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๐Ÿงต Better method, which?

Anonymous No. 872331

Which is a better workflow:

A ) A method that is faster, simpler, but harder to make, and is more unreliable on their results since it depends on artist skill.
But can produce higher results if you spend more effort.

B ) A method that is slower, more convoluted but actually is easier and more reliable, since it rellies on more smaller steps made using multiple software features.
The results can be similar but they cant be pushed to the same results as A limits.

Basically A is a hand made luxury craft artwork method but is harder to make and B is a more assembly line of factory made art work, but B is more reliable to produce results than A, but A can produce (not always) higher results in quality.

Anonymous No. 872334

>>872331
Do you want to make luxury handcrafted artwork, or assembly line factory pieces? If it's simple and repetitive enough, can it be automated? Is having free time more valuable to you than not being burnt out?

Anonymous No. 872337

>>872334
my goal is making game assets, so I guess B is more reliable.

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Anonymous No. 872339

>>872337
If you need to fill shelves with books and make 30 different models of shipping crates, it might be worth looking into Houdini and procedural shit.

Anonymous No. 872341

>>872339
can blender do that?

Anonymous No. 872344

>>872341
Sure, the same way it "can" do motion graphics and 2D animation. Just pirate Houdini.

Anonymous No. 872345

>>872339
this is actually fucking awesome. what program/plugin is it?

Anonymous No. 872349

>>872345
It's on the video.

Anonymous No. 872353

>>872345
https://gum.co/OldBook

There's a ton of them for procedural houses as well

Anonymous No. 872354

>>872331
Fuck you schizo
>>>/vg/365813718

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Anonymous No. 872388