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๐งต Untitled Thread
Anonymous at Thu, 13 Jan 2022 11:48:09 UTC No. 875607
https://cybereality.itch.io/ella-a-
Anonymous at Thu, 13 Jan 2022 12:36:49 UTC No. 875610
They arent even using displacement maps
Anonymous at Thu, 13 Jan 2022 12:44:43 UTC No. 875612
>>875607
this looks like ass
Anonymous at Thu, 13 Jan 2022 14:24:31 UTC No. 875634
can't tell if it's just a shitty demo of if godot's GI is actually that bad.
1000x342
filmic_vs_srgb_co....gif
Anonymous at Fri, 14 Jan 2022 22:30:49 UTC No. 875878
It would be even better if they had used a filmic tonemapper.
Anonymous at Fri, 14 Jan 2022 22:35:36 UTC No. 875880
>>875607
it's still probably better than the trash, or probably non existent stuff you "create"
Anonymous at Sat, 15 Jan 2022 12:48:06 UTC No. 875983
>>875607
i could make something better in blender eevee.
Anonymous at Sat, 15 Jan 2022 22:41:49 UTC No. 876078
very noice
Anonymous at Sun, 16 Jan 2022 02:00:36 UTC No. 876147
>>875880
does that make it good? why are you retarded?
Anonymous at Sun, 16 Jan 2022 21:45:54 UTC No. 876309
>>875607
looks like shit tee bee aych
Anonymous at Mon, 17 Jan 2022 04:07:20 UTC No. 876377
>>875983
No you can't.
Anonymous at Mon, 17 Jan 2022 05:28:08 UTC No. 876407
FXAA fucking Christ
Anonymous at Mon, 17 Jan 2022 08:59:20 UTC No. 876439
>>875607
>everything blurry
Wow it even simulates needing glasses.
Anonymous at Mon, 17 Jan 2022 09:50:24 UTC No. 876444
>>875983
And how fast would it render?
Anonymous at Tue, 18 Jan 2022 21:37:03 UTC No. 876776
It would look better without the perfect dark 64 character in the middle of the room.
Anonymous at Tue, 18 Jan 2022 22:38:46 UTC No. 876784
>>875880
OP didn't even say anything about it.
Anonymous at Wed, 19 Jan 2022 15:14:52 UTC No. 876872
>>876776
it's all very obviously arch-vis models. you can't expect a godot user to make good looking assets themselves you know!