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Anonymous No. 874982

are there some sort of (practiced)method to plan out balance(and naturality) of walking cycle so that it doesnt limp unwantedly like for every single frame like 24 frames, 48, like maybe accounting its speed and weight, angles between legs, gravity direction etcetc and whatever schematics to just make sure the thing turns out as wanted and fine? like maybe a limp actually looks like limp and a walk looks like walking andnot looking floaty tx

Anonymous No. 875028

>inb4 anons losing their time trying to explain things to the animation schizo

WH00T

Anonymous No. 875029

>>875028 i take it as no and you are sloppy uneducated chimps i guess

Anonymous No. 875108

bump for extra

can you know if your animation is correct/smooth enough without calling your art director in

Anonymous No. 875111

Should i make a "stop! you spotted the animation schizo" image for this guy? im thinking of overlaying his and cris' face over the "der untermensch" propaganda poster.

Anonymous No. 875113

>>875111 you shoot a few thousand miles by feeling it out? this thread isnt for you maybe hitler.

Anonymous No. 875115

>>875111
animation schizo = chris
>>874982
stop you will never understand animation chris

Anonymous No. 875117

>>875115
not with you, sure. do you lick the AD's balls to let them take your choppy wood motion gifs?

Anonymous No. 875122

like no and stuff like

Anonymous No. 875123

>>875115
the animation schizo and cris are different people

Anonymous No. 875127

>>875123
look i really need somethin concrete i havent found in most tutorials. something a more structured technique to it...

Anonymous No. 875128

>>875123
ok maybe not completely new or different or practical but isnt there a model to this at least since disney has its research department etc ah fuck im going to sci i guess

Anonymous No. 875130

>>875127
>>875128
don't you address me again. and fuck off.

Anonymous No. 875131

>>875130
why r u even here nigga