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๐Ÿงต Question for Zbrush Chads

Anonymous No. 869161

Clay Build Up. What alpha do you use in your sculpting workflow? Alpha 28 (the square), Alpha 06 (the circle) or no Alpha?
The faggots from FlippedNormals say the best is to use the no alpha one but I want a second opinion.

Anonymous No. 869163

whatever the fuck feels better to use to you.

Anonymous No. 869164

>>869161
This questions is very typical of noobs who are just starting out. It's also posed by Photoshop noobs as well. Brush types are for people who already know how to sculpt. Don't concern yourself with such questions. It's like someone asking what's better, Ibanez or Gibson? Neither if you don't even know how to play.

Anonymous No. 869165

>>869164
simple, ibanez for lead, gibson for rhythm

Anonymous No. 869168

>>869161
>FlippedNormals say the best is to
it's called preference and workflow. anyone who says there is a "best" way to do anything just simply doesnt know how work any other way. just like artists in real life have different ways of painting and sculpting, there is no best way to do something, you just gotta try different things and find out which ways works for you

Anonymous No. 869169

>>869165
>>869164
>>869163
I'm not a noob, been there for months. In so far this is my input
>No Alpha works very fast, and thus its easier to fuck things up, hard to build face planes with this, but great for unified masses like in large muscles
> Alpha 28 is very precise but also takes 50x times more to work with, I've found it useful for teeth, creating sharp planes etc
> Alpha 06 I haven't really tried it
But anyway, I just want to know what's the CORRECT way to approach this, just to make double sure I'm not learning bad habits.

Anonymous No. 869172

>>869161
they didn't say that
use Alpha 06
stop being so pedantic

Anonymous No. 869182

>>869172
In most of their vids they say no alpha

Anonymous No. 869184

>>869182
dude, they dont even know how to fucking sculpt well

Listen to real sculptors instead of retired shills

Anonymous No. 869192

>>869184
>Listen to real sculptors
For example?

Anonymous No. 869206

>>869184
>retired
But those two look like in their mid 20's

Anonymous No. 869213

>>869182
Link one instance

Anonymous No. 869225

>>869169
>I just want to know what's the CORRECT way
You are a noob. How can you not be when you flat out explained to everyone your lack of experience in using tools?

Anonymous No. 869236

>>869161
it really depends on ur art style, theres no choice, i alternate between square and no alpha

Anonymous No. 869241

>>869206
they said fuck the industry and retired a long time ago

227x227

K59I1vkiPO.png

Anonymous No. 869243

>>869206
they simply gave up because they were incompetent.

Anonymous No. 869256

>>869206
they retired at their mid 20s

Anonymous No. 869299

>>869161
circle
look up some people hosein diba or grassetti, they use circle, me too
reason is that if you use square then you have to smooth over it and it wastes time, i use square sometimes to make noise, but if i know how a form is to look i use circle
no alpa is a bit too soft, makes establishing planes bit harder which also wastes your time

Anonymous No. 869410

>>869161
with not alpha is for when you are finishing as its gives a really subtle sculpt, for prototyping you use with alpha 28 because you are looking for happy accidents.
In reality you will probably be fine whatever you chose.

Anonymous No. 869532

>>869161
does it matter what they say?

they just sell training, that should be free, to turn your into a wage cuck

Anonymous No. 870537

I like the square alpha (default).
The z dimension is my favorite dimension utilizing zbrush's unique 2.5D virtual 3d that provides your computer screen with a pseudo dimension that extends (that's right) into your screen allowing you to manipulate pseudo 3d objects in a pseudo 3d envoronment.
When the devs realized the potential of the z dimension in modern day CG graphics it, they realized they had struck digital gold and it elevated elevated zbrush from a mere kids toy to one of the leading industry standard softwares today.
The original kid's toy implementation of the z dimension involves dragging pseudo 3d shapes over a 2D canvas to create a canvas with the appearance of 3d shapes protruding from it.
To this day the developers of zbrush remain adamant that the kid's toy implementation is the most important use case for the 2.5D z dimension technology so much so that they never bothered to update the kid's toy user interface to something more befitting of a industry standard software. For this reason also the default initialization mode of zbrush is the kid's toy implementation when zbrush starts is the kid's toy implementation providing you with the revolutionary kid's toy 2.5D canvas as soon as you launch the software. If you want to do real 3D work you have to switch from kid's toy mode over to polymesh 3D and use the kid's toy interface to do so.
As of yet I have still to witness anybody using the kid's toy canvas for any real world applications.

Anonymous No. 870547

>>870537
not sure if it's worth the acquisition, but now that Maxon will own it, ZBrush may have its UI changed into something closer to Blender, like they did with Cinema4D