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๐งต Blender Toon Shader course
Anonymous at Thu, 13 Jan 2022 11:39:47 UTC No. 875606
Does anyone know where I can get this course for free?
https://www.wingfox.com/c/8560_1895
I'd buy it if it were cheaper but I can't afford it. Anyone help?
Anonymous at Thu, 13 Jan 2022 12:17:34 UTC No. 875609
>>875606
dude it's fucking 40 bucks. that's practically zero. just get it.
Anonymous at Fri, 14 Jan 2022 08:14:18 UTC No. 875744
>>875606
From the ToC it's just a retread of the arcsys GDC presentation, watch that instead
Anonymous at Fri, 14 Jan 2022 12:45:37 UTC No. 875781
>>875609
>>875609
>dude it's fucking 40 bucks. that's practically zero. just get it.
I'm broke :(
>>875744
Link? I'm a brainlet I need a tutorial.
Anonymous at Fri, 14 Jan 2022 13:02:23 UTC No. 875787
>>875606
>albedo maps only
>gradients
>basic colours
>2d planes for eyes, curves for hair
>low poly modelling
it's really that simple anon. the rest of it comes from the 'toon' shader which is really just an outline effect.
>>875781
https://www.youtube.com/watch?v=yhG
https://www.youtube.com/watch?v=KyM
Anonymous at Fri, 14 Jan 2022 14:06:09 UTC No. 875794
>>875787
No the course goes over the normals they use. I just need the course why is everyone being so mean to me :(
>>875787
I'm too much of a brainlet for the first video and I already know the technique for the second vid ://
Anonymous at Fri, 14 Jan 2022 15:32:47 UTC No. 875809
>>875794
>too much of a brainlet for the first video
But then the course would be too much for you too, wouldn't it?
Anonymous at Sat, 15 Jan 2022 04:52:16 UTC No. 875934
Bump
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Anonymous at Sat, 15 Jan 2022 05:48:01 UTC No. 875952
>>875606
>Just shader talk
>Model is already provided
>No discussion about topology which is 80% for creating the hard shadows and custom normals to achieve a believable 2D look
There's too many gaps of knowledge in this video.
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Anonymous at Sun, 16 Jan 2022 02:14:41 UTC No. 876150
>>875606
Blender will never achieve true non-pbr workflows.
Anonymous at Sun, 16 Jan 2022 03:30:14 UTC No. 876163
>>876150
you will always achieve a black dick in your ass however
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Anonymous at Sun, 16 Jan 2022 03:44:05 UTC No. 876169
>>876150
just get good lmao
Anonymous at Sun, 16 Jan 2022 03:52:23 UTC No. 876171
$2
https://www.artstation.com/marketpl
Anonymous at Sun, 16 Jan 2022 03:58:38 UTC No. 876173
>>876171
>not accurate shader
>not accurate colors
>doesn't even handle shadows correctly
>doesn't even handle control textures correctly
>spaghetti nodes up the ass
>>$2
yeah makes sense
Anonymous at Sun, 16 Jan 2022 07:06:54 UTC No. 876199
Please anons how do I pirate the course :(
Anonymous at Sun, 16 Jan 2022 07:38:19 UTC No. 876203
>>876173
like you could do any better
Anonymous at Sun, 16 Jan 2022 14:33:25 UTC No. 876233
>>875609
that's like $2k in leafbux, we dont have that kind of money
Anonymous at Sun, 16 Jan 2022 15:01:27 UTC No. 876237
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Anonymous at Sun, 16 Jan 2022 15:04:00 UTC No. 876238
>>876203
I already do do better
Anonymous at Sun, 16 Jan 2022 18:15:54 UTC No. 876262
>>876238
Fucking based. One of the few people that get's called out and ACTUALLY fucking delivers.
Anonymous at Sun, 16 Jan 2022 18:32:50 UTC No. 876267
>>876262
he just ripped a 3d model with textures
Anonymous at Sun, 16 Jan 2022 18:50:38 UTC No. 876270
>>876238
Could you please share the blend file? I would like to learn how.
Anonymous at Sun, 16 Jan 2022 18:53:06 UTC No. 876271
>>876267
>he thinks its that simple
I bet you think using a color ramp on a diffuse node is enough for cel shading
Go ahead and make the shader. I never claimed to make the model, just the shader. Thats the hard part
>>876270
https://mega.nz/file/tV8giSrZ#82vHT
Anonymous at Sun, 16 Jan 2022 20:35:07 UTC No. 876295
>>876238
>doubt
Anonymous at Sun, 16 Jan 2022 20:36:12 UTC No. 876296
>>876238
LMAO you aren't better than some industry Japs. Begone weeb.
Anonymous at Sun, 16 Jan 2022 20:39:23 UTC No. 876297
>>876238
Spaghetti node shit. Houdini wins again.
Anonymous at Sun, 16 Jan 2022 20:49:07 UTC No. 876300
>>876296
>he thinks some retard charging $2 for a shitty shader on artstation is "industry japs"
astounding how one man could be so retarded
Anonymous at Sun, 16 Jan 2022 21:24:29 UTC No. 876306
>>876297
>Spaghetti node
>is actually quite clean and put together
You sure do love suckin dicks, don'tcha?
Anonymous at Sun, 16 Jan 2022 21:45:54 UTC No. 876310
>>876271
Thank you very much. I'll learn what I can from it.
Anonymous at Sun, 16 Jan 2022 21:49:20 UTC No. 876311
>>876271
Nice thanks
Anonymous at Sun, 16 Jan 2022 22:48:06 UTC No. 876319
>>876271
Devs did the hard work with UVs and normals lol, you copied their presentation 1:1
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Anonymous at Sun, 16 Jan 2022 22:58:19 UTC No. 876321
>>876319
>talking about retard selling shit shader
>person posts proof of good shader claiming they make good shaders that aren't shit like shit shader
>>lol u didnt maek moadel, u just maek shadur that iz gud
How are people this brain dead?
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Anonymous at Sun, 16 Jan 2022 23:33:37 UTC No. 876324
I regret coming to this board
Anonymous at Sun, 16 Jan 2022 23:41:57 UTC No. 876326
>>876321
You don't get it lol, the Genshin shader makes up for its limitations by working seamlessly with every model that you plug in. It doesn't care for how you organize your UVs, normals, etc. For OP it would be perfect as consoomers aren't nitpicky. They just want their weeb game.
In contrast, there's a very specific workflow that you have to be aware of in order to get the GG shader working properly with other models. It wouldn't be useful to the OP at all.
Anonymous at Mon, 17 Jan 2022 01:06:17 UTC No. 876338
>>875606
i have that course, but don't know how to download the files or record without the watermarks
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Anonymous at Mon, 17 Jan 2022 03:45:51 UTC No. 876366
>>876363
Hey smart guy
{spoiler]thats my github[/spoiler]
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Anonymous at Mon, 17 Jan 2022 03:53:06 UTC No. 876369
>>876363
oh also cope
your shitty shader isn't worth the 30 seconds it took to make it, much less the $2 on artstation
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Anonymous at Mon, 17 Jan 2022 03:56:35 UTC No. 876371
>tries to claim fraud
>is actually talking to the guy who makes it
>>its free
anon my dick can only get so hard stop
Anonymous at Mon, 17 Jan 2022 04:03:37 UTC No. 876372
Looks like shit
Anonymous at Mon, 17 Jan 2022 04:04:37 UTC No. 876373
>>876326
>genshin impact
>worthwhile to look up to in any shape or form
Please, fuck off chinaman
Anonymous at Mon, 17 Jan 2022 04:05:41 UTC No. 876374
>>876324
Next time stay in Vancouver and leave 3D modeling to the masters.
Anonymous at Mon, 17 Jan 2022 04:07:42 UTC No. 876378
>>876366
The levels of BTFO in this thread are off the charts
Anonymous at Mon, 17 Jan 2022 04:12:48 UTC No. 876382
>>876363
Oh look, a mass reply retard.
Anonymous at Mon, 17 Jan 2022 04:19:53 UTC No. 876384
>>876324
Go back and take your trash with you, no-talent POS
Anonymous at Mon, 17 Jan 2022 04:21:25 UTC No. 876385
>>876238
1. blunder
2. weebshit
3. full of himself
pottery
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Anonymous at Mon, 17 Jan 2022 04:25:31 UTC No. 876388
>>876300
You will never go anywhere career-wise. You will also never be a woman.
Anonymous at Mon, 17 Jan 2022 04:30:08 UTC No. 876390
>>876366
>>876369
I genuinely hope that Aerthas isn't you, because you're only making yourself look like an irate toddler for coming to a dead board on this trash site to shit on a bunch of randoms for literally no reason.
Even Cris doesn't shit on other people like this. Think about that for a second.
Anonymous at Mon, 17 Jan 2022 04:30:56 UTC No. 876391
>>876238
What's so special about it? Other renderers had the tools and nodes to create looks like that for many years.
As I understand it blender can't even change the outline variation in size with this setup while other renderers or plugins can.
Anonymous at Mon, 17 Jan 2022 04:34:34 UTC No. 876393
>>876390
[spoiler]My only posts are "do better" and >>876324
I completely regret even coming here after I was told about this board just today. I'm just watching the autism at this point[/spoiler]
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Anonymous at Mon, 17 Jan 2022 04:36:56 UTC No. 876395
>>876393
You only have yourself to blame. asshat.
Hope you aren't really Aerthas; because you're a massive cunt. G'day.
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Anonymous at Mon, 17 Jan 2022 04:38:12 UTC No. 876396
>>876395
k.
Anonymous at Mon, 17 Jan 2022 04:49:58 UTC No. 876399
>>876238
this was pretty cool, thanks
(both the nodes and the shitshow)
Anonymous at Mon, 17 Jan 2022 05:04:52 UTC No. 876404
>>876238
nice
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Anonymous at Mon, 17 Jan 2022 05:17:43 UTC No. 876405
>>876238
thanks for the shader and autism storm that further vindicates to me why people hate this board
Anonymous at Mon, 17 Jan 2022 07:30:24 UTC No. 876426
ebin thread, noggers
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Anonymous at Mon, 17 Jan 2022 12:02:08 UTC No. 876452
>>876366
>>876238
>>876271
Aerthas, you rock! Your tutorials are great too!
Anonymous at Mon, 17 Jan 2022 15:49:04 UTC No. 876499
>>876366
dude that looks awesome, thanks for sharing
Anonymous at Mon, 17 Jan 2022 19:20:21 UTC No. 876517
>>876238
Yo thanks for the file, gonna get a lot of mileage out of seeing how you've done the shader, you're a legend.
Anonymous at Mon, 17 Jan 2022 19:59:56 UTC No. 876521
>>876363
So what are you bringing to the table? At least the anon fucking delivered something instead of complaining like your onions boy ass.
Anonymous at Mon, 17 Jan 2022 20:00:58 UTC No. 876522
>>876390
So what are you brining to the table? Show us your work sweetie!
Anonymous at Mon, 17 Jan 2022 22:27:19 UTC No. 876541
>>876391
Dunno how that guy did it but outline is EZ, just assign a vertex group to the solidify modifier for the outline and then the weights of that group are the outline weight
Anonymous at Tue, 18 Jan 2022 02:55:21 UTC No. 876601
>>876169
how to get good?