800x450

Caustics.jpg

๐Ÿงต This image obliterates Blender, point blank

Anonymous No. 870076

even the latest Cuckles X. It can't do what most render engines did 10 years ago

Anonymous No. 870078

Ok

Anonymous No. 870099

good thing those multi millionaire companies have you defending their reputation for free

Anonymous No. 870104

>>870099
These guys keep acting like they personally made all those tools. Imagine acting superior for using a tool X instead of a tool Y. Can't sink much lower than that.

Anonymous No. 870106

It's a shame Blender is completely locked to only using Cycles and Eevee.

Oh, wait.

Anonymous No. 870107

>>870076
>It can't do what most render engines did 10 years ago

This image impressed nobody, even 10 years ago.

Anonymous No. 870110

>>870099
>>870106
>>870107
Blendturds coping for their shitty amateur app.

Anonymous No. 870112

>>870110
butthurt and mad at the internet

Anonymous No. 870116

>>870107
Idiot, it's not abou the image, but the glass and caustics

Anonymous No. 870118

>>870116
ESL monkey

872x480

poorly coded.jpg

Anonymous No. 870127

>>870076
>blender can't do caustics
https://www.youtube.com/watch?v=TWRnJ0SYbIw

Anonymous No. 870128

>>870127
muh node-cucking

Anonymous No. 870144

>>870128
It's not 'node-cucking', it's simply using Luxcore instead of cycles.

Anonymous No. 870411

>>870076
Why single out Blender when most rendering engines are unidirectional and can't do refractive caustics like LuxCore's BiDir mode can?

1127x1038

1613611985706.png

Anonymous No. 870915

https://developer.blender.org/D13533

1920x1080

blender pls.jpg

Anonymous No. 870918

Reflection caustics when?

Anonymous No. 870921

probably because caustics are not that important and slow to render

Anonymous No. 871105

> https://www.youtube.com/watch?v=xpoVLh_TEpM
> tfw

Anonymous No. 871106

>>870110
Let's see your work!

Anonymous No. 871108

of all the bits of blender to come at why would you come at cycles it's like objectively the best part of blender

Anonymous No. 871119

>>870921
but they're pretty
Very pretty

1626x1814

Cherrypicked exam....jpg

Anonymous No. 871121

>>870915
MNEE soon Blendbros

Anonymous No. 871765

>>870076
This thread aged like wine, imagine defending corpo software for free based on caustics and weeks after blender releases its first iteration of free caustics

Anonymous No. 871869

caustics are coming in 3.1
https://www.youtube.com/watch?v=c-PxtXeZ8fQ

Anonymous No. 871913

>>871765
Not even weeks, it happened literally the same day.

Anonymous No. 871931

>>871765
but wine ages well

Anonymous No. 872418

>>871105
>>871765

OP here.
It still doesn't work properly. So fuck off

Anonymous No. 872423

>>872418
>alpha software doesn't work properly

Well shoot, news to me.

2560x1440

q33bng1l0b881.jpg

Anonymous No. 872543

>Blender will never have cau-
Tfw redditards are nore ahead of the curve than /3/

Anonymous No. 872544

>>872543
https://www.youtube.com/watch?v=doD9qCVx8jk

Anonymous No. 872547

>>872543
looks like somebody smeared cum on the table and didn't even bother to make it even and smooth

Anonymous No. 872552

>>872547
>>872418
utter cope ahahahahahaha
take the L bro, just accept it

Anonymous No. 872553

>>872547
you're right
leaving vieport denoising on is just stupid if you want to show off the lighting

Anonymous No. 872943

>>872543
>>872544
fake and gay

Anonymous No. 873036

>>872418
cope lel

Anonymous No. 873096

>>872544
Am I missing something? This just looks like faux caustics, which most renderers support to get around not having to render actual caustics (even the ones that support real caustics via BDPT/photons). Looks like shit.

Anonymous No. 873099

>>873096
That's exactly what it is, and why it looks so bad. OP is still right.

Anonymous No. 873103

>>870076
cool, OP. let me know when I can buy their software and own it for life like you used to be able to, instead of renting it under (((subscriptions)))

Anonymous No. 873106

>>873096
you're right, there is a massive denoiser smear on that image. It's taken from the video using the viewport denoiser, hence why it looks like shit.
The major problem is -despite looking good at a rather low sample count- that MNEES only traces refractive caustics, not reflective. These might be the majority of caustics, but only those that are inside the shadowed area of the object. The reflective part would be handled by Specular Manifold Sampling, but that's not implemented yet.

It's still a massive improvement considering we don't have rely on bi-directional raytracing for this, but i'll still wait for SMS until i can say that Blender has great caustics

Anonymous No. 873108

>>870076
I Don't Fuckin Care Nigga!!!! I make furry porn!!!!!!!

Anonymous No. 873133

>>873108
Lmao ur cum simulation doesn't have bi directional path traced refractions