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๐Ÿงต Untitled Thread

Anonymous No. 874493

How long will it take until Blender has a good sculpting tool?

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Anonymous No. 874500

>>874493
>How long
Dobarro is out, but he did a layer to port all he did just in case they upgrade the sculpt mode, it needs a core rewritting and a viewport upgrade just to sculpt, now they have that guy Eagar but he works slower, so..... 2027, 2025 at best.

Anonymous No. 874512

I want to know what feature they are holding back they think will drive sales. They will have to go subscription only and take peoples licences if they want new users en masse.

Anonymous No. 874513

>>874512
>I want to know what feature they are holding back they think will drive sales.
A substance painter workflow for texturing maybe, Blender is trying to do that too but they'll have it on the next decade at best.

Anonymous No. 874514

>>874500
Bet

Anonymous No. 874517

>>874514
Dobarro started to talk about a dedicated retopo mode for bledner in early 2019, they did meetings and all that and the guy in charge of .... the viewport? started to code the Overlay on September 2019, other guy reviewed the code and asked for changes on February 2020, that shit had several problems more too, on April the guy coding the overlay dropped the ball and that was the end of the Blender's retopo mode development.
https://developer.blender.org/D5919
A month ago Dobarro started to code a retopo app with godot for ios with other guy, it was announced 4 days ago ......
https://twitter.com/pablodp606/status/1478451809144479751?cxt=HHwWjoC52cqFwoQpAAAA

Anonymous No. 874521

>>874517
Dobarro really seems passionate about this. I wonder how they'll eventually buy him out.

Anonymous No. 874537

Not even. Amonth later fucking kek
What a bunch of kikes. Will remain as a pirate chad, and I genuingely wanted to buy the perpetual license when I could afford it

Anonymous No. 874539

>>874537
>In the future every program will be subscription based
>You will not own any of them and you will be happy with your annual $1000 update

Anonymous No. 874540

>>874537
>I genuingely wanted to buy the perpetual license when I could afford it


Same here. I finally tried Zbrush after seeing they had a free 30 month trial and I fell in love with it and the team and was just gonna pay the perpetual license when news broke out that they sold out.

Anonymous No. 874546

>>874493
>Zbrush continues its transition
the whole world is continuing its transition

Anonymous No. 874548

>>874546
Reminds me of that one episode of Wonder Shozen where Mother Mature transitions into a male and the rest of the episode is shitting on trannies.

Anonymous No. 874553

>>874537
>Not even. Amonth later fucking kek
It is even worse, he was hired as junior developer 2 fucking years ......

Anonymous No. 874555

Why is blender sculpt mode bad?

Anonymous No. 874557

>>874517
I could give a fuck about retopo, there's already several good free and cheap options for retopo, some that intergrate themselves directly into Blender. What Blender desperately needs are complete overhauls to viewport performance, and texture painting because there are no good FOSS alternatives.

Anonymous No. 874558

>>874555
performance is shit basically, it lacks of some basic things like VDM support, fast creation of alphas, layers, repeat last stroke(repeat last relative), clone tool, MatchMaker etc.... too.

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Anonymous No. 874559

>>874557
>I could give a fuck about retopo.
Sure, we could wait a year without retopo on the current version AGAIN because it depends on the people from CGCookie instead of being part of the core program made with real developers ......

Anonymous No. 874564

>>874512
gotta be peel UV.

https://youtu.be/OLbo3WXMhxw?t=2310

or that really is just fucking gone.

Anonymous No. 874582

>>874493
even if zbrush doesn't get any relevant updates it will still be the most patrician sculpting tool in the industry

I will never touch their version of zbrush, ewww

Anonymous No. 874587

>>874582
it will get one click export / import into unreal / unity, new uv editor, layered painting, aces support, new ui. Its going to be epic.

Anonymous No. 874601

>>874587
>New ui
Soulless

Anonymous No. 874603

>>874493
>wake up only to see zbrush kiked out
fuck this timeline

Anonymous No. 874604

>>874546
yes, fuck capitalism

Anonymous No. 874613

>>874604
*Jews

Anonymous No. 874614

>>874587
>layered painting

I know this post is being facetious but I will never understand why faggots cry about this when Photoshop exists. I guess importing is a chore.

Anonymous No. 874615

>>874614
what?

Anonymous No. 874644

>>874615
What?

Anonymous No. 874650

i sculpt just fine in blender, whats the problem?

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Anonymous No. 874713

>>874559
Use TopoGun if you want a good cheap retopo solution. The actual retopology doesn't need to happen within Blender itself.

Anonymous No. 874720

>>874493
>>874517
>Dyntopo for quick spot dynameshing on your hi-poly sculpts
>"F2" add-on to quickly create faces during retopology
>Simple Subdivision+Smooth+Shrinkwrap modifiers to give your low-poly mesh that polished retopo look
>and if you need Maya's "Relax vertices" feature, look up the Volume Preserving Smoothing add-on
Holy hell, when it comes to workflow, us Blender Aryan Master Racists have it all already, man.

Anonymous No. 874726

>>874713
>>874720
Sure, better to use all that crap instead of to have a retopo mode native, that way the developers can focus on shit nobody asked like geometry nodes or the 2 render engines that they had to redo because .... because they had to, ok?

Anonymous No. 874748

>>874493
I'd wouldn't use Maya, Zbrush or even Daz and Photoshop if i had to pay. I'd be a peasant stuck with Blender and Gimp.

Anonymous No. 874753

>>874559
why not "depend" on them? if it gets the job done, literally why not?
>>874726
they've already spent time and effort making the poly build mode. it's ten times slower than actual native tools, and faggots like you pretend it doesn't exist and that it's not EXACTLY what you're asking for.

Anonymous No. 874833

>>874726
Edit Mode is based, faggot
Maybe someday you'll grow up and appreciate the tools, instead of complaining that they weren't your favorite color or something.

Anonymous No. 874834

>>874726
>what is retopoflow
a literal non issue.

blender already has the best retopology suited of all 3D industry.

Anonymous No. 874836

>>874753
> retopoflow
Again, the last time blender had a big change in the api, 2.8, retopoflow didn't work in more than a year, that was a problem if you did retopology in blender, it was even worse because to move files from 2.8 to 2.7x used to fuck them, the retopo mode needs an official support from the blender foundation, that's why they were doing this .
https://developer.blender.org/T67997
https://developer.blender.org/T70267

Anonymous No. 874838

>>874753
>>874833
>>874834
AND do you see progress in a year and a half? Well, that's how blender works, yes now they have 10 times more money and the development is amateurish as fuck, it looks like an student project instead of a program with a 1.8M โ‚ฌ/year budget

Anonymous No. 874843

>>874838
well, they usually have a good development speed, compared to shit like GIMP.

IT's FOSS so it being half assed actually is part of the territory with linux tools.

Anonymous No. 874849

>>874836
api-related breakage is a valid point, but I don't think massive shifts comparable to 2.8 are in the plans.

your links describe a lot of either already solved problems, or ones that are basically made up. drawing on top is solved by a plugin linked at the bottom of the second thread. quad strips = ctrl+rmb, quad patches = grid fill, proportional editing already exists (also solved by pull in vpsmoothing). having consistent snapping to visible surfaces is better than a rigid "live surface", not worse. "unpredictable projection" in shrinkwrap is solved by holding ctrl in any snapping mode. etc.
could it be improved? sure, incrementally. shrinkwrapping collections would be nice. but adding another edit mode that doesn't overlap with any other functionality is stupid. adding patches with handles with no thought of other applications is stupid. trying to appease mayafags too lazy to even change their hotkeys is stupid (see also: industry standard keymap that nobody uses)

>>874838
I do actually, I use a lot of the recent features in practice, like geonodes or the finally workable shadowcatcher. I have my own gripes (the fucked up 3D curve sweeps), but I'll manage.
meanwhile max still crashes on slice plane 20 years later, and their solution to a lacking modeling kit was to slap a separate toolset on top - exactly the kind of bloated retardation blender devs should actively avoid at all costs.

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YHWH loves you !!S4wQh2TBt8f No. 874870

I don't see the big deal. Surely we knew this was coming at some point?? Some people bought Zbrush 10 years ago for 600 bucks, and have never had to pay anything for any updates since.
That is ludicrous value, Zbrush has matured so much since then.
Do you expect Pixologic to run on fumes?? If they want to grow as a company they need to pull in more revenue. It's just how it works anon.
Zbrush is still one of my favorite 3D apps and frankly, I'm completely unbothered by this change.

Anonymous No. 874902

>>874726
What exactly do you want out of a "native retopo mode" because while Blender is indeed lacking in a lot of aspects retopology is probably one of the most robust features Blender has right now.

Anonymous No. 874904

>>874870
Hey retard they could have charged for updates without selling to the devil, the reason people are upset is because pixologic was a cool company and now they will have corporate boot on their necks, in a public company nothing can be added because it's cool everything must be done to increase profits

Anonymous No. 874908

>>874902
it was just an example of how the blender's development works, wanna take a look at the texture paint mode, or the 101 project, or the animation 2016,2018,2020,2022.... and about retopology the overlay is the first thing they should do i suppose, after that draw array of faces, tube brush, the patches brush, the curve guided remesh would be nice too, better snapping, Dobarro had a patch somewhere to paint the curves idk if he finished it etc ....

Anonymous No. 874909

>>874908
>a patch somewhere to paint the curves idk if he finished it
if you mean the pencil-drawn bsurfaces, that was working back in 2.79. very gimmicky, would not recommend.

Anonymous No. 874915

>>874909
nahh i mean this
https://www.youtube.com/watch?v=GASYFYzzi1Y