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🧵 Untitled Thread
Anonymous at Sat, 18 Dec 2021 01:55:48 UTC No. 870583
game engines are now used for film/series production?
Anonymous at Sat, 18 Dec 2021 02:48:14 UTC No. 870593
>>870583
Always have been.
Anonymous at Sat, 18 Dec 2021 04:38:52 UTC No. 870600
>>870583
They have been for years.
Anonymous at Sat, 18 Dec 2021 06:52:25 UTC No. 870616
Yes?
Anonymous at Sat, 18 Dec 2021 19:05:04 UTC No. 870688
>>870583
No not really (unless you're talking previz). Some distant environments with LED screens but no front and centre stuff
Anonymous at Sun, 19 Dec 2021 04:17:19 UTC No. 870770
pretty much just unity and unreal, and mainly unreal because unity is much more dysfunctional
Anonymous at Fri, 31 Dec 2021 08:23:25 UTC No. 873022
>>870770
People use unity for film production?
Anonymous at Sat, 1 Jan 2022 10:15:07 UTC No. 873181
>>873022
https://www.youtube.com/watch?v=xR7
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Anonymous at Sun, 2 Jan 2022 09:40:41 UTC No. 873397
>>870583
I can see Unreal Engine 5 becoming popular with smaller, independent animation studios and filmmakers who may not have the budget for big render farms like the big cats in Hollywood.
Being able to have features like instant realtime GI with Lumen, virtualized geometry with Nanite, realtime physics simulation with Chaos, a large-scale AI system called Mass that can be used for things like crowd and traffic simulations, building epic grand scenes with world partition, free unlimited access to Megascans, etc., all in realtime on consumer-level hardware, really sounds like it could be a huge boon for them.
Anonymous at Sun, 2 Jan 2022 10:37:06 UTC No. 873405
>>873397
>Being able to have features like instant realtime GI with Lumen, virtualized geometry with Nanite, realtime physics simulation with Chaos, a large-scale AI system called Mass that can be used for things like crowd and traffic simulations, building epic grand scenes with world partition, free unlimited access to Megascans, etc., all in realtime on consumer-level hardware, really sounds like it could be a huge boon for them.
you can do most of that with unity's HDRP which includes RTX raytracing and DLSS and it's much more straightforward to code and iterate. From what I've experienced in UE, I have absolutely no reason to switch and look back (from unity)
Anonymous at Sun, 2 Jan 2022 13:42:19 UTC No. 873416
>>870583
Yes.
https://youtu.be/gUnxzVOs3rk
Anonymous at Sun, 2 Jan 2022 13:44:16 UTC No. 873417
>>873405
The difference is that Unity has an abysmal rendering pipeline that can't help but add layers of crust to everything it touches and it has horrid performance, stacking technologies doesn't fix these fundamental issues.
Anonymous at Sun, 2 Jan 2022 17:27:57 UTC No. 873452
>>870583
damn, janeway looks like THIS?
Anonymous at Wed, 12 Jan 2022 00:31:36 UTC No. 875343
Smooth.
Anonymous at Wed, 12 Jan 2022 05:55:21 UTC No. 875389
>>873452
She's pretty cute in season one of voyager.
She rapidly ages like milk, sadly. Probably why they brought in 7 of 9.
Anonymous at Wed, 12 Jan 2022 12:25:38 UTC No. 875422
>>873397
Where does the door on the second floor lead to?
Anonymous at Wed, 12 Jan 2022 18:31:30 UTC No. 875469
>>873397
if they're all real-time then how do they render them for viewing
Anonymous at Wed, 12 Jan 2022 18:46:27 UTC No. 875471
>>875422
What door are you talking about?
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Anonymous at Wed, 12 Jan 2022 19:33:55 UTC No. 875482
>>875422
It's a portal that leads to another area of the Matrix.
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Anonymous at Wed, 12 Jan 2022 20:28:13 UTC No. 875491
>>870583
>Learns the Tuvix story
Anonymous at Wed, 12 Jan 2022 20:32:29 UTC No. 875493
>>875469
actors will have to sit behind the cinema screen and play it in real time with a controller in hand
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Anonymous at Wed, 12 Jan 2022 21:15:01 UTC No. 875499
Anonymous at Sun, 23 Jan 2022 15:49:12 UTC No. 877639
>>873181
God i love XRA
Anonymous at Thu, 27 Jan 2022 02:50:21 UTC No. 878315
>>870583
I used unreal for my graduation film. Granted the film was done by myself and wasn't that good, but using unreal saved my ass because I saved a lot of time for rendering and lighting. Also much easier to do quick fx with niagara
>>875469
I used the render queue for unreal, so you still render frames by frames
Anonymous at Sun, 30 Jan 2022 07:30:46 UTC No. 878993
>>873417
It has a shit ton of different pipelines because they can't fucking make up their mind on anything. Instead of fixing shit, they just make a new one and then introduce a plethora of new issues.
Anonymous at Sun, 30 Jan 2022 14:32:10 UTC No. 879024
Just glad I've retired from VFX in 2021 after doing this for 24 years. Good luck to the next generation of artists.
Anonymous at Sun, 30 Jan 2022 14:50:17 UTC No. 879037
>>878993
It has URP for performance and HDRP if you have RTX. If you have a 10 year old graphics card, dont choose HDRP. Its that simple. If 2 different paths is too much for you, you probably wont make it.
Anonymous at Sun, 30 Jan 2022 22:58:58 UTC No. 879096
>>879037
2 that don't work right
Anonymous at Fri, 11 Feb 2022 02:49:27 UTC No. 881571
>>873397
Game graphics STILL look like crap compared to pre-rendered stuff. I doubt game engines will be good enough until 2030-2040 at least.
Anonymous at Fri, 11 Feb 2022 02:56:45 UTC No. 881572
>>875499
What movie is that?
Anonymous at Fri, 11 Feb 2022 04:04:21 UTC No. 881579
>>881571
Game graphics will always look like shit compared to pre-rendered stuff. The better graphic cards get at realtime rendering, the better they get for rendering and simulation.
But compare pre rendered WC3 scenes to modern day gaming and you realize that new games look better than WC3 pre rendered scenes.
Anonymous at Fri, 11 Feb 2022 07:07:27 UTC No. 881589
>>881579
Game engines still suck at most important thing, rendering human skin. If they displace prerendering for stylized Pixar-styled cartoons it's nothing bad though, since Pixar is cancer anyway.
Anonymous at Fri, 11 Feb 2022 11:46:43 UTC No. 881631
>>870593
Literally always? Literally since the beginning of time? Fuckin idiot
Anonymous at Fri, 11 Feb 2022 20:57:25 UTC No. 881737
>>881579
I think even Xbox and PS2 game cutscenes look better than modern game graphics.
See:
https://www.youtube.com/watch?v=wDq
Also I used to go to the Unreal 4 forums and someone from Mattel posted a couple of Barbie short films made in Unreal that looked like garbage compared any real Barbie films (done with pre-rendered graphics). Someone else posted some flying logo graphics for sports show intros (done in Unreal 4) and they were full of aliasing problems and had bad lighting.
Game engines look good by having a whole bunch of post-processing effects (like tone-mapping and bloom) piled on top and most environments in games use prerendered/baked lighting.
When you take those effects and pre-rendered backgrounds away and use strictly realtime lighting, game engine graphics really come apart. I have used Unreal 4, and have done this.
The best looking game I've with realtime graphics is Quake II raytraced. But that is a very low poly game. Would not work with millions of polygons on screen like a modern game.
Anonymous at Sat, 12 Feb 2022 11:47:15 UTC No. 881837
>>881737
they straight up look better then movies, always thought it would be amazing if they would make a show with this consistent quality
Anonymous at Sat, 12 Feb 2022 11:50:52 UTC No. 881839
>>881737
i dont think you understand what realtime graphics actually mean
Anonymous at Sat, 12 Feb 2022 15:36:07 UTC No. 881858
>>881572
going by the font it's EVA 3.0+1.0
Anonymous at Sat, 12 Feb 2022 20:01:38 UTC No. 881895
>>870593
>Always have been.
https://www.youtube.com/watch?v=Ovk
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Anonymous at Sat, 12 Feb 2022 21:38:20 UTC No. 881912
>>881839
>i dont think you understand what realtime graphics actually mean
By realtime lighting I mean lights rendered by the GPU in realtime (as you see it) that you can freely modify and move (also in real time). Most game environments use baked lighting that's precalculated for several hours, then basically placed on the environment object as a texture map(s). It's a hack.
Anonymous at Sat, 12 Feb 2022 21:44:35 UTC No. 881916
Anyone know the name of that japanese renderer for Maya? It's been used in a few productions and I'm really curious about its benefits vs UE5.
Anonymous at Sat, 12 Feb 2022 23:48:37 UTC No. 881939
>>881916
For Cel shading? Pencil+
Anonymous at Sun, 13 Feb 2022 18:39:14 UTC No. 882114
>>881939
Found what I was looking for, seems to not be in very active development and has minimum 25 license orders with no trial.
https://maneki.tv
Haven't heard of Pencil+ but it looks interesting.
Anonymous at Sun, 13 Feb 2022 18:47:34 UTC No. 882116
>>882114
Our studio uses Maneki. They don't sell to individuals.
Anonymous at Sun, 13 Feb 2022 18:50:20 UTC No. 882118
>>882116
Yeah, But their information page says Individual licenses coming late 2019 to early 2020. Cant wait!
Is the biggest selling point the Nuke integration?
Anonymous at Sun, 13 Feb 2022 20:27:36 UTC No. 882138
>>882118
Don't know, we use the Maya plugin. Like every 3rd party renderer it exports passes.
Anonymous at Sun, 13 Feb 2022 20:56:16 UTC No. 882142
>>870583
This faggot thread again? They have been for a long time now.
Anonymous at Wed, 16 Feb 2022 06:56:46 UTC No. 882807
>>882142
Yeah, expect to have it for a year or two
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Anonymous at Sun, 27 Feb 2022 08:51:38 UTC No. 884796
I like how Unreal Engine 5 allows you to have these mega-huge contiguous scenes containing billions and billions of triangles that most DCCs would probably have a heart attack trying to deal with.
https://www.youtube.com/watch?v=ZxJ
Anonymous at Sun, 27 Feb 2022 12:51:28 UTC No. 884819
>>879024
Any tips from an oldtimer?
I just bought a new PC and tablet to take my practice to the next level of commitment.
Anonymous at Sun, 27 Feb 2022 13:30:47 UTC No. 884823
>>884796
the larger the environment, the worse the gameplay
Anonymous at Fri, 4 Mar 2022 18:58:36 UTC No. 885610
>>884823
Elden ring has a decent open world which seems huge yet still varied enough to feel real and not just as a big transition area between focused zones.
Anonymous at Sun, 6 Mar 2022 16:36:32 UTC No. 885854
>>881589
>what is a specular shader?
Git good scrub, Jesus Christ.
Literally just bake out the pbr in blender and make a subsurface scattering shader
Anonymous at Sun, 6 Mar 2022 17:24:00 UTC No. 885858
>>884819
Practice every day, work on stuff you like. Don't be afraid to break the program and experiment. Push your computer to it's limits so you know how far it can be pushed before it crashes.
Anonymous at Tue, 8 Mar 2022 05:17:20 UTC No. 886110
>>870583
Let's just pretend playstations don't exist I guess.
Anonymous at Tue, 8 Mar 2022 20:14:30 UTC No. 886171
>>884796
>Unreal Engine 5
Most of the stuff in that video was already in ue 4.
They don't showcase nanite in that video, only a new system to allow for working more efficiently in teams.
As for level streaming that has been a thing for quite a while.
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Anonymous at Wed, 9 Mar 2022 04:05:45 UTC No. 886222
>>870583
I love the idea because it kind of fuses production and post production together. No need to wait months after the production wraps, you can see the full scene the same day of the shoot. Imagine the actors' reactions as they see their performances on screen in a fully assembled scene complete with all of the effects right after they've just finished performing it.
https://www.youtube.com/watch?v=Cmr
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Anonymous at Thu, 24 Mar 2022 07:30:02 UTC No. 888135
>>870583
Unity's definitely trying to make it happen.
https://www.youtube.com/watch?v=eXY
Pablo Escobar at Thu, 24 Mar 2022 22:39:42 UTC No. 888228
>>888135
I hate photoscanned assets so much, it's unreal (no phun intended)
Anonymous at Thu, 24 Mar 2022 22:41:36 UTC No. 888229
>>888228
In film, they have used scans for decades.
Pablo Escobar at Thu, 24 Mar 2022 22:47:20 UTC No. 888232
>>888229
I don't care. I haven't been to the cinemas in 20 years. TV also just rots your brain.
Anonymous at Thu, 24 Mar 2022 22:49:54 UTC No. 888234
>>888232
awww you sound like a complete loser. You get live sports on tv.
Pablo Escobar at Thu, 24 Mar 2022 22:54:01 UTC No. 888236
>>888234
Your brain is already damaged beyond repair. Get into productive branches of computer graphics, like CAD or ArchViz. I'll pray for you, niño.
Anonymous at Thu, 24 Mar 2022 22:57:40 UTC No. 888240
>>888236
how fat and out of touch must you be to not identify with any sport on televison. I pity any children you are around
Anonymous at Thu, 24 Mar 2022 23:05:45 UTC No. 888242
>>888240
>watching sports on tv makes you skinny
lol, murrilard detected
Anonymous at Thu, 24 Mar 2022 23:07:07 UTC No. 888243
>>888242
I weigh 165 lbs
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Anonymous at Thu, 24 Mar 2022 23:13:09 UTC No. 888245
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Anonymous at Thu, 24 Mar 2022 23:23:41 UTC No. 888249
>>888240
You sound like a fat boomer watching sportsball at a sportsbar with other fat boomers. Are you into cuckporn btw?!
Anonymous at Fri, 25 Mar 2022 02:02:10 UTC No. 888281
>>881737
I think you have nostalgia goggles on. Most games look better than those cutscenes today.
>The best looking game I've with realtime graphics is Quake II raytraced.
Definitely nostalgia goggles.
Anonymous at Sat, 26 Mar 2022 05:46:28 UTC No. 888460
>>873181
https://youtu.be/EwmDXs_mOxY
Anonymous at Sat, 9 Apr 2022 20:51:13 UTC No. 890958
>>875491
Justice for Tuvix!
Anonymous at Mon, 11 Apr 2022 11:50:03 UTC No. 891386
>>873181
didnt think i'd laugh but then he spread a bread
Anonymous at Mon, 11 Apr 2022 18:27:36 UTC No. 891454
>>888240
did you add "on television" to be able to pretend that e-sport isn't sport?
Anonymous at Tue, 12 Apr 2022 01:41:09 UTC No. 891486
>>891454
e-sports ARE televised you little troll.
Anonymous at Tue, 12 Apr 2022 01:49:59 UTC No. 891487
>>878315
I havent used unreal for 'film' and I have a question
are you able to define a frame rate, and have unreal render out frames at a 'higher detail setting' like if it was real time it would be 1fps but instead it just takes a minute to render the 1 second? I think cryengine let you do this.
Anonymous at Tue, 12 Apr 2022 01:53:07 UTC No. 891488
>>881912
I wish they still did this, no, game devs are fucking lazy, if they can do it in real time and not need to do more work, they do it real time and don't do more work.
Anonymous at Tue, 12 Apr 2022 02:02:19 UTC No. 891491
>>870583
Must be really strange for Kate to basically resume her old job after the conclusion over 20 years ago and on top only doing the voice and not doing the physical acting.
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Anonymous at Tue, 19 Apr 2022 20:18:15 UTC No. 892728
>>888281
I really don't have nostalgia goggles. I've used the Unreal Engine 4, and was really trying to make it look as good as pre-rendered CGI from the 2000s, but it just wasn't.
Please feel free to refute any of my points. I'm curious to see what looks better than Xbox cutscenes.
Also try playing a game and turning off all post-processing effect. You might be shocked.