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AspieCow at Thu, 30 Dec 2021 14:59:19 UTC No. 872881
Hi. Finished the model I've been working on lately. Gonna rig it and then use as 2D-stylized illustration
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AspieCow at Thu, 30 Dec 2021 14:59:37 UTC No. 872882
Anonymous at Thu, 30 Dec 2021 15:37:31 UTC No. 872892
>>872881
>>872882
good work anon, but before you rig you might want to lower that topology a little. you can probably just decimate those smaller hair strands by 4 without using quality.
Anonymous at Thu, 30 Dec 2021 16:12:24 UTC No. 872899
cool work. if you're open to some touch-ups, I'd suggest breaking the symmetry up a bit, at least on the texture. there's also something about the transparency that doesn't sit quite well with me, it should bring the color from the background instead of just gray. and perhaps give it a veeery subtle fabric-like texture?
Anonymous at Thu, 30 Dec 2021 17:12:21 UTC No. 872901
>>872881
Very cute. Nice topology too!
AspieCow at Thu, 30 Dec 2021 17:21:23 UTC No. 872902
>>872892
Yeah, sounds legitimate, thank you
>>872899
Always open. The idea about texturing sounds good, if only I knew how to perform it well
>>872901
Thank you
Anonymous at Thu, 30 Dec 2021 17:21:50 UTC No. 872904
>>872881
nice model, but what this anon >>872892
said is correct, you could lower the topology resolution and make a SubD model out of it, rig the low resolution mesh to make it more performant for animation. On the other side with modern hardware this shouldn't be a problem, but there is a slight mismatch of resolution - the cloth is pretty low res, while the hairs are pretty high res. Could be too much to have them move in realtime on older hardware if there is some physics applied to the hairs, especially in Blender which isn't that great when it comes to animation performance.
You should consider it for future works. Makes it easier to handle (unwrap, rigging, animation).
If its all quads you could decimate it, but I don't know if Blender destroys the UV-map when doing so...
Also what's that green stuff sticking to her primary and secondary erogenous zones? Seaweed?
Be bold - show some nipples and vagina, or be decent and wrap it in some nice underwear - I don't like the green stuff.
Also the painted mouth is a little too boring - give her a more interesting mouth shape and curve the line separating the lips.
Also You have a mixture of flat color style and painted shading, stick with one or the other. I'd suggest you experiment with the textures a little, you're 90% of the way, there is lots of room to do better.
AspieCow at Thu, 30 Dec 2021 21:18:15 UTC No. 872945
>>872904
The seaweed (ivy actually) a) protects the original vtuber avatar from an instant ban on Twitch and saved on Chibi version for a true authentic look b) lets you know that you're dealing with a sophisticated creature, not some naked thot.
Anonymous at Thu, 30 Dec 2021 21:30:12 UTC No. 872947
>>872945
I'm not that anon but I also had trouble reading the ivy. I think it would benefit from some relief/shadow, to differentiate it better from the body. only a tiny part of it is visible outside the clothes, so it needs to be as clear as possible
AspieCow at Fri, 31 Dec 2021 14:18:12 UTC No. 873057
>>872947
I hear you, but would the effort even make sense if the finished illustration suppose to be 10% of the screen?
Anonymous at Fri, 31 Dec 2021 14:39:26 UTC No. 873062
>>873057
probably not. if you're comfortable with it already, better to consider those suggestions for future work and not spend excess time on this one