1425x831

godot AAA.png

๐Ÿงต Untitled Thread

Anonymous No. 875607

https://cybereality.itch.io/ella-a-study-in-realism

Anonymous No. 875610

They arent even using displacement maps

Anonymous No. 875612

>>875607
this looks like ass

Anonymous No. 875634

can't tell if it's just a shitty demo of if godot's GI is actually that bad.

1000x342

filmic_vs_srgb_co....gif

Anonymous No. 875878

It would be even better if they had used a filmic tonemapper.

Anonymous No. 875880

>>875607
it's still probably better than the trash, or probably non existent stuff you "create"

Anonymous No. 875983

>>875607
i could make something better in blender eevee.

Anonymous No. 876078

very noice

Anonymous No. 876147

>>875880
does that make it good? why are you retarded?

Anonymous No. 876309

>>875607
looks like shit tee bee aych

Anonymous No. 876377

>>875983
No you can't.

Anonymous No. 876407

FXAA fucking Christ

Anonymous No. 876439

>>875607
>everything blurry
Wow it even simulates needing glasses.

Anonymous No. 876444

>>875983
And how fast would it render?

Anonymous No. 876776

It would look better without the perfect dark 64 character in the middle of the room.

Anonymous No. 876784

>>875880
OP didn't even say anything about it.

Anonymous No. 876872

>>876776
it's all very obviously arch-vis models. you can't expect a godot user to make good looking assets themselves you know!