarty with your tools and knowledge of how to abstract shapes into a edgeflow that describes the shape you wanna capture well.
Developing this ability takes some time but once you know your modelling ABC neither is harder than the other, just useful for different reasons and purposes.

Some organics are easier to sculpt, most hard surfaces are easier to model.
In terms of art skill on the part of you as an artist both require the exact same spatial ability to correctly
gauge angles, curvature, spacing, outline etc to zero in on the perfect shape of whatever it is that you are making.
This is the ability that is difficult to learn and it spans all media from drawing, painting, traditional sculpting to digital 3D.
If you possess this art ability expressing yourself in any media becomes interchangeable after initial familiarization with the tools/material you've chosen.

>For characters

If you're gonna rig something to deform well you need to understanding modelling inside out regardless if you model or sculpt the shape.

Anonymous No. 865113

*hides thread*

Anonymous No. 865124

kys

Anonymous No. 865126

>>865112
>If you're gonna rig something to deform well you need to understanding modelling inside out regardless if you model or sculpt the shape.
what does modelling have to do with rigging?

Anonymous No. 865131

>>865126
>what does modelling have to do with rigging?
Everything

Anonymous No. 865132

>>865112
Duckfaggot is that you

Anonymous No. 865133

>>865131
ive been rigging for 9 years and i dont model. All you do is script

Anonymous No. 865138

>>865133
I've never rigged from scratch to be honest. Is it too hard? How much math do I need to know?

Anonymous No. 865167

>>865133
I've been rigging my own models for 20 years. Tell me anon.
How can you possibly rig unless you know where inside the mass to place your joints?

How do you know the joints will work where you place them unless you built the geometry
with the express intention to have it function with them there?

>All you do is script

You sound like a hack molesting other peoples artwork.

>>865138
>How much math do I need to know?
None to get started, you can come a long way using built in constraints. Once you get more advanced it is more programming logic and syntax than any math.
Once you go into deep end stuff like custom constraints and game logic highschool trigonometry and entry level vector calculus will have you covered.
Basically if you understand how to use The vector cross and dot product and normalization you're golden.

Anonymous No. 865168

>>865167
>How can you possibly rig unless you know where inside the mass to place your joints?
your elbow joint goes inside the elbow region, etc

>How do you know the joints will work where you place them unless you built the geometry
you skin them and if it doesnt work you send it back to the modelers to fix

Anonymous No. 865169

>>865110
Any retard can do sculpting tats why biggest shitters do it.

Anonymous No. 865185

You're not supposed to model high detail organics, tard. Takes too much time for too little yield

Anonymous No. 865222

>>865167
>None to get started, you can come a long way using built in constraints. Once you get more advanced it is more programming logic and syntax than any math.
>Once you go into deep end stuff like custom constraints and game logic highschool trigonometry and entry level vector calculus will have you covered.
>Basically if you understand how to use The vector cross and dot product and normalization you're golden.
Thanks bro

Anonymous No. 865292

>>865113
*hides your post*
>>865169
>Any retard can do sculpting tats why biggest shitters do it.
If that was the case I'd see x100 more artists sculpting

Anonymous No. 867699

>>865110
i broke down and cried like a bitch last time i tried to model a basic head

Anonymous No. 867700

Do we need the same schizo threat every week?

Anonymous No. 868214

>>865110
Nice bootleg Chiaki you've got there

Anonymous No. 868242

>>868214
Nothing is truly original. Never has been.