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๐งต Untitled Thread
Anonymous at Fri, 7 Jan 2022 04:46:40 UTC No. 874335
Finally found a way to make low res SNES era sprites with blender.
:D
Anonymous at Fri, 7 Jan 2022 04:53:18 UTC No. 874336
Nice.
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Anonymous at Fri, 7 Jan 2022 04:56:34 UTC No. 874337
>>874335
Fuck off cris
Anonymous at Fri, 7 Jan 2022 05:55:17 UTC No. 874348
>>874335
Let me see your freestyle settings and the mesh
Anonymous at Fri, 7 Jan 2022 05:57:03 UTC No. 874349
>>874348
It's a bunch of post process using indexed pictures and rendering to low resolution using pixel art textures, and manual tweaking.
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Anonymous at Fri, 7 Jan 2022 06:34:56 UTC No. 874355
:D
Anonymous at Fri, 7 Jan 2022 08:35:07 UTC No. 874371
We need new mods.
Anonymous at Fri, 7 Jan 2022 13:39:39 UTC No. 874403
>>874337
fuck off cris
Anonymous at Fri, 7 Jan 2022 14:00:38 UTC No. 874405
Not 3D, fuck off
Anonymous at Fri, 7 Jan 2022 14:57:34 UTC No. 874409
>>874337
lol, deleted. I'm starting to suspect Cris is a goddamned janitor
Anonymous at Fri, 7 Jan 2022 15:07:34 UTC No. 874411
>>874409
Obviously. Why do you think he hasn't been given the banhammer yet?
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Anonymous at Fri, 7 Jan 2022 15:52:31 UTC No. 874416
Dear janitor, you are not going to delete this image again. If you ban me i wil come back with another IP, you nigger.
Anonymous at Fri, 7 Jan 2022 20:01:02 UTC No. 874454
>>874416
based
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Anonymous at Sat, 8 Jan 2022 01:10:21 UTC No. 874503
>>874416
based, fuck the jannies
Anonymous at Sat, 8 Jan 2022 02:01:09 UTC No. 874511
>>874349
>and manual tweaking.
So it's a waste of time, then.
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Anonymous at Sat, 8 Jan 2022 03:41:12 UTC No. 874519
>these retards that actually think that /3/ is enough of a happenin place to be privileged with jannies.
Anonymous at Sat, 8 Jan 2022 05:50:15 UTC No. 874538
>>874416
Based fuck jannies and fuck Cris sage
Anonymous at Mon, 10 Jan 2022 04:56:02 UTC No. 874970
>>874335
I wanted to know more about the process of making this model
Can we do that
Can we actually talk about 3d modelling on /3/ please
Anonymous at Tue, 11 Jan 2022 23:13:19 UTC No. 875336
>>874970
not that impossible to do.
Model a low poly mesh using a sprite as reference, then create pixel art textures.
Render as 32x32 or 64x64.
Then downscale to 50% create aditional antialising detail. (this is optional)
Then add the outlines using pixelover.
Then set the colors to an indexed premade color pallethe from aseprite.
Then polish the end result by hand.
Not a revolutionary method.