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๐งต Untitled Thread
Anonymous at Wed, 12 Jan 2022 18:55:33 UTC No. 875473
https://twitter.com/RetopoFlow/stat
Anonymous at Wed, 12 Jan 2022 19:25:13 UTC No. 875478
Retopoflow isn't good and merging with blender's core won't make it any better
Anonymous at Wed, 12 Jan 2022 19:30:25 UTC No. 875480
>>875478
cope chud
Anonymous at Wed, 12 Jan 2022 19:36:16 UTC No. 875483
>>875478
it is better than what they have tbqh
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Anonymous at Wed, 12 Jan 2022 19:58:55 UTC No. 875486
>>875473
I threw RetopoFlow in the trash a while back because its mode was a constantly crashing piece of shit making me lose dozens of minutes and I'm so used to most of the default Edit Mode tools & Modifiers anyway.
Here's hoping they pull off something impressive this time
Anonymous at Wed, 12 Jan 2022 21:05:20 UTC No. 875497
>>875486
...when you start to measure your lifetime in minutes, you should consider to rethink your life, else, you end as a NPC!
Anonymous at Wed, 12 Jan 2022 23:33:22 UTC No. 875522
>dedicated retopo mode
Yes please.
Also, FUCK all those neckbeards who complain about modecreep. A retopo mode is long overdue.
Anonymous at Thu, 13 Jan 2022 00:19:29 UTC No. 875529
>>875497
>Implying I'm not a speedrunner, the apex characteristic of a playable character
Anonymous at Thu, 13 Jan 2022 00:36:32 UTC No. 875532
>>875473
what can it do that topogun 2 can already do better Cris?
Anonymous at Thu, 13 Jan 2022 00:36:47 UTC No. 875534
>>875529
>playable character
npc
Anonymous at Thu, 13 Jan 2022 00:39:20 UTC No. 875536
>>875532
run on blender/linux.
also being cheaper.
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Anonymous at Thu, 13 Jan 2022 04:06:06 UTC No. 875563
>>875534
>Repeating the same words again and again without meaning or sense
Yes, your NPC subroutines are working splendidly.
Anonymous at Fri, 14 Jan 2022 08:45:54 UTC No. 875749
>>875486
I threw retopoflow in the trash because when I used the polybuild tool it would always merge the points through the mesh like it didn't even exist, making it unusable for anything with more than 2 sides unless you were really careful not to have it connect to any vertices on the other side of the mesh.
I couldn't find a solution to the problem anywhere on the internet so I just ended up using topogun instead.
If any fellow blendlets have a solution to solve this issue in retopoflow I would love to hear it though.