889x732
file.png
๐งต Untitled Thread
Anonymous at Mon, 20 Dec 2021 18:56:40 UTC No. 871057
I have this dice model from:
https://www.thingiverse.com/thing:3
it's brilliant but it has one problem: the die in it is oriented the wrong way. I want to orient the die 180 degrees so that the high numbers are near the fins and the low numbers are at the front.
How would I go about doing this?
Anonymous at Mon, 20 Dec 2021 19:22:19 UTC No. 871059
>>871057
Use the question thread.
On the topic, select the die and separate it, the flip it on the x,y,z axis, flip normals and ur done.
>Faggot
Anonymous at Mon, 20 Dec 2021 19:27:39 UTC No. 871062
>>871059
ok will do. I can't delete the thread so I'll just sage it and let it die
Anonymous at Mon, 20 Dec 2021 20:01:55 UTC No. 871070
No, this thread is not going to die
645x751
EZ.png
Anonymous at Tue, 21 Dec 2021 13:12:05 UTC No. 871215
I will not let this thread die, here is result.
Workflow:
>Import to meshmixer
>Select all the connection points with the frames and delete those
>Seperate the shells
>Transform the die to the position you want
>Reconstruct the mesh from the initial delete operation
>Extrude the frame so it gets connected again, and then boolean union
1690x971
seperate shells.png
Anonymous at Tue, 21 Dec 2021 13:13:22 UTC No. 871216
Anonymous at Tue, 21 Dec 2021 17:19:44 UTC No. 871237
>>871216
damn, thanks anon. I figured it would be simple but I just didn't have the knowledge
Anonymous at Wed, 22 Dec 2021 06:44:14 UTC No. 871353
>>871057
Why is it the "wrong way"? What does that mean?
Anonymous at Wed, 22 Dec 2021 07:04:27 UTC No. 871355
It's numbered 1-20 with 20 sides. Do you have autism or something mate?
Anonymous at Wed, 22 Dec 2021 08:09:18 UTC No. 871362
Bump
Anonymous at Wed, 22 Dec 2021 16:30:03 UTC No. 871449
>>871353
I wanted to do this >>871215
Just turn it upside down. This anon understood. If he could be awesome I'd appreciate it if he linked to the new file, but I understand why he wouldn't so as to not encourage spoonfeeding.
>>871362
Please don't bump I got the information and the thread can die now
3078x1851
file.png
Anonymous at Fri, 24 Dec 2021 00:07:51 UTC No. 871793
ok I read >>871215 and thought to myself "that's so easy" but turns out I am actually pants-on-head retarded.
I'm having trouble selecting the little bits that join the two sections to remove them and when I pull the sections apart I leave holes behind
Anonymous at Sat, 25 Dec 2021 18:36:21 UTC No. 872058
>>871793
Fear not young padawan. You need to delete the whole attachments completely. Once you separate the die, just click Analysis -> inspector -> ok. That auto-closes holes. Then you will need to reconstruct via eitehr primitives or extrusions and some blender work to get the exact shapes of how it was.
1848x615
AutoHole.png
Anonymous at Sat, 25 Dec 2021 18:37:47 UTC No. 872059
>>872058
Forgot to attach pic, dis how it will look.