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🧵 Is 3D porn legitimately worse than 2D?
Anonymous at Fri, 3 Dec 2021 07:02:17 UTC No. 866630
Blender user here. Nearly 99% of the time I stumble on coomer shit done in maya/blender etc characters look vastly uncanny and weird, but when I look back to 2D porn everything looks evoking and cozy to watch art. Does anyone have an explanation for this? I bet I am not the only person who cringes at 3D porn and finds 2D more suitable. Don't get me wrong, I've been a Blender user for 2 years, but when it comes to filling those needs I always look back to 2D artists.
Anonymous at Fri, 3 Dec 2021 07:48:33 UTC No. 866642
Great blog post. Upvoted.
Edit: wow thanks for the gold.
Anonymous at Fri, 3 Dec 2021 08:01:38 UTC No. 866643
>>866642
Oh right, I should have instead made yet another maya vs blender thread right?
Anonymous at Fri, 3 Dec 2021 08:04:29 UTC No. 866644
>>866643
Your post is about how you have observed people's preference for 2D over 3DCD and then finished off that by confirming this bias with your own preference for 2D over 3D.
What exactly is there to discuss? That 3D porn is shit. You bet it's fucking shit, it's fucking shit because the barrier for entry for making it is EXTREMELY lower than that of 2D.
/Thread
Anonymous at Fri, 3 Dec 2021 09:05:52 UTC No. 866651
>>866644
>You bet it's fucking shit, it's fucking shit because the barrier for entry for making it is EXTREMELY lower than that of 2D.
I'd disagree. Most people can't even get past the UI of any 3D package.
Anonymous at Fri, 3 Dec 2021 09:33:56 UTC No. 866653
>>866651
Daz is much easier than drawing, and most porn is done with daz
Anonymous at Fri, 3 Dec 2021 09:33:58 UTC No. 866654
>>866651
I think what he was trying to say, is that the barrier for making things look good and visually pleasing as 3D is a lot higher than 2D. So there is tons of 2D artists who can shit out decent images every couple of days, but there just a small handful of 3D artists who create a nice render that is able to compete every few months.
The barrier of entry is definitely not lower, 2D requires just one pencil or one tablet and some drawing software that is always way easier to navigate than even the simplest 3D package. You can clearly see that by just comparing the sheer amount of 2D artworks around vs the 3D stuff.
Also while I agree that it is easier to make 2D look pleasant - especially when a nice consistent artstyle is chosen, it is purely subjective to generalize that ALL 3D is ALWAYS worse.
It also has very different applications. When have you seen a good 2D coomer animation of any meaningful length or a 2D coomer game that is not just a bunch of static images stuck together on the side of a click-through story?
Anonymous at Fri, 3 Dec 2021 09:42:00 UTC No. 866655
>>866654
>When have you seen a good 2D coomer animation of any meaningful length or a 2D coomer game that is not just a bunch of static images stuck together on the side of a click-through story?
Same can be said about 3D desu sempai
Anonymous at Fri, 3 Dec 2021 09:55:23 UTC No. 866659
>>866654
I, appreciate your long dissertation but I didn't start this thread to discuss about what's easier and what is not. I, specifically, want others to elucidate me as to why, despite all efforts, a fucking drawing made on a tablet looks more fappeable than something made with current year graphics. Hell, even in Attack on Titan the hand drawn titans for some reason look better than the 3D ones they added in the last season.
HERE'S MY OWN INPUT. I think the human brain gets additional dopamine and serotonin by watching "incomplete" images at where the viewer HAS to put imagination of their own to have it make sense, versus the photo realistic render that displays all of the values, all of the colors, all of the details, thus imagination is not triggered in the brain of the viewer.
Think of a gradient texture. Blender can generate a gradient with all of the intermediate values between a given color A and a given color B. A hand drawn painting cannot do this, they'll just blur in the intermediate, the final display will only include a few intermediate values. The human brain, perhaps, gets some pleasure from filling in the values.
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Anonymous at Fri, 3 Dec 2021 10:27:45 UTC No. 866663
Don't care, will continue to do coomer shit in Maya and rake in coomer bux. Good day.
Anonymous at Fri, 3 Dec 2021 11:25:55 UTC No. 866674
>>866659
>. I think the human brain gets additional dopamine and serotonin by watching "incomplete" images at where the viewer HAS to put imagination of their own to have it make sense, versus the photo realistic render that displays all of the values, all of the colors, all of the details, thus imagination is not triggered in the brain of the viewer.
What a hot take. You think that people get enjoyment by having their imagination stimulated? Bro, we gotta get this information to NASA, this will BLOW the whole lid off the situation!
Nintendo, hire this man.
Anonymous at Fri, 3 Dec 2021 11:40:53 UTC No. 866677
>>866659
Interesting theory. It could very well be in that direction. The mathematical perfection of a 3D render is always unnatural. Nature is imperfect. No two things are alike. The brain likes the imperfections of nature. Possibly also for the reasons you brought up.
And here is where 3D and 2D are in opposites. As a 2D artist you begin from imperfection and apply details and nuances to areas bit by bit.
As a 3D artist you begin from simple geometrical and physical perfection (staight edges and faces and flat colors mathematically interpolated). The craft to master is to keep adding imperfections until the uncanny feeling is as good as gone.
Of course this might be different for each individual person. Otherwise Daz3D wouldnt be so huge :/
Im a 3D artist myself and I really enjoy my own crafts and find them fappable (unironically). But I also share your view and do get aroused a lot more by 2D images than by 3D renders. Even if its one static artwork compared to a 3D animation.
Anonymous at Fri, 3 Dec 2021 12:35:11 UTC No. 866687
>>866642
>>866644
>>866674
You both got nothing else to do with your lives? Fuck off if you don't like the thread
>>866659
Thanks OP for improving the thread. This is an interesting theory.
I noticed the same thing too. 3D is cool, but even with all the photorealistic engines that we have today it still looks weird in most cases.
For example, if we take a look at some unreal engine characters footage https://www.youtube.com/watch?v=ssA
It could be that NPR could solve this problem. NPR basically stands for Non Photo Realistic rendering, which could help with the theory that the brain likes to fill in the gaps.
I noticed that simple NPR art by itself looks much better than your average AAA game engine that's super realistic.
Anonymous at Fri, 3 Dec 2021 12:36:14 UTC No. 866689
>>866687
Forgot to add, if you look up on youtube blender npr you'll get lots of results.
Anonymous at Fri, 3 Dec 2021 13:03:59 UTC No. 866695
>>866644
idiot! Go back to /ic/!
Anonymous at Fri, 3 Dec 2021 13:09:42 UTC No. 866697
>>866677
There are procedural ways to generate imperfections. The Hair Info node (in Blender) for example has a randomization algorithm, actually, a lot of settings in blender have several bars to randomize results (the random roughness in hair particles, etc). And yet, even well made scenes do have this uncanny feeling. It is like the brain can tell something is procedural. When I listen to rock/metal music that doesn't have an actual drummer, no matter how good the drum machine software was used, I still get this sensation of listening to something too organized. Perhaps, the amount of randomness in the samples we get from the real world is just too high in comparison to what we can currently achieve? Take a look at Human Generator, after it was released it was like nothing changed, all the hype and I did not see anything change.
>>866687
Eevee generates interesting results in some cases. The "bloom" effect always topples whatever you can do in cycles, even with the compositing nodes. This has made me wonder, what if some company, some time, actually develops a cartoon-ish oriented render engine? But, like, one that actually works, because "toon shaders" node trees, all of them, currently also give off this uncanny sensation.
Anonymous at Fri, 3 Dec 2021 13:23:53 UTC No. 866700
>>866674
>What a hot take. You think that people get enjoyment by having their imagination stimulated? Bro, we gotta get this information to NASA, this will BLOW the whole lid off the situation!
I'm pretty sure scientists must have studied this within the last decade but have not disclosed the information as it would change the way we perceive the world. Think of a symphony. In classical music, all of the note sequences are played, tonic scales get played note by note, but in modern popular music, those are avoided and only small fragments of those scales get chosen and repeated. I have listened to orchestral music all my life, and yet performance of rock music tend to be more stimulating. The brain DOES get a rush by getting presented with the incomplete.
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Anonymous at Fri, 3 Dec 2021 13:32:39 UTC No. 866703
>>866697
>he doesn't prefer drum machines over puny mammals and their tiny weakling arms
ngmi in the coming cyberdystopia
Anonymous at Fri, 3 Dec 2021 13:41:53 UTC No. 866705
>>866687
>You both got nothing else to do with your lives? Fuck off if you don't like the thread
If we don't have people list this then we are just simply leddit.
Anonymous at Fri, 3 Dec 2021 17:10:40 UTC No. 866740
>>866697
>It is like the brain can tell something is procedural
because there is a fine difference between natural irregularity and procedural randmoness. And the brain can tell.
Anonymous at Fri, 3 Dec 2021 19:32:19 UTC No. 866771
>>866630
The real answer is lies in the fact that the 2d artist has a greater control of the final imagine, which means he can fine tune it until it looks just right, since he's making a picture and not an object existing in 3d space. You couldn't make the Starry Night in 3d, for example.
Anonymous at Fri, 3 Dec 2021 19:57:42 UTC No. 866773
>>866630
It's the same reason why it's weird to see a poorly drawn dick on the Mona Lisa. It doesn't fit because it's inserted by a person who lacks the technical skill to combine both effectively.
A lot of 3d porn uses the art of other artists who designed their asset/character for a different purpose. They do not know how to properly render or composite their shot because they want to release it quickly, but it ends up looking pretty dead and lifeless as a result. It would be like trying to make a serious comic from a collage of photos, magazines, manga, and comics.
People only like asset-flipped 3d porn because of the subject, not because of the art itself.
Anonymous at Fri, 3 Dec 2021 20:16:34 UTC No. 866780
>>866773
>People only like asset-flipped 3d porn because of the subject, not because of the art itself.
The very people you are talking about seem to disagree with you.
Asset-flipped 3d porn often gets unironically praised for its "quality", I wish I was joking.
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Anonymous at Fri, 3 Dec 2021 20:59:10 UTC No. 866795
because 2D coomer artists are more skilled.
the people with the 3D skills to make top tier animu coomer 3D porn, dont bother doing porn.
It's like having the skills of Messi just to play in your shitty spic B league team instead of playing in the champions league.
Anonymous at Fri, 3 Dec 2021 21:17:55 UTC No. 866799
>>866795
shut up cris
Anonymous at Fri, 3 Dec 2021 21:27:36 UTC No. 866801
>>866651
>I'd disagree. Most people can't even get past the UI of any 3D package.
You're comparing learning a UI to learning how to fucking draw and animate, anon.
Anonymous at Fri, 3 Dec 2021 23:01:29 UTC No. 866833
>>866780
I've not seen furry porn in 3D getting praised other than the one made by the big shots.
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Anonymous at Fri, 3 Dec 2021 23:06:18 UTC No. 866834
>>866630
Its because of how smooth 3d animation is, most 2d porn is 12 frames per second. It also has to do with the fact that most 3d artwork dont share the same artstyle as 2d artwork, its most certainly possible to make good 3d porn art, but most people dont bother because people coom to anyway and arent autistically nitpicking about random tiny details: "LITERALLY UNCOOMABLE!!!".
Anonymous at Fri, 3 Dec 2021 23:13:12 UTC No. 866836
>>866833
you act like the "big shots" would even qualify for a part-time job at a fourth-rate production.
you might as well say cris will land a job at this point, same thing.
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Anonymous at Fri, 3 Dec 2021 23:16:44 UTC No. 866837
2D porn
>can focus on the drawing only. Even if the action is in a white void, will literally take away nothing.
>can stylize and exaggerate on the fly, never have to worry about anything.
>has a big range of acceptable animation, due to your brain filling in the rest
>easy to change things quickly and add extra stuff.
>requires good drafting skills, timing skills, and drawing— a big hurdle
3D porn
>scene needs to be good or will detract from the whole piece.
>hard to stylize and exaggerate on the fly— I hope you've made custom shape-keys, bones, etc
>Animation must be done well— automatic splining will reveal every single bad key pose you've made.
>Need to worry about lighting, materials, etc
>good luck adding extra goodies— you'll need to learn an entirely new skillset. (Particle systems, fluid sims, cloth phys, hair, etc)
>need to use pre-existing models, or use the ones online
All in all, 3D porn requires a much more "jack of all trades" approach for it to look good.
A 2D artist, only has to focus on drawing, timing, animating. 3D requires modeling, rigging, texturing, lighting, animation, and more.
I do 3D porn, I wouldn't say 2D or 3D is easier— it really depends on what you want out of it.
If you're trying to do 1 second loops that focus on one thing, yeah— 2D is probably going to be easier. If you're doing a full on 5 minute porn vid— nah, 3D would probably be easier.
Makes sense— that's why you see thousands of small 2D loops and almost no 2D full length vids, while longer 3D videos are more common.
Anonymous at Sat, 4 Dec 2021 00:15:20 UTC No. 866848
Still don't care, will continue to 3D porn. My patreon bux came in yesterday. :^)
Anonymous at Sat, 4 Dec 2021 00:16:46 UTC No. 866849
Still don't care, will continue to do 3D porn. My patreon bux came in yesterday. :^)
Anonymous at Sat, 4 Dec 2021 01:03:27 UTC No. 866854
>>866630
>Does anyone have an explanation for this?
Bland lighting 99% of the time. Shit looks too bright
Anonymous at Sat, 4 Dec 2021 01:24:24 UTC No. 866860
>>866854
All blender coomlets use the same flat lighting. What's up with that?
Anonymous at Sat, 4 Dec 2021 01:39:03 UTC No. 866862
>>866860
because a lot of them just slap a daytime hdri on and call it a day
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Anonymous at Sat, 4 Dec 2021 02:35:33 UTC No. 866872
>practicing 2D and 3D art for years just to do porn
Anonymous at Sat, 4 Dec 2021 09:50:50 UTC No. 866964
>>866836
Who the hell is Cris
Anonymous at Sat, 4 Dec 2021 09:53:22 UTC No. 866965
>>866837
>Makes sense— that's why you see thousands of small 2D loops and almost no 2D full length vids, while longer 3D videos are more common.
Most shit in 3D is also short in duration
Anonymous at Sat, 4 Dec 2021 09:54:43 UTC No. 866966
>>866849
>Still don't care, will continue to do 3D porn. My patreon bux came in yesterday. :^)
OP here. Good for you. I don't know why my thread got you triggered lol, I just wanted to discuss facts, not start shit, because I believe there's civility in /3/
Anonymous at Sat, 4 Dec 2021 10:05:50 UTC No. 866968
>>866860
>>866862
I don't know, are you sure they put HDRI? It looks really basic to me
Gunt Worshipper at Sat, 4 Dec 2021 11:42:15 UTC No. 866976
>>866630
yes
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Anonymous at Sat, 4 Dec 2021 14:40:11 UTC No. 867014
>>866966
>I believe there's civility in /3/
I don't.
Anonymous at Sat, 4 Dec 2021 16:24:44 UTC No. 867046
>>866630
99% of 3d coom is garbage by people who have no artistic talent but want patreon coombucks.
Anonymous at Sat, 4 Dec 2021 16:31:04 UTC No. 867048
>>867046
I can live with that desu
Anonymous at Sat, 4 Dec 2021 23:56:01 UTC No. 867130
>>867046
What I don't get is how can people get off to DAZ, that's beyond me.
Anonymous at Sun, 5 Dec 2021 03:00:16 UTC No. 867162
>>866966
>I just wanted to discuss facts
You're being disingenuous because you started the discussion with opinions and not facts.
>I stumble on coomer shit done in maya/blender etc characters look vastly uncanny and weird, but when I look back to 2D porn everything looks evoking and cozy to watch art.
Those are your impressions. You made this thread about you and what you think while not considering that your point of view isn't shared by others.
The issue here isn't that you're a liar. Rather, that you've bought into your lies so much that you've managed to convince yourself that opinions carry the same weight as facts.
If you truly wish to discuss facts keep your opinion to yourself.
Anonymous at Sun, 5 Dec 2021 11:26:09 UTC No. 867236
>>866872
This desu senpai
Anonymous at Sun, 5 Dec 2021 12:02:29 UTC No. 867238
>>867046
>>867162
This guy doesn't make any money, he just shits up threads.
Anonymous at Sun, 5 Dec 2021 17:51:11 UTC No. 867300
>>866630
>Nearly 99% of the time I stumble on coomer shit done in maya/blender etc characters look vastly uncanny and weird
You don't even know what you're looking at. 3D blender porn is usually made with modified versions of the actual models of the video game characters they're always making porn of. The massive amount of disgusting uncanny valley shit is due to people who don't know anything about 3D modeling or any other kind of art opening up a fisher price modeling program called daz which is nothing but glorified video game facegen and they use it to make an inhuman goblin because they don't know what faces are supposed to look like. And then they give them a horrific facial expression because they don't know what expressions are supposed to look like either.
Anonymous at Sun, 5 Dec 2021 19:30:49 UTC No. 867333
>>866630
coomers get the rope too
Anonymous at Mon, 6 Dec 2021 01:54:38 UTC No. 867452
>>867162
>You're being disingenuous because you started the discussion with opinions and not facts.
Statistics show coomers coom to 2D to a greater extent than 3D
>Those are your impressions.
No. Ever since I got into 3D I've seen people all across sites saying how 2D is more attractive than 3D, and in general, with only a few exceptions, 3D artists are less popular than 2D ones.
Anonymous at Mon, 6 Dec 2021 01:56:02 UTC No. 867454
>>867300
Daz needs to die yes
Anonymous at Mon, 6 Dec 2021 02:42:13 UTC No. 867472
>>867454
Not gonna happen. Its creator is on a mission from god.
Anonymous at Mon, 6 Dec 2021 06:49:43 UTC No. 867517
>>867454
I love triggered 3d guys get by Daz. Shut the fuck up and create more assets, So I can pirate them and pretend I made them.
Anonymous at Tue, 7 Dec 2021 00:22:09 UTC No. 867713
>>867517
*yawn* Wake me up when there's furry models for DAZ
Anonymous at Tue, 7 Dec 2021 00:51:07 UTC No. 867721
>>867713
There are
Anonymous at Tue, 7 Dec 2021 03:46:42 UTC No. 867756
>>866697
It's because of soul. That which has known a human touch is metaphysically enhanced over that which a machine produces. Unironically the procedural, random shit is worse because it is utterly and completely dead, spiritually speaking.
You glory God when you make art, and the glory of the work shows in the product.
Anonymous at Tue, 7 Dec 2021 06:28:08 UTC No. 867782
>>867721
Lol no, there aren't
Anonymous at Tue, 7 Dec 2021 10:13:34 UTC No. 867818
>>867782
Yes. Look harder you sperg. DAZ even has a semi-functional fur plugin. Or just use fiber hair.
You pisshead.
Anonymous at Wed, 8 Dec 2021 06:26:35 UTC No. 868031
>>867818
>DAZ even has a semi-functional fur plugin
Must look like utter shit, since functional fur ones do also look like shit lmao
Anonymous at Wed, 8 Dec 2021 13:33:09 UTC No. 868079
>>868031
Don't ever post here again you sub 80 IQ brainlet.
What's keeping you from creating your own morphs via the blender or zbrush bridge? Nothing, asshat.
Anonymous at Wed, 8 Dec 2021 13:53:22 UTC No. 868086
>>868031
fiber meshes with dForce functionality is the way to go.
>>868079
some more extreme shapes might necessitate the use of geo-shells or geo-grafts.
Anonymous at Wed, 8 Dec 2021 14:24:28 UTC No. 868089
>>866630
I don't know what you are talking about, 90% of 3d porn compilations made on sfm looks alright to me. it doesn't seem to me like the wuality for 3d is much worse than 2d coom
Anonymous at Wed, 8 Dec 2021 14:37:26 UTC No. 868094
>>868089
3D attracts more incompetent people who think they can get away with shit. With 2D, bad quality is often the result of not enough time/effort spent (talking about animation here).
Bad 3D is often the consequence of lack of knowledge and competence.
Compilations are made from the best 30%, the contrast to the shittyness of worst goes unnoticed.
Anonymous at Wed, 8 Dec 2021 15:25:40 UTC No. 868108
>>868079
I use daz, you idiots make the crap. I don't have time to be a nerd. Now get back to making shit that I will get for free.
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Anonymous at Wed, 8 Dec 2021 17:05:07 UTC No. 868121
>>868108
>DAZlet and proud
Anonymous at Thu, 9 Dec 2021 02:01:02 UTC No. 868222
>>868121
The best part is that consumer's don't understand the difference between daz and any real 3d program. So that only people who get mad are people like you,
Now get back to making assets slave.
Anonymous at Thu, 9 Dec 2021 03:14:39 UTC No. 868241
>>868222
Nah I'm using Maya and I'm laughing at amateurs like you.
Anonymous at Thu, 9 Dec 2021 06:08:18 UTC No. 868271
>>868241
How does it feel to know that I get easily twice the glory while doing a quarter of the work? Lmao so hard rn. Back to your asset creation cuck cave faggot and make it snappy.
Anonymous at Thu, 9 Dec 2021 12:19:48 UTC No. 868328
>>868271
You will always be a degenerate POS. Probably a mirco-dicked virgin too.