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๐Ÿงต Project organization

Anonymous No. 874462

Pretty random thread, but the catalog is shit anyway and this just popped into my mind. How do you organize your projects and do you have any tips how to improve your project structures?

One thing I'll say is that even though it seems that most projects are structured in a way where textures, materials and meshes are separate, I think I prefer the approach where every asset has its own folder and everything connected to that asset is in the same folder.

I find it easier to just find e.g. a park bench folder and see all of the textures, materials, meshes and blueprints in the same place, than to have to search for invidual parts of the bench in various places.

I don't really see major issues with it, but I guess it depends on the project type. There is still is one problem with this approach - where to put materials and textures for trims and tileables or other things that aren't connected to a single asset? I usually put them in a separate folder which kinda breaks the whole structure, but it still works fine for me.