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🧵 Untitled Thread

Anonymous No. 874612

Is going to school for 3D/CGI a meme?

Anonymous No. 874618

>>874612
As a shortcut to become a low-skilled grunt at <insert prestigious studio here>? No, that's exactly what they are for.
If you're looking to excel at GCI art school will waste your time.

Anonymous No. 874622

>>874612
going to school for any reason at all is a meme. school is not school anymore.

Anonymous No. 874625

>>874622
This

School is mostly for networking but what's the point nowadays unless you're Jewish and or a tranny.

Anonymous No. 874632

>>874612
It really is.
I'm in charge of hiring 3D artists at the company I work for. All of them have been to some kind of 3D school, and we reject the majority of them.

Anonymous No. 874633

>>874632
Why dont you just hire them and then train them?

Anonymous No. 874634

>>874633
Because that means the other artists will have to waste their precious work time teaching and you'll get even less work done.

We're always looking for people with actual industry experience. Nothing else can give you the skills you need.

Anonymous No. 874637

>>874634
So what are you looking for then in a candidate if he's new? A portfolio with decent projects done?

Anonymous No. 874638

>>874612
They're ok if you go and have no knowledge at all and wanna be working as a junior when you get your degree, the rest is just Self-study and dedication of yourself to do it. Courses and 1-on-1 classes with experienced people are probably the best, and probably costs much less than going to an art school and you learn 10x faster. Suggest you do a short 2 year on the part of 3d/CGI you're interested, then do the rest yourself, schools are a fucking ripoff boomers keep insisting that its necessary, but its not thanks to the internet.

Anonymous No. 874639

>>874634
>Because that means the other artists will have to waste their precious work time teaching and you'll get even less work done.

Cheap Boomers who refuse to take time and money training new guys. Got it.

>We're always looking for people with actual industry experience. Nothing else can give you the skills you need.

You just contradicted yourself you entitled Boomer faggot. I can't until all you faggots die in 10-20 years and the industry becomes absolutely purged because you generational kikes never bothered with building a future and just expected 15+ year experienced candidates to just appear out of thin air and still work for minimum wage.

Anonymous No. 874640

>>874634
>Because that means the other artists will have to waste their precious work time teaching and you'll get even less work done.
even Pixar / dreamworks teaches you on the job. They have dedicated instructors (our sir wade)

Anonymous No. 874641

>>874634
With that mindset you'll never get guys with better than average skills and you'll also never build up unique knowledge within the company.

Anonymous No. 874642

>>874634
Pieces of shit like you are the reason why the work force is at the state it is right now. You say you're only looking for "experienced candidates" but let's be real here and say you're actually just hiring Pajeets who had a 3 month crash course in Blender to outsource your work to. HR fags truly deserve the rope.

Anonymous No. 874643

>>874634
10/10

Not even the PS1 graphic threads b8'd me this hard.

Anonymous No. 874646

>>874639
>>874641
Not him and I'm in the same position as you guys, but the 3d market is tremendously oversaturated. The bar has been raised over the years, you have to do better than third worlders and furries in order to be hired.

Current employers hire self disciplined people who are great problem solvers. Even if they train you, they have to do it over and over again because you lack those two traits.

That's why they go for industry guys. It sucks, but you have to step it up. You have to work harder if you're worse than furries and third worlders
>>874640
You forgot to mention that Disney trains experienced 2D animators, they don't train nobodies.

Anonymous No. 874647

>>874642
It's funny to see people bash third worlders even though you can be inspired by them. Those people can't afford school, courses, software, nor equipment, so they go through hoops in order to achieve their dreams. You need to have the same dedication as they do.

Anonymous No. 874648

>>874646
I alread work in the industry as a tech artist/toolchain dev, dipshit, and that's how I know you have to be trained for every job. If you don't have to be trained your job is basically shoveling shit. I don't expect new people to know our pipeline, I expect them to know a little bit about coding and a little bit about 3D, the rest I can teach them and so far it's payed off for the company because we can afford to reject boring gigs.

Anonymous No. 874652

>>874648
What you don't realize is that a lot of 3D schools are so garbage that they don't teach those fundamentals at all.

Anonymous No. 874653

>>874652
you also forget that you have to hire minorities and underrepresented people and then train them - legally, thats a fact.

Anonymous No. 874654

>>874646
Bullshit.

I worked for many companies and the reason why they're "oversaturated" is because they'll outsource everything to Pajeets but here's the funny part. These companies always end up over working their OWN employees FOR FREE because the shithead Pajeet who they hired didn't know how to set up quads or triangles. Apparently this issue is also very common in tech businesses.

Anonymous No. 874680

>>874654
lol this
at my old job they tried to outsource my work to some Pajeet while having me supervise him and I ended up having to explain things like the rule of three to him. I wonder if they're still doing that, I left shortly after that.

Anonymous No. 874719

>>874612
I actually learned quite a bit about 3d in school I would've never learned on my own sifting through online tutorials. Like I learned about gimbal lock.
I would've never come across this video just from watching donut tutorials on my own.
https://www.youtube.com/watch?v=zc8b2Jo7mno

Anonymous No. 874733

>>874719
you would have learned about it off pierrick picaut

Anonymous No. 874734

>>874612
Only if you live in a country where schooling is subsidized. If you have to pay for it, it's a meme. Online tutorials can really suck, but this isn't rocket science.

Anonymous No. 874942

>>874612
Yes. It's absolutely a meme. I learnt a shitload more online rather than in school. But the industry connections are fucking tight tho if you picked the right school.

Anonymous No. 874950

Started college last year, realised i wont learn much from them, and that i could probably learn like 5x faster myself with online courses and tutorials, got door stuck for past 3 weeks not knowing what to do, anyone has advice? should i stay in college just to get the paper, or is it better to just learn by myself while i work in some dog shit ass factory until i learn 3D and stuff, college has basically been "take this step by step tutorial, follow it and send us the finished product" also its practically impossible for me to learn by my self while going to college at the same time because it would take way too much effort and i would get burned out pretty quick, only college takes 7-8 hours a day minimum, thanks bros!

Anonymous No. 875098

>>874950
Back then you could e-mail a bunch of people but that get sent directly into the spam box nowadays. Nowadays companies are no different E-Whores and you'll have to get their attention online with your own popularity

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Anonymous No. 875099

>>875098
So you're choices are A.) Nepotism or B.) Be popular and make good enough art that it gets clients attention which then in turn help you network for bigger clients.

Anonymous No. 875121

>>875099 so basically option A isn't realistic, guess my best shot is just practicing and hoping people will like my stuff, hard road tho, thanks gocha!

Anonymous No. 875228

>>875121
just do fanart lol

Anonymous No. 875230

>>874637

Faggot he means if you ever held a fucking job before and how you approach things and figure shit out? Very standard shit when you go into any industry.

Anonymous No. 875237

>>875230
Even at the job im at now they want things done "their way", not the way you would expect. The training is piss poor too

Anonymous No. 875252

Anyone have thoughts on Gnomon? They're expensive as fuck, but you can't beat Hollywood connections + industry artists for teachers.

Anonymous No. 875255

>>875252
it doesnt make sense financially coupled with the fact that you will be learning remotely

Anonymous No. 875256

>>875255
They are on campus now.

Anonymous No. 875258

>>875256
it still doesnt make sense financially and omicron is huge now

Anonymous No. 875260

>>875258
Fair enough. I've been seriously considering going to Gnomon or maybe Think Tank. Think Tank seems at least a hell of a lot cheaper. I just want to leave my shitty wagie job and get good, and an on campus program at a trade school seems like the most effective way to do that, but I am pretty nervous about the financial implications of school. I am not eligible for any financial aid no matter where I go.

Anonymous No. 875261

>he doesn't know thinktank is in cgpeers.

Anonymous No. 875264

>>875261
The point is to have an actual teacher. I wouldn't pay for video courses that have 0 interaction.

Anonymous No. 875268

>>875264
you can have "actual teachers" online. I found tutorial courses from my previous teacher who worked in AAA on cgp years after I took classes with him in person and learned more from the cgp rips than in person and i didnt have to pay a dime

Anonymous No. 875271

>>875264

Kek if you hang out in one of the normie discords like exp points it is the same as having a teacher and you don't have to pay shit. School is a scam if it's not STEM.

Anonymous No. 875273

>>875260
Just join a good Discord community like Dinusty Empire and Experience Points and go from there. There are plenty of mentorships available. You'll get feedback from other people. You'll earn from industry professionals and have an access to a ton of learning resources. I wouldn't waste money on an art college (especially a 3DCG one) if I don't have money to burn. Even thinking about doing this as a career primarily to make good money is questionable, let alone spending a shitton to even have a chance to enter such an industry.

Anonymous No. 875304

so gnomon is a meme ?

Anonymous No. 875602

>>875304
If you want to. Something's a meme whenever you want it to be a meme.

Anonymous No. 875603

>>875261
Man, I wanna get those but they're not on Persia. It's annoying. They're not even on RuTrack. Esepcially the Character and Props Path.

Anonymous No. 876213

>>874634
>We're always looking for people with actual industry experience. Nothing else can give you the skills you need.

So it's basically a closed circle ? how the fuck am I supposed to get my first experience then unless i'm in the top 1% ?

Anonymous No. 876219

>>874647
>You need to have the same dedication as they do.
And it's not even all that. Literally all they have is a can do attitude when there's something they want. The rest of their personality is often complete garbage, but that one thing will get them into places some westerners can't get into because they're giving up on themselves or not giving themselves the study time they need because they want to do other things.

I've been studying a lot more after realising this.

Anonymous No. 876221

>>876213
polycount job forums

Anonymous No. 876227

>>874653
true, thats where you find the real lazy shits who don't deserve or want to be there.

Anonymous No. 876248

>>874634
how do you get industry experience without industry experience?
Do you take chances on quality folio's or dismss that

Anonymous No. 876250

>>874647
>pajeets flood industry
>undercharge
>artists can't find work
its not rocket science. This is the reason VFX hasn't made any progress since the late 90's

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Anonymous No. 876266

>>874634
I agree
>>874646
>>874641
i disagree.
it's a skill based industry you need to be 90% there so companies can get you up to speed easily if needed.
that is if you're working for a company.
people seem to think that it's all about the tools you know, but it's actually about your artistic skills and knowledge of fundamentals, that has infinitely more value than knowing how to use x number of programs.

>>876219
>>876248
As a third worlder (from Mexico) I can tell you that in my experience everything is 3x as difficult or more, than it is for your average American, you guys have access to schools, scholarships, you don't have to worry about visas or discrimination(and i'm not really talking about race, if anything that seems to be another advantage for Americans, but rather cultural background) and also have easy access to hardware which is otherwise unatainable for people like us, on the other hand someone from a country like Mexico or Brazil doesn't really have any immediate incentives or even the promise of a job, so you become aware of your disadvantage and decide that you need to work harder, and you know, I realize now that it all comes down to this, how hard you work. At the end of the day you either get it or you don't, and I don't need a school or a teacher for that.

And I still suck, but I try, and you guys should to, because if you do, that basically erases my existence.

Just remember that for every hour that you put into your work I put 3, for every weekend that you spend playing video games I spend grinding fundamentals, for every pointless rant that you post on this godforsaken place I shut my mouth and work, so you guys do me a favor and stop wasting time, see that your potential is fullfilled, go to school, don't go to school, it doesn't matter, just do what works for you.

And I post my work here on 4chan cause i don't even give a fuck anymore.

Anonymous No. 876274

>>876266
When are you going to bake this down, my man? We're all looking forward to seeing the end result.

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Anonymous No. 876283

>>876274
Well it's like 80% done but I had to take a detour to learn xgen, so that takes a while.
But will make sure to post on the wip thread once I'm finished.

Anonymous No. 876285

>>876283
Good results, so why do you think it will be hard for you to find work? You can easily do your own thing if a company won't hire you.

Anonymous No. 876289

>>876285
to be completely honest with you it took me a long time to step out of my comfort zone, being good at zbrush won't really cut it anymore.
it's a skill in itself to be able to produce an optimized model without sacrificing too much quality.
But i'll try again once I'm done with this project.

Anonymous No. 876291

>>876289
You mean baking to a lower poly model?

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Anonymous No. 876299

>>876291
yeah, but you gotta be mindful about that too, notice this pic from God of War how some information is actually baked on to the texture rather that being geometry itslef.
that's what a meant by having an optimized model without sacrificing too much quality.
in my case I have limited computing power so I can't go crazy with the polycount.

Anonymous No. 876301

>>876299
Why not break it down and bake, then recombine everything?

Anonymous No. 876357

>>876221
do you post in the artist looking for work or the other way around ? seems the ads section is pretty dead

Anonymous No. 876446

>>876219
They're willing to work for less you fucking retard, capitalism doesn't give a fuck about your "hard worker" "dedication" ethos, they get picked because their prices are significantly lower for the Western company, you know why? Because prices in their shithole are significantly lower, so even if their wage is pittance compared to what you would have to pay a westerner to make some profit, they're still making bank in their shithole and no shit they would be enthusiastic about that.
Meanwhile your dumbass company saves some money short term but in the long run you lose because of the subpar quality of work from jeets with three month crash courses for which you then have to pay a contractor to fix it or burn your own staff on it.
Get fucked, I enjoy watching third worlders and chinese abuse corporations like dumb whores.

Anonymous No. 876449

I'm in an education for art. Specifically for becoming a game artist, it's technically online but we're on a site and have computers here and interact with our class a lot. There's other educations here as well like programmer game designer and qa and we have worked together on a few games but most of the time we are separated and learn from people in the industry. So far it's been good for the most part,only problem was there's this jackass teacher for 2d and painting that doesn't know how to give feedback and doesn't seem to know what he's talking about. I don't know how he even got this job, a lot of my friends in the class are way better than him at 2d

Anonymous No. 876468

>>876446
That reminds me lol. We have a studio here that Blizzard shits work to and it's known to also have the same work ethic and sexual harassment shit that Blizzard is always known for.

Anonymous No. 876470

>>874612
If you have enough resourcefullness to seek out information and advance your skills then it is completely unecessary. If you lack that resolve and are unsure of what you want to do with your starting skills, an art school is pretty good in getting you on track.

But unless youre in a highly technical art field, you don't need a diploma in my experience to get a job, just be good at it and show that you can actually perform in a job environment.

Anonymous No. 876502

>>875304
Absolutely not. Its just expensive but youll notice alot of industry professionals have gnomon on their resume.

Anonymous No. 876732

>>876468
Good think Microsoft will fix them now.

Anonymous No. 877183

I wish we had an industry general, but I'll just use this thread.

I've been struggling with my workflow speed as a 3D artist for a while. I'm just not as fast as some of my peers and the worst thing is that I'm not exactly sure why.

The biggest problem is that a good part of my professional work (as a freelancer) is for studios that pay per hour AND on top of that you have a time limit per asset.

You can see where this is going - I regularly go at least an hour or two overtime on every asset I work on (sometimes 5+ ...) and I'm losing a ton of time and money because of it. If I was faster, I could even get free money by finishing my tasks quicker and just clocking in 100% of the available time, but I just... Can't do it, man.

I know that it's partially because of my perfectionism and spending a bit too much time handpainting details during the texturing stage, instead of just slapping some smart materials and tweaking them. Another reason is that I can get lost in references and waste time searching for good detail refs I don't get from leads. Then there are sometimes technical problems, which can happen often considering that tech and requirements I'm working with change all the time and I always need to get used to them. Then, I often spend a couple of hours literally just on preparing all the files for export.

I think all of these make me waste a lot of time, but I don't know how to fix this issue. The rest is just me probably being a bit slower sometimes with modeling itself and if I get something new where I don't have experience on how to deal with it, I'll waste more time.

In theory, if I could be faster, I could earn a lot of money, but in practice because of my lacking speed, my salary sucks atm. This is probably the only reason why I would consider moving to a regular studio job with stable monthly payment. But I wonder what would happen if they noticed I was slower in that environment as well.

Anyone been in this situation before, got some tips?

Anonymous No. 877184

>>877183
cont. and I just wanted to say that this also makes me feel somewhat incompetent. I think I create good work and everyone is always happy with what I make, but the sad truth of a production artist is that you also need to produce things fast. And because I'm lacking in that area, no matter how good my art quality is, I still kinda feel like a failure.

I guess in an actual art world that wouldn't matter, only the end result does. But it's not the case in this industry.

Anonymous No. 877189

>>877183
the common advice is to use OBS to record your desktop while you work and then play it back when you've reached a stopping point. You'll notice that you do a lot of timewasting things this way. You need to stop doing those things.

Anonymous No. 877197

>>874625
...so now i am islam?

Anonymous No. 877205

>>874625
dont forget christian since they told you to get out and bask the sun abit and make alliance or whatever


also the other bunches.
study groups and whatnot.

Anonymous No. 877212

boo hoo... seems god dont want to be shackled by repercussions of his all-being, all encompassing solutions that failed... man, life has repercussions

you dont make death and living the same, and somehow you want this all to work only?

hilarious.


religion only services superhumans. common lambs are to be disappointed before the slaughter

Anonymous No. 877232

>>877189
That’s actually a really good idea, thanks

Anonymous No. 878623

>>876446
cry more communist scum