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๐งต Untitled Thread
Anonymous at Fri, 3 Dec 2021 20:11:29 UTC No. 866778
How do I port models from POSTAL 2 editors to Blender or SFM?
Anonymous at Fri, 3 Dec 2021 20:45:34 UTC No. 866787
>>866778
>he can't make physics models and code in the joint constraints
>he can't spend time coding the .qc file to compile
>he can't spend time converting all the textures to valve's format
>he can't spend time writing all the shaders in source's shader format
Learn source's pipeline first and hate yourself
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Anonymous at Fri, 3 Dec 2021 20:51:43 UTC No. 866789
>>866787
thanks
Anonymous at Wed, 15 Dec 2021 03:21:26 UTC No. 869895
>>866778
>>866787
the real question is why would you even want to do that in the first place
Anonymous at Wed, 15 Dec 2021 03:25:18 UTC No. 869898
>>866778
Postal 2 uses the unreal engine. You should be able to use umodel to directly export them. Else, use the postal 2 editor that comes with the game to view and extract the models.
Anonymous at Wed, 15 Dec 2021 03:28:39 UTC No. 869899
>>866778
just remaking them in blender 2.79 with no prior experience would be easier