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๐Ÿงต Reasonable photo-real workflow?

Anonymous No. 875177

How can I make some nice realistic face textures ala L4D2/Source in a reasonable workflow?

I already made a Simon Pegg model but his face is horribly frankensteined with too much skin detail to look pleasing.

Pic related is my WIP Nick Frost and I tested a projection on the left and a manual paint on the right. I'm was trying to reinvent my shit workflow by starting with a base and mapping out shadow locations but it's not going as great as I thought.

Any tips?

Anonymous No. 875186

>>875177
Unless you have the equipment or stellar source images on hand you'll have to rely on your image editing skills and matte painting tecniques.

1) Project your skin sources onto your mesh as best you can fitting it by using image morphing such as photoshops liquify filter to warp your
images to match your mesh as close as possible.
2) Color correct the projected images to match one another using HSL, levels, colorbalance etc.
3) Clone/heal brush out all the seams as best you can.
4) paint in all the missing details and reduce any shadows/highlights manually.
5) have patience what you're trying to do can take multiple days of work to get right, esp first few times you do it.
Last full naked body I textured from photosource (4K texture) took me about 20hours to complete. I've operated photoshop since 1995.

Anonymous No. 875507

>>875186
>by using image morphing such as photoshops liquify filter to warp your
>images to match your mesh as close as possible.
Does this let you simply warp textures on the mesh while having layers? I've been looking for something like this, but never got it to work in Photoshop. Are there any tutorials for that? I despise projected painting in Blender

Anonymous No. 876765

>>875507
Give me a tool like in WWE Smackdown Here Comes The pain CAW system. Then you can just move texture pieces around on the mesh. No more bullshit projecting paining or 2d stretching to an UV layout

Anonymous No. 876936

>>876765
substance painter warp project tool buddy

Anonymous No. 877132

No 3d software has "Skin" as a simple option. This means every wrinkle and its highlights and shadows has to be added as a texture.
The best option here is to use photographs when creating your textures to combat the current lowfi 3d tech.
This is how actual expensive 3d body scans look so realistic