500x500

avatars-000592254....jpg

๐Ÿงต Untitled Thread

Anonymous No. 866778

How do I port models from POSTAL 2 editors to Blender or SFM?

Anonymous No. 866787

>>866778
>he can't make physics models and code in the joint constraints
>he can't spend time coding the .qc file to compile
>he can't spend time converting all the textures to valve's format
>he can't spend time writing all the shaders in source's shader format
Learn source's pipeline first and hate yourself

586x702

ayatola.png

Anonymous No. 866789

>>866787
thanks

Anonymous No. 869895

>>866778
>>866787
the real question is why would you even want to do that in the first place

Anonymous No. 869898

>>866778
Postal 2 uses the unreal engine. You should be able to use umodel to directly export them. Else, use the postal 2 editor that comes with the game to view and extract the models.

Anonymous No. 869899

>>866778
just remaking them in blender 2.79 with no prior experience would be easier