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๐งต Sculpting v.s. modeling: which one is harder?
Anonymous at Sat, 27 Nov 2021 11:52:22 UTC No. 865110
For characters and organics in general.
Anonymous at Sat, 27 Nov 2021 12:12:32 UTC No. 865112
>>865110
Sculpting is initially easier to get into as you don't need any fundamentals to get going, everybody can start shaping things with sculpt tools within minutes of trying.
Modelling require familiarty with your tools and knowledge of how to abstract shapes into a edgeflow that describes the shape you wanna capture well.
Developing this ability takes some time but once you know your modelling ABC neither is harder than the other, just useful for different reasons and purposes.
Some organics are easier to sculpt, most hard surfaces are easier to model.
In terms of art skill on the part of you as an artist both require the exact same spatial ability to correctly
gauge angles, curvature, spacing, outline etc to zero in on the perfect shape of whatever it is that you are making.
This is the ability that is difficult to learn and it spans all media from drawing, painting, traditional sculpting to digital 3D.
If you possess this art ability expressing yourself in any media becomes interchangeable after initial familiarization with the tools/material you've chosen.
>For characters
If you're gonna rig something to deform well you need to understanding modelling inside out regardless if you model or sculpt the shape.
Anonymous at Sat, 27 Nov 2021 12:13:24 UTC No. 865113
*hides thread*
Anonymous at Sat, 27 Nov 2021 13:47:05 UTC No. 865124
kys
Anonymous at Sat, 27 Nov 2021 13:59:55 UTC No. 865126
>>865112
>If you're gonna rig something to deform well you need to understanding modelling inside out regardless if you model or sculpt the shape.
what does modelling have to do with rigging?
Anonymous at Sat, 27 Nov 2021 14:11:58 UTC No. 865131
>>865126
>what does modelling have to do with rigging?
Everything
Anonymous at Sat, 27 Nov 2021 14:13:00 UTC No. 865132
>>865112
Duckfaggot is that you
Anonymous at Sat, 27 Nov 2021 14:18:46 UTC No. 865133
>>865131
ive been rigging for 9 years and i dont model. All you do is script
Anonymous at Sat, 27 Nov 2021 14:35:49 UTC No. 865138
>>865133
I've never rigged from scratch to be honest. Is it too hard? How much math do I need to know?
Anonymous at Sat, 27 Nov 2021 17:36:29 UTC No. 865167
>>865133
I've been rigging my own models for 20 years. Tell me anon.
How can you possibly rig unless you know where inside the mass to place your joints?
How do you know the joints will work where you place them unless you built the geometry
with the express intention to have it function with them there?
>All you do is script
You sound like a hack molesting other peoples artwork.
>>865138
>How much math do I need to know?
None to get started, you can come a long way using built in constraints. Once you get more advanced it is more programming logic and syntax than any math.
Once you go into deep end stuff like custom constraints and game logic highschool trigonometry and entry level vector calculus will have you covered.
Basically if you understand how to use The vector cross and dot product and normalization you're golden.
Anonymous at Sat, 27 Nov 2021 17:56:16 UTC No. 865168
>>865167
>How can you possibly rig unless you know where inside the mass to place your joints?
your elbow joint goes inside the elbow region, etc
>How do you know the joints will work where you place them unless you built the geometry
you skin them and if it doesnt work you send it back to the modelers to fix
Anonymous at Sat, 27 Nov 2021 18:00:49 UTC No. 865169
>>865110
Any retard can do sculpting tats why biggest shitters do it.
Anonymous at Sat, 27 Nov 2021 20:04:17 UTC No. 865185
You're not supposed to model high detail organics, tard. Takes too much time for too little yield
Anonymous at Sat, 27 Nov 2021 23:47:27 UTC No. 865222
>>865167
>None to get started, you can come a long way using built in constraints. Once you get more advanced it is more programming logic and syntax than any math.
>Once you go into deep end stuff like custom constraints and game logic highschool trigonometry and entry level vector calculus will have you covered.
>Basically if you understand how to use The vector cross and dot product and normalization you're golden.
Thanks bro
Anonymous at Sun, 28 Nov 2021 04:55:12 UTC No. 865292
>>865113
*hides your post*
>>865169
>Any retard can do sculpting tats why biggest shitters do it.
If that was the case I'd see x100 more artists sculpting
Anonymous at Mon, 6 Dec 2021 23:25:24 UTC No. 867699
>>865110
i broke down and cried like a bitch last time i tried to model a basic head
Anonymous at Mon, 6 Dec 2021 23:29:52 UTC No. 867700
Do we need the same schizo threat every week?
Anonymous at Thu, 9 Dec 2021 00:50:35 UTC No. 868214
>>865110
Nice bootleg Chiaki you've got there
Anonymous at Thu, 9 Dec 2021 03:15:40 UTC No. 868242
>>868214
Nothing is truly original. Never has been.