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🧵 Creating personal asset pack advice needed
Anonymous at Sat, 25 Dec 2021 15:41:41 UTC No. 872042
Since I realized I dont have to create from scratch all my assets and code and godot scenes in every project, I realize I can instead create a collection of assets and scenes I can recycle in my newer projects to speed up my speed to finish a project.
Of course is something obvious, but I just realized until yesterday I dont need to start from scratch in every project.
So, my question is more like how common is for 3D artists to have an asset pack for their own personal kitbashing and use.
Also, are there any good industry practice regarding this?
Anonymous at Sat, 25 Dec 2021 18:09:16 UTC No. 872055
It’s pretty common. I personally almost never reuse stuff because of a few reasons:
>I don’t create many scenes a year
>every scene is a completely different time and setting
>I experiment with different art directions and overall styles
>I constantly improve and my previous assets usually aren’t good enough for me anymore
The last applies even to assets I could easily reuse, like basic grass and rocks. I’d rather do it again and try some new things I learned.