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๐งต Joint-based facial rigs
Anonymous at Mon, 27 Dec 2021 15:56:13 UTC No. 872330
Does anyone have any good tips or tutorials on constraints, controllers and etc for joint-based rigging to share? Everywhere i look it's either for shapekey/blendshape rigs, which i don't need, or using rigify, which won't do for me since i already have the facial skeleton.
Any software ones will do.
Anonymous at Mon, 27 Dec 2021 17:09:23 UTC No. 872342
>>872330
Maybe look for an existing facial rig and study it, anon? I dunno.
Anonymous at Thu, 30 Dec 2021 13:20:08 UTC No. 872867
>>872330
Just reverse engineer Genesis Face Controls (NOT TO BE CONFUSED WITH Genesis 8.1 Face Controls) from Daz. It uses only joints.