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๐Ÿงต How to save /3/

Anonymous No. 870335

I think anyone who can not sculpt a blender logo in 3D should not be allowed to post on /3/ This will improve everything and only leave the occasional schizo who can 3D model.

Your thoughts?
I 3D modeled the blender logo.

Anonymous No. 870350

>>870335
Wait, so sculpt or model is good enough?

Anonymous No. 870359

>>870350
98% of shitposters here did never do anything in 3D the other 2% are schizos.

Anonymous No. 870361

>>870335
You could make the blue and white parts clearly separate with a bevel, anon

Anonymous No. 870374

>>870335
Congrats. This isn't a sculpt though.

Anonymous No. 870379

> how to save /3/ https://twitter.com/Yokohara_h/status/1471507393335144449

Anonymous No. 870462

>>870374
>This isn't a sculpt though.
YES. Parametric modeling for the win. I did say :
>I 3D modeled the blender logo.
Parametric modeling is modeling !

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Anonymous No. 870569

>>870462
>PARAMETRIC

Anonymous No. 870617

>>870569
>>PARAMETRIC
SHOW YOUR WORK ! Sculpt the blender logo I dare you !

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Anonymous No. 870712

>>870617
5 minute job

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Anonymous No. 870716

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Anonymous No. 870732

>>870716
2% schizos representing

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Anonymous No. 870831

how'd I do boss?

Anonymous No. 870836

>>870374
when the hell would anyone even need to sculpt this? it's a shape extruded upwards. why would it need to be sculpt?

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Anonymous No. 870859

>>870335
Am I too autistic for this board??
all procedural!

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Anonymous No. 870870

>>870335
Easy

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Anonymous No. 870875

>>870870
based foobar
also those tabs

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Anonymous No. 870876

>sculpting

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Anonymous No. 870878

>>870859
the only autistic part is how you didn't expose any input variables

other than that, good shit anon

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Anonymous No. 870894

ok

Anonymous No. 871099

>>870878
too lazy to make any good variables, as with code this thing is just magic numbers that form the logo. Idk what to turn into parameters about it. And Transforms are redundant.

Anonymous No. 871164

>>870875
This right here is S tier shitposting. Congratulations

Anonymous No. 871165

>>871164
>>870870

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Anonymous No. 871210

>>870712
Not bad at all for 5 min, what's your workflow?

here is my 15 min job:
>add cylinder
>add cube and scale to the 3 arms' lengths
>place them in the correct orientation
>bevel ends
>add cylinder and cut out center
>add cylinder for the center circle
>add material / render

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Anonymous No. 871213

My schizo workflow for logos is putting them on 3dprocks Image to Lithopane maker, and then mesh editing from that

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Anonymous No. 871253

>>870335

Anonymous No. 871254

I'm sorry anons, I'm a fraud that just likes to larp as someone productive.

Anonymous No. 871361

>>871210
>download blender svg
>extrude
>bevel
>profit

Anonymous No. 871368

>>871361
kek

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Anonymous No. 871392

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Anonymous No. 871415

>>870335
i hope this post is bait, op. don't gate keep and say that scripts are better because it's the only way you personally can model. this is an open board for people who want to make 3dcg shit, and you seem to have some pretty large fucking britches for the renders that you end up with. don't be shitty.

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Anonymous No. 871417

>>870335
Took 5 minutes maybe

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Anonymous No. 871418

>>871392

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Anonymous No. 871433

>>870335
I took the bait...

Anonymous No. 871437

also. why do things fast when you can do them right? that speed render beeple mentality is going to rot your progress. practice your topo and workflow, then optimize and push yourself to get even farther. that's just my two cents at least.

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Anonymous No. 871471

Where my low-poly & "proper-topology-for-higher-subdiv-settings" bros at?

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Anonymous No. 871509

>>871471
nice hexagon job!
Here's a tryhard attempt

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Anonymous No. 871513

>>871417
geometry nodes bro!
>>870878
i actually made something useful with Geometry nodes. Feather distribution on a given wing mesh with multiple type based on weight. This one has inputs now. But nobody knows what the output could be used for.

Anonymous No. 872550

>>870335
It's interesting how the OP not differentiating between sculpting and modeling either implies that they themselves either contribute to iffy conversation with muddled nomenclature or that their effort doesn't meet their own criteria. A lose-lose situation.

Anonymous No. 872551

>>870335
It's interesting how the OP not differentiating between sculpting and modeling either implies that they themselves contribute to iffy conversation with muddled nomenclature or that their effort doesn't meet their own criteria. A lose-lose situation.

Anonymous No. 872554

>>870335
also perma-ban everyone who posts in coomer threads