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🧵 Is Million polygons a lot for a detailed artwork(!) character model?
Anonymous at Mon, 27 Dec 2021 19:09:07 UTC No. 872357
Not the game or anything else. Just art for render.
Anonymous at Mon, 27 Dec 2021 19:15:43 UTC No. 872358
for render? it doesn't matter
just make it look good
Anonymous at Mon, 27 Dec 2021 19:22:11 UTC No. 872359
bro it's your render time
Anonymous at Mon, 27 Dec 2021 19:22:27 UTC No. 872360
>>872357
You can have trillions of polygons as long as you don't need it to run in realtime. And if you're too lazy to retopologize your sculpt/CAD model/whatever, there are programs that can do it for you.
Anonymous at Mon, 27 Dec 2021 20:11:23 UTC No. 872370
>>872360
I mean, it runs smoothly in viewport. doesn't fee like million polys
Anonymous at Mon, 27 Dec 2021 20:25:21 UTC No. 872376
>>872360
Except that manual retopology is 98% of the times better than auto retopo.
For stuff that doesn't move, like rocks or simple environment objects it's a timesaver. But for complex models like characters, it's just not good.
Anonymous at Tue, 28 Dec 2021 07:49:39 UTC No. 872464
polygon density barely matters anymore, even games can take unoptimized million poly sculpts just fine
also, autoretopo is probably better than you are
Anonymous at Tue, 28 Dec 2021 12:32:18 UTC No. 872495
>>872464
>even games can take unoptimized million poly sculpts just fine
not in Unity and g*dot
Anonymous at Thu, 6 Jan 2022 01:29:43 UTC No. 874126
>>872357
>is a million polygons
Depends on what you mean by one million. Most Disney characters are only around 10-20 thousand polygons before they get subdivided at render time into a perfectly smooth mesh.
Most people just create relatively low poly models because they're going to subdivided anyway by the renderer and because it's way easier to skin meshes with only a few points. If you're talking about sculpted models made using something like ZBrush, then yes, millions of polygons is normal, but again people might just export a displacement map and just apply that to lower poly model in an animation program.
Anonymous at Thu, 6 Jan 2022 16:21:38 UTC No. 874218
>>872495
https://twitter.com/pablodp606/stat