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๐งต Untitled Thread
Anonymous at Tue, 30 Nov 2021 05:20:06 UTC No. 865794
what are some cool examples of character models that change depending on camera angle to make 2d styles 'make sense' in 3d?
picrel is live2d Euclid, a pretty cool 2d -> 3d tool, https://vimeo.com/119417809
but I'd love to see 3d -> 2d stuff too. I heard the new 3D MLP show shifts character heads around depending on camera angle? couldn't find info on it though
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Anonymous at Tue, 30 Nov 2021 18:40:08 UTC No. 865910
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Anonymous at Tue, 30 Nov 2021 21:01:33 UTC No. 865933
https://twitter.com/POPREQ/status/1
https://twitter.com/POPREQ/status/1
https://twitter.com/POPREQ/status/1
Anonymous at Wed, 1 Dec 2021 17:11:05 UTC No. 866113
Doing the same for a while, including camera lattices
Anonymous at Fri, 3 Dec 2021 18:23:09 UTC No. 866755
>>865794
Mickey Mouse's head in Epic Mickey? They made a script specifically for making sure that his head silhouette always faces the camera.
Anonymous at Mon, 6 Dec 2021 08:54:35 UTC No. 867534
>>865794
>>865910
>>865933
i love this kind of shit
wish there was a good search term for it
Anonymous at Mon, 6 Dec 2021 15:16:00 UTC No. 867588
>>867534
That's what I'm saying. There's gotta be a generic term for this sort of thing
Anonymous at Mon, 6 Dec 2021 15:31:03 UTC No. 867591
>>867588
thats just a corrective shapekey
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Anonymous at Mon, 6 Dec 2021 15:56:22 UTC No. 867594
Anonymous at Mon, 6 Dec 2021 17:51:03 UTC No. 867633
>>867594
The unrendered result looks horrifying
Anonymous at Mon, 6 Dec 2021 18:16:27 UTC No. 867636
>>867633
So does the rendered result, anime girls with ultra-pointy chins are hideous
Anonymous at Mon, 6 Dec 2021 18:41:17 UTC No. 867641
>>867633
>>867636
so you're doing character animation without locking a dedicated camera to the head/face. figures, blendlet amateurs.
Anonymous at Mon, 6 Dec 2021 18:48:18 UTC No. 867642
>>867641
kys shill
Anonymous at Mon, 6 Dec 2021 18:54:35 UTC No. 867646
>>867641
You should lock a dedicated camera inside of your asshole, money laudering jew
Anonymous at Mon, 6 Dec 2021 19:11:27 UTC No. 867653
Anonymous at Tue, 7 Dec 2021 03:32:47 UTC No. 867750
>>865910
It would be helpful to have a camera view without the distortion so that it's more evident how the distortion effects the model.
Anonymous at Wed, 8 Dec 2021 19:04:44 UTC No. 868153
https://www.youtube.com/watch?v=zJE