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๐Ÿงต Blender Toon Shader course

Anonymous No. 875606

Does anyone know where I can get this course for free?
https://www.wingfox.com/c/8560_1895_11225

I'd buy it if it were cheaper but I can't afford it. Anyone help?

Anonymous No. 875609

>>875606
dude it's fucking 40 bucks. that's practically zero. just get it.

Anonymous No. 875744

>>875606
From the ToC it's just a retread of the arcsys GDC presentation, watch that instead

Anonymous No. 875781

>>875609
>>875609
>dude it's fucking 40 bucks. that's practically zero. just get it.
I'm broke :(
>>875744
Link? I'm a brainlet I need a tutorial.

Anonymous No. 875787

>>875606
>albedo maps only
>gradients
>basic colours
>2d planes for eyes, curves for hair
>low poly modelling
it's really that simple anon. the rest of it comes from the 'toon' shader which is really just an outline effect.

>>875781
https://www.youtube.com/watch?v=yhGjCzxJV3E
https://www.youtube.com/watch?v=KyM3Gg_Lzj4

Anonymous No. 875794

>>875787
No the course goes over the normals they use. I just need the course why is everyone being so mean to me :(
>>875787
I'm too much of a brainlet for the first video and I already know the technique for the second vid ://

Anonymous No. 875809

>>875794
>too much of a brainlet for the first video
But then the course would be too much for you too, wouldn't it?

Anonymous No. 875934

Bump

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Anonymous No. 875952

>>875606
>Just shader talk
>Model is already provided
>No discussion about topology which is 80% for creating the hard shadows and custom normals to achieve a believable 2D look
There's too many gaps of knowledge in this video.

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Anonymous No. 876150

>>875606

Blender will never achieve true non-pbr workflows.

Anonymous No. 876163

>>876150
you will always achieve a black dick in your ass however

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Anonymous No. 876169

>>876150
just get good lmao

Anonymous No. 876171

$2

https://www.artstation.com/marketplace/p/9nrrR/genshin-impact-character-shader-for-eevee

Anonymous No. 876173

>>876171
>not accurate shader
>not accurate colors
>doesn't even handle shadows correctly
>doesn't even handle control textures correctly
>spaghetti nodes up the ass
>>$2
yeah makes sense

Anonymous No. 876199

Please anons how do I pirate the course :(

Anonymous No. 876203

>>876173
like you could do any better

Anonymous No. 876233

>>875609
that's like $2k in leafbux, we dont have that kind of money

Anonymous No. 876237

>>876203
>>876169
and its free

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Anonymous No. 876238

>>876203
I already do do better

Anonymous No. 876262

>>876238
Fucking based. One of the few people that get's called out and ACTUALLY fucking delivers.

Anonymous No. 876267

>>876262
he just ripped a 3d model with textures

Anonymous No. 876270

>>876238
Could you please share the blend file? I would like to learn how.

Anonymous No. 876271

>>876267
>he thinks its that simple
I bet you think using a color ramp on a diffuse node is enough for cel shading
Go ahead and make the shader. I never claimed to make the model, just the shader. Thats the hard part

>>876270
https://mega.nz/file/tV8giSrZ#82vHTdPW2-BPH9Uw3b4iwpdEYB_h9V7KAuJJbZSxEqg

Anonymous No. 876295

>>876238
>doubt

Anonymous No. 876296

>>876238
LMAO you aren't better than some industry Japs. Begone weeb.

Anonymous No. 876297

>>876238
Spaghetti node shit. Houdini wins again.

Anonymous No. 876300

>>876296
>he thinks some retard charging $2 for a shitty shader on artstation is "industry japs"
astounding how one man could be so retarded

Anonymous No. 876306

>>876297
>Spaghetti node
>is actually quite clean and put together
You sure do love suckin dicks, don'tcha?

Anonymous No. 876310

>>876271
Thank you very much. I'll learn what I can from it.

Anonymous No. 876311

>>876271
Nice thanks

Anonymous No. 876319

>>876271
Devs did the hard work with UVs and normals lol, you copied their presentation 1:1

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Anonymous No. 876321

>>876319
>talking about retard selling shit shader
>person posts proof of good shader claiming they make good shaders that aren't shit like shit shader
>>lol u didnt maek moadel, u just maek shadur that iz gud
How are people this brain dead?

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Anonymous No. 876324

I regret coming to this board

Anonymous No. 876326

>>876321
You don't get it lol, the Genshin shader makes up for its limitations by working seamlessly with every model that you plug in. It doesn't care for how you organize your UVs, normals, etc. For OP it would be perfect as consoomers aren't nitpicky. They just want their weeb game.

In contrast, there's a very specific workflow that you have to be aware of in order to get the GG shader working properly with other models. It wouldn't be useful to the OP at all.

Anonymous No. 876338

>>875606
i have that course, but don't know how to download the files or record without the watermarks

Anonymous No. 876363

>>876238
>>876262
>>876270
>>876271
>>876306
>>876310
You stole this off GitHub you fucking fraud
https://github.com/Aerthas/BLENDER-Arc-System-Works-Shader
Stop samefagging and kill yourself

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Anonymous No. 876366

>>876363
Hey smart guy
{spoiler]thats my github[/spoiler]

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Anonymous No. 876369

>>876363
oh also cope
your shitty shader isn't worth the 30 seconds it took to make it, much less the $2 on artstation

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Anonymous No. 876371

>tries to claim fraud
>is actually talking to the guy who makes it
>>its free
anon my dick can only get so hard stop

Anonymous No. 876372

Looks like shit

Anonymous No. 876373

>>876326
>genshin impact
>worthwhile to look up to in any shape or form

Please, fuck off chinaman

Anonymous No. 876374

>>876324
Next time stay in Vancouver and leave 3D modeling to the masters.

Anonymous No. 876378

>>876366
The levels of BTFO in this thread are off the charts

Anonymous No. 876382

>>876363
Oh look, a mass reply retard.

Anonymous No. 876384

>>876324
Go back and take your trash with you, no-talent POS

Anonymous No. 876385

>>876238
1. blunder
2. weebshit
3. full of himself

pottery

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Anonymous No. 876388

>>876300
You will never go anywhere career-wise. You will also never be a woman.

Anonymous No. 876390

>>876366
>>876369
I genuinely hope that Aerthas isn't you, because you're only making yourself look like an irate toddler for coming to a dead board on this trash site to shit on a bunch of randoms for literally no reason.
Even Cris doesn't shit on other people like this. Think about that for a second.

Anonymous No. 876391

>>876238
What's so special about it? Other renderers had the tools and nodes to create looks like that for many years.

As I understand it blender can't even change the outline variation in size with this setup while other renderers or plugins can.

Anonymous No. 876393

>>876390
[spoiler]My only posts are "do better" and >>876324
I completely regret even coming here after I was told about this board just today. I'm just watching the autism at this point[/spoiler]

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Anonymous No. 876395

>>876393
You only have yourself to blame. asshat.
Hope you aren't really Aerthas; because you're a massive cunt. G'day.

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Anonymous No. 876396

>>876395
k.

Anonymous No. 876399

>>876238
this was pretty cool, thanks
(both the nodes and the shitshow)

Anonymous No. 876403

>>876384
>>876385
>>876388
>>876390
>>876391
>gets his shitty chinkshit shader blown the fuck out
>samefags over and over trying to save his penny purse
sad!

Anonymous No. 876404

>>876238
nice

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Anonymous No. 876405

>>876238
thanks for the shader and autism storm that further vindicates to me why people hate this board

Anonymous No. 876426

ebin thread, noggers

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Anonymous No. 876452

>>876366
>>876238
>>876271
Aerthas, you rock! Your tutorials are great too!

Anonymous No. 876499

>>876366
dude that looks awesome, thanks for sharing

Anonymous No. 876517

>>876238
Yo thanks for the file, gonna get a lot of mileage out of seeing how you've done the shader, you're a legend.

Anonymous No. 876521

>>876363
So what are you bringing to the table? At least the anon fucking delivered something instead of complaining like your onions boy ass.

Anonymous No. 876522

>>876390
So what are you brining to the table? Show us your work sweetie!

Anonymous No. 876541

>>876391
Dunno how that guy did it but outline is EZ, just assign a vertex group to the solidify modifier for the outline and then the weights of that group are the outline weight

Anonymous No. 876601

>>876169
how to get good?