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Anonymous at Wed, 8 Dec 2021 14:54:39 UTC No. 868097
can someone redpill me on level design workflow? let's say you try to make a comfy medieval house interior or so. and you need tons of different things, like wooden frames, a chimney, a chair, a table, kitchen tools and so on.
do you actually make modular assets and then design the house in the game engine, or do you design the complete interior in your 3d app and then export it to the game engine and detach all the assets that you want to be movable?
so is the general workflow to just jank out 1000 individual assets in your 3d app and then design the actual scene in the game engine, or do you actually design the scene in the 3d software and then export it all together to the game engine?
Anonymous at Wed, 8 Dec 2021 15:30:24 UTC No. 868109
>>868097
You just typed out a fucking wall for
>how do I into 3dcg production?
There's your first lesson, and I'm pretty sure it's really your first lesson. Then you realize there's no real right way to fucking do anything. A skinny little jap in the 90s btfo fat Americans in a hot dog competition because he fucking dunked them in water. Is that the right way? Do that at my bbq for the Authentic laughinggirls.jpg Experience, but at Nathan's you'll get a medal and probably some weenie wench to slob your knob. YOU ARE IN CONTROL AND YOU NEED TO RECOGNIZE IT FOR PRODUCTION. If you cannot see how to do things exactly how YOU want them to be, then you're going to have a bad time.
TLDR; there is no right way. Cope.
Anonymous at Wed, 8 Dec 2021 21:02:47 UTC No. 868170
>>868097
You do color coded blockouts in the engine, export it to your 3d app, replace the blockouts with props, and export it your engine.
Anonymous at Wed, 8 Dec 2021 22:13:12 UTC No. 868181
>>868097
>so is the general workflow to just jank out 1000 individual assets in your 3d app and then design the actual scene in the game engine
This. You can make blockouts in the engine as well like the guy above me said, and then you just grind the assets, import them in the engine and then inside of the engine you set up the whole scene. Walls and floors will usually be modular as well.