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๐Ÿงต Untitled Thread

Anonymous No. 875473

https://twitter.com/RetopoFlow/status/1480693022996111366

Anonymous No. 875478

Retopoflow isn't good and merging with blender's core won't make it any better

Anonymous No. 875480

>>875478
cope chud

Anonymous No. 875483

>>875478
it is better than what they have tbqh

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Anonymous No. 875486

>>875473
I threw RetopoFlow in the trash a while back because its mode was a constantly crashing piece of shit making me lose dozens of minutes and I'm so used to most of the default Edit Mode tools & Modifiers anyway.
Here's hoping they pull off something impressive this time

Anonymous No. 875497

>>875486

...when you start to measure your lifetime in minutes, you should consider to rethink your life, else, you end as a NPC!

Anonymous No. 875522

>dedicated retopo mode
Yes please.
Also, FUCK all those neckbeards who complain about modecreep. A retopo mode is long overdue.

Anonymous No. 875529

>>875497
>Implying I'm not a speedrunner, the apex characteristic of a playable character

Anonymous No. 875532

>>875473

what can it do that topogun 2 can already do better Cris?

Anonymous No. 875534

>>875529
>playable character

npc

Anonymous No. 875536

>>875532
run on blender/linux.

also being cheaper.

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Anonymous No. 875563

>>875534
>Repeating the same words again and again without meaning or sense
Yes, your NPC subroutines are working splendidly.

Anonymous No. 875749

>>875486
I threw retopoflow in the trash because when I used the polybuild tool it would always merge the points through the mesh like it didn't even exist, making it unusable for anything with more than 2 sides unless you were really careful not to have it connect to any vertices on the other side of the mesh.

I couldn't find a solution to the problem anywhere on the internet so I just ended up using topogun instead.

If any fellow blendlets have a solution to solve this issue in retopoflow I would love to hear it though.