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๐Ÿงต Untitled Thread

Anonymous No. 865794

what are some cool examples of character models that change depending on camera angle to make 2d styles 'make sense' in 3d?

picrel is live2d Euclid, a pretty cool 2d -> 3d tool, https://vimeo.com/119417809

but I'd love to see 3d -> 2d stuff too. I heard the new 3D MLP show shifts character heads around depending on camera angle? couldn't find info on it though

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Anonymous No. 865910

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Anonymous No. 865933

https://twitter.com/POPREQ/status/1420961195394101248
https://twitter.com/POPREQ/status/1420961223907045376
https://twitter.com/POPREQ/status/1420961253288157185

Anonymous No. 866113

Doing the same for a while, including camera lattices

Anonymous No. 866755

>>865794
Mickey Mouse's head in Epic Mickey? They made a script specifically for making sure that his head silhouette always faces the camera.

Anonymous No. 867534

>>865794
>>865910
>>865933
i love this kind of shit
wish there was a good search term for it

Anonymous No. 867588

>>867534
That's what I'm saying. There's gotta be a generic term for this sort of thing

Anonymous No. 867591

>>867588
thats just a corrective shapekey

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Anonymous No. 867594

Anonymous No. 867633

>>867594
The unrendered result looks horrifying

Anonymous No. 867636

>>867633
So does the rendered result, anime girls with ultra-pointy chins are hideous

Anonymous No. 867641

>>867633
>>867636
so you're doing character animation without locking a dedicated camera to the head/face. figures, blendlet amateurs.

Anonymous No. 867642

>>867641
kys shill

Anonymous No. 867646

>>867641
You should lock a dedicated camera inside of your asshole, money laudering jew

Anonymous No. 867653

>>867642
>>867646
If the shoe fits, wear it

Anonymous No. 867750

>>865910
It would be helpful to have a camera view without the distortion so that it's more evident how the distortion effects the model.

Anonymous No. 868153

https://www.youtube.com/watch?v=zJE1HoHabMw