610x285
wat.png
๐งต Untitled Thread
Anonymous at Fri, 3 Dec 2021 00:41:54 UTC No. 866570
This is a baked normal in substance painter
Is there a workaround for this abomination..?
Im using blender.
Thanks
Anonymous at Fri, 3 Dec 2021 01:06:16 UTC No. 866576
What the hell are your UV's even. Go on Reddit or something, wrong place. Threads die everyday because of some dumbass
Anonymous at Fri, 3 Dec 2021 01:06:52 UTC No. 866577
...did you pirate?
Anonymous at Fri, 3 Dec 2021 01:40:01 UTC No. 866582
Nevermind fixed it
Delete the thread janny, thanks
>>866576
see you soon
Anonymous at Fri, 3 Dec 2021 06:32:24 UTC No. 866625
>>866582
>Delete the thread janny, thanks
Where the fuck do you think you are, /v/?
/3/ doesn't have any jannies. This thread is here to stay for the next 1-2 months.
Thanks for posting.
Anonymous at Sat, 4 Dec 2021 04:10:27 UTC No. 866884
>>866625
I know but asking anyways
you bumping it will make it stay for longer btw...
Anonymous at Sat, 4 Dec 2021 10:23:59 UTC No. 866970
>>866625
We could keep it here for 6-7 years if we wanted to.
Anonymous at Sat, 4 Dec 2021 13:39:28 UTC No. 866992
>>866970
better then, I can just hide it and let you do the work lmao
Anonymous at Sat, 4 Dec 2021 21:25:08 UTC No. 867091
>>866884
>implying I bump ANY threads.
No thread on /3/ is worthy of a bump, get the fuck out of here with that shit.
Anonymous at Sat, 4 Dec 2021 22:56:14 UTC No. 867110
>>867091
>I dont bump ANY thread
>bumps thread
kwarb
Anonymous at Sun, 12 Dec 2021 15:57:43 UTC No. 869274
Guys, what is the source for the AO bake inside SP? Is it high poly, baked normal map or low poly mesh itself?
Anonymous at Sun, 12 Dec 2021 16:42:32 UTC No. 869294
>>869274
The high. There is a setting to do normal map from mesh too.