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๐Ÿงต Untitled Thread

Anonymous No. 866570

This is a baked normal in substance painter
Is there a workaround for this abomination..?
Im using blender.
Thanks

Anonymous No. 866576

What the hell are your UV's even. Go on Reddit or something, wrong place. Threads die everyday because of some dumbass

Anonymous No. 866577

...did you pirate?

Anonymous No. 866582

Nevermind fixed it
Delete the thread janny, thanks
>>866576
see you soon

Anonymous No. 866625

>>866582
>Delete the thread janny, thanks
Where the fuck do you think you are, /v/?
/3/ doesn't have any jannies. This thread is here to stay for the next 1-2 months.
Thanks for posting.

Anonymous No. 866884

>>866625
I know but asking anyways
you bumping it will make it stay for longer btw...

Anonymous No. 866970

>>866625
We could keep it here for 6-7 years if we wanted to.

Anonymous No. 866992

>>866970
better then, I can just hide it and let you do the work lmao

Anonymous No. 867091

>>866884
>implying I bump ANY threads.
No thread on /3/ is worthy of a bump, get the fuck out of here with that shit.

Anonymous No. 867110

>>867091
>I dont bump ANY thread
>bumps thread
kwarb

Anonymous No. 869274

Guys, what is the source for the AO bake inside SP? Is it high poly, baked normal map or low poly mesh itself?

Anonymous No. 869294

>>869274
The high. There is a setting to do normal map from mesh too.