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Anonymous at Thu, 2 Dec 2021 13:21:29 UTC No. 866408
>tfw Renderman for Blender 24.2 NC
Does it get any better than this, bros?
Anonymous at Thu, 2 Dec 2021 13:51:37 UTC No. 866419
Using an actual good host program for RM would be a start.
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Anonymous at Thu, 2 Dec 2021 15:24:36 UTC No. 866436
>publishes RenderMan for Blender
>keeps it updated
What does Pixar mean by this?
Anonymous at Thu, 2 Dec 2021 18:32:08 UTC No. 866471
>>866436
They do this to get new talent that is already familiar with their software i would think
Anonymous at Thu, 2 Dec 2021 19:44:30 UTC No. 866499
>>866408
Is GPU rendering now supported by the NC?
Anonymous at Thu, 2 Dec 2021 20:29:38 UTC No. 866511
>>866499
forget about the gpu. It doesnt support lama. Prman without lama is garbage.
Anonymous at Thu, 2 Dec 2021 21:15:26 UTC No. 866526
>>866408
How hard is it for a Cycles user to get into Renderman?
Anonymous at Thu, 2 Dec 2021 21:23:27 UTC No. 866530
actually a bit more excited by the new octane.
the new caustics stuff is magic.
Anonymous at Thu, 2 Dec 2021 21:38:11 UTC No. 866531
>>866511
>Prman without lama is garbage.
You are garbage.
Anonymous at Fri, 3 Dec 2021 00:14:31 UTC No. 866567
>>866526
its easy. Unfortunately this Renderman for Blender isnt production ready and I reccommend another dcc
Anonymous at Fri, 3 Dec 2021 22:25:43 UTC No. 866824
renderman needs to hurry the fuck up with full GPU rendering, they've already fallen behind so many renderers
Anonymous at Fri, 3 Dec 2021 22:37:20 UTC No. 866831
>>866824
>they've already fallen behind so many renderers
Bullshit. RM is for studio environments. It scales very well on CPU farms. That is its primary intent. Not single workstation use. Dumbass midwit.
Anonymous at Sat, 4 Dec 2021 01:56:43 UTC No. 866864
>>866831
You can make beautiful stills on a "single workstation" and with denoising you can get very far with previz animations you absolute idiot.
Anonymous at Sat, 4 Dec 2021 04:31:58 UTC No. 866890
>>866864
Your sound like a hobbyist. Begone amateur.
Anonymous at Sat, 4 Dec 2021 04:33:09 UTC No. 866892
>>866890
I've made more money doing 3dcg than 99% of posters on this board.
Anonymous at Sat, 4 Dec 2021 14:42:21 UTC No. 867017
>>866892
So did I. What's your point, hobbyist?
Anonymous at Sat, 4 Dec 2021 15:50:16 UTC No. 867035
>>867017
show me some respect you idiot. I'm better at this than you are and by your posts you don't know what the f you are talking about.
Anonymous at Sat, 4 Dec 2021 15:55:33 UTC No. 867036
>>866892
the number of people who care is zero
Anonymous at Sat, 4 Dec 2021 15:58:13 UTC No. 867037
Anonymous at Sat, 4 Dec 2021 16:00:40 UTC No. 867038
>>866864
>>867035
>>866892
>I'm an idiot
Anon's right, if you can throw enough cores at renderman it btfos even multi-gpu renderers
>b-but muh-!
"enough cores" means distributing a single shot over 10+ machines mounting 32 physical cores and 256GB ram each, and where scenes can take up all that ram and would never fit even on high-end GPU VRAMs
i.e. no "single person on a single workstation" will ever have those numbers and as a result, any gpu renderer will outperform renderman.
Pixar, ILM, WDAS will though.
GPU rendering vs CPU is like the new Blender vs. everything else.
Anonymous at Sat, 4 Dec 2021 16:08:24 UTC No. 867043
>>867038
>GPU rendering vs CPU is like the new Blender vs. everything else.
what do you mean you retard? No sculpting, no tex, no sims, no animation
Anonymous at Wed, 15 Dec 2021 03:15:12 UTC No. 869888
>>866531
He may be, but he's not wrong though.
Anonymous at Wed, 15 Dec 2021 16:26:06 UTC No. 870020
Is it 3.0 compatible?
Anonymous at Thu, 16 Dec 2021 18:28:19 UTC No. 870290
>>870020
no, and its buggy as fuck
Anonymous at Thu, 16 Dec 2021 19:15:29 UTC No. 870299
>>870290
came here to ask this too.
I'm used to maya/renderman. I'm on a dual xeon ws with an a6000 and followed the renderman github precisely on versions and compability.
Shit is still crashing so much it's impossible to work with. Maybe it's the dual CPU set-up, but I've never had a problem with it in Maya.
Big blender fan unironically, love renderman, wish this shit was stable for me to play around with.