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๐งต Untitled Thread
Anonymous at Tue, 28 Dec 2021 20:33:01 UTC No. 872564
What is the secret to modeling like Vitaly Bulgarov?
Anonymous at Tue, 28 Dec 2021 21:08:16 UTC No. 872571
>>872564
Start off by acquiring a solid understanding of shapes and develop a good eye for how areas flow into one another tying together disjointed areas into a whole.
His artstyle is rooted in deep understanding of human anatomy but you start make up mechanical shapes that replaces the layered interplay of muscles bones, ligament and skin.
You combine a detailed knowledge of organics with a meticulous attention to detail as when designing the exact compound curves of an automobile you arrive at Bulgarovs artstyle.
To do these you need solid finearts fundamentals and a very solid grasp of how to apply your modelling tools and how to go about creating all these shapes to yield clean results.
Ontop of this extreme patience is required, you will spend a lot of time obsessing over making very exact geometry and build libraries of detail meshes
like bolts and recess cutaways etc you can use to detail your shapes, this is repetitive monotonous work with low creativity that is needed to make the fidelity of the whole.
So to mimic Bulgarovs artstyle you will need three things: Mastery of your art fundamentals, high technical prowess with your tools, endless patience.
Anonymous at Tue, 28 Dec 2021 21:14:00 UTC No. 872572
Having threesomes with 9/10s
Anonymous at Tue, 28 Dec 2021 21:54:09 UTC No. 872578
>>872564
I know Vitaly mostly still uses Softimage and Zbrush but could this style be done on something like Blender? Pls no bully
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Anonymous at Tue, 28 Dec 2021 21:57:32 UTC No. 872579
>>872571
Thank you for your well written and detailed response. Will look into improving these skills.
Anonymous at Tue, 28 Dec 2021 22:06:14 UTC No. 872580
>>872578
Yes, you can do it in blender, easily.
The project in the OP doesn't even look particularly complicated for someone of intermediate skill, its just a lot of annoying detail work.
The background is probably HDRI or flat image, you don't need to model that.
The only things you do need to model are the side of the skull, the bones and the suit below.
The suit is literally just a base shape with a fancy texture.
The bones are literally just sculpted base shapes with a fancy texture.
The skull is where most of the work went, but even then you can probably find a base skull mesh online and just multirez-sculpt holes / weirder skull shape into it over a couple hours.
If you examine the model its not even that good, the teeth aren't even modeled and the incredibly specific angle + post-processing make it look better than it is; Honestly, a lot of the appeal in this is in the color scheme / camera / lighting work, not to say the sculpting is bad but if you just focus on the parts you'll see in the image you can do something like this in like 2-4 hours, tops.
Even less if you'd built up a library of assets you can just throw together for abstract pieces like this one.
Anonymous at Tue, 28 Dec 2021 22:56:07 UTC No. 872583
>>872580
>Honestly, a lot of the appeal in this is in the color scheme / camera / lighting work
I read somewhere in here that these things are very essential in modeling and a lot of good models looked bad because of the poor placement of this
Anonymous at Tue, 28 Dec 2021 23:24:32 UTC No. 872587
Don't use Blender.
Anonymous at Tue, 28 Dec 2021 23:30:37 UTC No. 872589
>>872564
>model basic shape
>kitbash it to hell and back to hide your flaws in understanding how htings are engineered
done
Anonymous at Wed, 29 Dec 2021 02:42:20 UTC No. 872609
>>872564
>What is the secret to modeling like Vitaly Bulgarov?
An actual and proper education as artist/designer, preferable industrial design.
The modelling itself is not the hard part. Every decent production-monkey can do it.
Anonymous at Wed, 29 Dec 2021 07:23:33 UTC No. 872657
>>872564
Looks like someone started sculpting a skeleton, got bored halfway through and started slapping some vague scifi elements on it to explain why there's a skeleton without eye sockets floating in a room.
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Anonymous at Wed, 29 Dec 2021 08:37:05 UTC No. 872663
>>872657
I'm sensing a pattern.
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Anonymous at Wed, 29 Dec 2021 14:08:12 UTC No. 872693
>>872663
vitaly's aesthetic choices are absolutely awful and i love that his home looks exactly how you'd expect it to look lol. he's very talented though, undeniably one of the goat sub-d modellers.
Anonymous at Wed, 29 Dec 2021 16:24:37 UTC No. 872707
>>872609
>The modelling itself is not the hard part. Every decent production-monkey can do it.
Can you really tho? I was very confident I could replicate his style til I sat down and tried doing it.
Sure I can create all the shapes that goes into it and make a replica of any of his works if I took my time and someone held a gun to my head forcing me to finish.
But in sitting down and model multiple original works in that style within any sort of reasonable time?
I do not have the technique and perseverance to have any sort of fun with it, I burn myself out in going for that level of detail.
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Anonymous at Wed, 29 Dec 2021 17:17:40 UTC No. 872713
>>872707
A lot of these kitbash / abstract artists are likely severely autistic so what's tedious to most normal people is fun for them, hence why they can pump these things out quickly and reliably.
That might be the answer, desu. If you were lucky to be born with the specific kind of autism that drives someone to sit down and sculpt a skull for 20+ hours, you'll make things they do.
Else you gotta find shortcuts / work-arounds, or you'll unironically want to kill yourself trying to bruteforce it.
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Anonymous at Wed, 29 Dec 2021 18:25:54 UTC No. 872722
>>872713
You're not wrong, actually.
Anonymous at Wed, 29 Dec 2021 19:34:44 UTC No. 872728
>>872657
nice projection faggot. your insecurity is leaking
Anonymous at Wed, 29 Dec 2021 20:00:30 UTC No. 872730
>>872663
jesus christ all that work and the composition is still absolutely awful
so many jumbled details, overlapping characters with a poorly defined silhouette, everything grey and brown.
hard surface autists cream while art enjoyers cringe
Anonymous at Wed, 29 Dec 2021 20:04:35 UTC No. 872731
>>872722
>hitting render makes me cum
he's the arnold schwartzy of rendering
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Anonymous at Wed, 29 Dec 2021 20:35:51 UTC No. 872734
>>872657
>>872730
Only /3/ could manage shit on a STEM major who contributed to AAA games, Hollywood, and mechanical engineering. Vitaly Bulgarov is objectively a great artist with a good idea of the theory and practice behind art. He worked with artists, engineers, and scientists in his career, yet you immediately decide to ignorantly insult it as if a professional with his experience didn't know what he was doing.
Your "criticism" doesn't show how smart you are, it highlights your lack of knowledge. Did you not know that it was a reference to the last supper made by Leonardo Da Vinchi? Do you not know that the "boring greys" are likely intended to be a contrast to the colorful and organic nature of the original piece?
It's not good to be jealous. You should be inspired and break it down. Open your mind and you'll be just as good as him.
Anonymous at Wed, 29 Dec 2021 21:09:08 UTC No. 872743
>>872734
>Only /3/ could manage shit on a STEM major who contributed to AAA games
It's the neckbeard equivalent of a fat chick lashing out against a fitness model while going mirror mirror on the wall in solitude.
If you can't beat em just be highly dismissive and snarky of anyone running circles around you to keep your illusory grandeur intact.
That'll sell people on the idea of your superiority for sure.
Anonymous at Wed, 29 Dec 2021 21:30:11 UTC No. 872747
>>872734
nice argument from authority.
I'm with the other anon on this, the characters are difficult to read. the inspiration piece is the opposite. colors certainly help there. bulgarov's piece may be intentionally done like that, or perhaps it's just a shortcoming in execution.
Anonymous at Wed, 29 Dec 2021 21:44:42 UTC No. 872751
>>872728
I'm sorry, let me try again. What I actually meant to say was that the floating blind techno skeleton with the neck brace represents the modern man. He is a brittle skeleton of a man, stripped of everything that makes him a living being, barely held in shape by his sheer optimism and the promises of technological advancement the future holds that he reads about in the news every day. Beautiful. Oh wait, was that projection too? Alright, let me just simply say it's an absolutely beautiful work of art, bravo. Anyone got a link to his Patreon?
Anonymous at Wed, 29 Dec 2021 21:50:30 UTC No. 872753
>>872734
>drab polygon soup vs timeless masterwork
>dont be jaluss!!!
lol k
Anonymous at Wed, 29 Dec 2021 21:51:22 UTC No. 872754
>>872734
Your work still looks like soulless greeble-infested shit, Vitaly.
Anonymous at Wed, 29 Dec 2021 22:00:21 UTC No. 872756
>>872734
To be fair, you have to have a very high IQ to understand The Last Token. The humour is extremely subtle, and without a solid grasp of renaissance art most of the references will go over a typical viewer's head. There's also Vitaly's autistic outlook, which is deftly woven into his personality - he worked with artists, engineers, and scientists in his career and contributed to AAA games, Hollywood, and mechanical engineering. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these references, to realise that they're not just funny - they say something deep about LIFE. Yet you immediately decide to ignorantly insult it as if a professional with his experience didn't know what he was doing. As a consequence people who dislike The Last Token truly ARE idiots - of course they wouldn't appreciate, for instance, that the "boring greys" are likely intended to be a contrast to the colorful and organic nature of the original piece, which itself is a cryptic reference to The Last Supper made by Leonardo Da Vinci. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Vitaly Bulgarov's genius unfolds itself on their computer screens. What fools... how I pity them.
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Anonymous at Wed, 29 Dec 2021 22:01:17 UTC No. 872757
>>872734
>Did you not know that it was a reference to the last supper made by Leonardo Da Vinchi?
>Do you not know that the "boring greys" are likely intended to be a contrast to the colorful and organic nature of the original piece?
So it's kinda like the christ picture, except it's nothing like the christ picture, except for how it's barely / vaguely similar because its a group gathered around a table?
What's your point with bringing this up?
I can make a bunch of blender cubes gather in a similar room around a big table cube in like 10 seconds, will that make my lazy shitpost a priceless work of art because 'its referencing the last supper'?
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Anonymous at Wed, 29 Dec 2021 22:09:11 UTC No. 872758
Anonymous at Wed, 29 Dec 2021 22:14:30 UTC No. 872760
>>872751
So you dismiss it because you find it isn't a deep philosophical commentary?
It's plain silly because it depicts a scary skeleton? The motif of the skull is as old as art itself ffs.
>besides a last supper of robots seems very much like a commentary from where I'm at...
But that aside can't you see the idea art must have meaning deeper than amusing it's intended audience sucks the joy out of life?
Why is it not ok to create shapes purely aimed to entertain people if that is what one wishes to do?
What pleasure is there to a life where one has to be dead serious all the time?
Anonymous at Wed, 29 Dec 2021 22:35:21 UTC No. 872766
>>872747
>nice argument from authority.
Screams "terminally online and perpetually stuck in 2014".
Sorry, you're not at a level where you can properly critique a professional with 10x more knowledge and experience than you. Especially if you're stubborn in understanding his design choices.
>>872757
>What's your point with bringing this up?
He literally said it had "awful composition" even though it was obviously intended to be a twist of the original piece by Da Vinchi. It was glaringly obvious to see the context from the thumbnail alone, which is pretty puzzling for an "art enjoyer" not to notice.
>>872756
It's really hilarious that anons feel tremendously offended by people who tell them to learn and do better.
Rather than being mad at people who are objectively better than you, you should work to become better like them. Or you can continue being a cynical, reductivist, and jealous bad artist who refuses to learn and grow.
Anonymous at Wed, 29 Dec 2021 22:45:44 UTC No. 872770
>>872766
Offended? Friend, this is the best thread on /3/ right now, I'm here to encourage you. It's why I haven't corrected your spelling of "Da Vinchi" either, it makes things substantially funnier.
Anonymous at Wed, 29 Dec 2021 22:51:11 UTC No. 872771
>>872770
You didn't need to write that you're coping lol
Anonymous at Wed, 29 Dec 2021 23:08:19 UTC No. 872780
>>872766
brainchad art enjoyer you originally responded to, here
imagine thinking any callback to some other piece guarantees your composition is equally good
just because you managed to pose 37 robo trashcans behind a slab of concrete doesnt mean your render compares in any way to the original masterwork
as i already mentioned, the drab colors meld everything together, many of the character sillhouettes are ambiguous at best...you have to look close to even notice that seemingly-singular forms are actually several characters mashed on top of each other
dude can model but dude does not have an eye for good composition
anyways, nobody with double digit iq points would look at that render and think it's anything more than below average, so i know youre just trolling me. 6/10 bait to be honest...but your misspelling of "da vinchi" and other blunders gave it away.
Anonymous at Wed, 29 Dec 2021 23:10:12 UTC No. 872781
>>872766
I'm not inclined to argue art with someone who managed to misspell Da Vinci twice.
Also the high IQ post was a shitpost, but I'm not surprised it went over your head.
Anonymous at Wed, 29 Dec 2021 23:15:22 UTC No. 872783
>>872780
>midwit effortpost
Yawn. You have zero clue what you're talking about since you couldn't recognize a blatant reference by composition alone.
Anonymous at Wed, 29 Dec 2021 23:18:57 UTC No. 872784
>>872781
I knew that it was a meme, just pointed out that you were offended by me implying that you're a mediocre artist who will never compare to Vitaly Bulgarov. You lack the knowledge and experience to properly critique him.
Anonymous at Wed, 29 Dec 2021 23:23:29 UTC No. 872786
>>872781
>implying that you know anything about art
Anonymous at Thu, 30 Dec 2021 00:28:08 UTC No. 872790
>>872783
imagine thinking anyone didnt instantly recognize it as a blatant last supper knockoff
thankfully you came by to let us all know about "da vinchi"s very obscure piece
whats it like working at christie's?
Anonymous at Thu, 30 Dec 2021 00:29:24 UTC No. 872792
>>872734
>you don't understand guise it's a REFERENCE
everyone here knew that already, dum dum. >>872663 still has shit tier composition and lighting.
>>872756
kek
Anonymous at Thu, 30 Dec 2021 03:53:40 UTC No. 872809
>>872722
this dude's desk is covered in cum
Anonymous at Thu, 30 Dec 2021 04:54:09 UTC No. 872817
>>872722
Somebody should make a "I'M GONNA RENDER" edit of Vitaly
Anonymous at Thu, 30 Dec 2021 06:55:03 UTC No. 872827
>>872760
>what pleasure is there to a life where one has to be dead serious all the time
You tell me, Mr. I get offended over cynical art analyses on 4chan on behalf of an artist I've never met. Try reddit if you want a safe space where everyone gets unconditionally jerked off by everyone and nobody thinks critically because it's "not fun".
Anonymous at Thu, 30 Dec 2021 07:07:42 UTC No. 872828
>>872827
Who's actually offended here? Is it the one that question your reasoning for being so dismissive or the one that tells others to fuck off to reddit as soon someone disagrees?
Isn't it then actually you that seek a "safe space" if you can't stand the idea people question your 'cynical analysis' and ask them to go elsewhere with their diverging opinions? Food for thought anon, food for thought.
Anonymous at Thu, 30 Dec 2021 11:39:51 UTC No. 872855
>>872828
>Who's actually offended here?
You, the humorless carebear.
Anonymous at Thu, 30 Dec 2021 13:45:18 UTC No. 872874
>>872663
my main issue with this is the lighting. it's quite flat and doesn't help the composition. it draws attention above the characters, and their features stay in shadow. this makes it difficult to discern them. these features are also too complex and small for this framing, so they get lost to the view -- but maybe this piece is intended as a mural? (I think it's easy to fall into this situation. for the author, the characters are intimately known, so he wouldn't have an issue telling them apart, and as a result doesn't come to think of doing anything for helping the viewer in this regard.)
the composition is fine, but it has no merit, as it's a reference (a copy) of a well-known work.
it's a cool work, nice to look at for a while. but those issues detract greatly from it, in my opinion.
Anonymous at Thu, 30 Dec 2021 15:13:38 UTC No. 872886
I like vitaly and his character designs, fuck you no-skill autists.
Anonymous at Sun, 2 Jan 2022 18:13:26 UTC No. 873461
>>872564
Post editing.
Anonymous at Sat, 8 Jan 2022 18:37:24 UTC No. 874597
>>872663
The last re-charge.
Anonymous at Wed, 19 Jan 2022 22:42:44 UTC No. 876968
I downloaded a couple of his models and ended up deleting most of them
I just don't like the style, i doubt that this is how the future looks like
Anonymous at Thu, 20 Jan 2022 00:01:17 UTC No. 876982
>>872663
its well done but unpleasant. too many details and greebles and shit, it becomes background noise. the colors don't help too, the characters just blend into the background.
Anonymous at Thu, 20 Jan 2022 19:11:36 UTC No. 877114
>>872663
what is the context of this? it unironically looks like a crappy sfm animation. it looks like he made this in 5 minutes to show off all his character as some kind of milestone
Anonymous at Mon, 24 Jan 2022 14:26:46 UTC No. 877814
>>872564
Learn to draw.