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🧵 Drawing
Anonymous at Fri, 14 Jan 2022 13:05:09 UTC No. 875788
Do any of you guys know how to draw? Like, with pen and paper, or on a digital drawing pad.
If so so you think it helps you with your modeling?
Pic unrelated
Anonymous at Fri, 14 Jan 2022 14:38:00 UTC No. 875802
>>875788
>Do any of you guys know how to draw? Like, with pen and paper, or on a digital drawing pad.
Yes.
>>875788
>If so so you think it helps you with your modeling?
Absolutely, if you’re modeling humanoid figures, you’re absolutely handicapped without an ability to draw. It’s possible to be good without it… but it’s impossible to be great without it.
Anonymous at Fri, 14 Jan 2022 14:58:44 UTC No. 875805
>>875788
>you think it helps you with your modeling?
anything beyond sketching is a waist of time for a sculptor.
Seeing and understanding shapes primitives, negative space, proportions and angles is all stuff that helps you as a 3D artist.
Practicing clean lines, shading or drawing circles doesn't help you in 3D
Learn to sketch don't bother with clean lines and faggoty stuff like line thickness all you need to be able to do is translate a 3D objects shape onto a paper.
Anonymous at Fri, 14 Jan 2022 16:53:17 UTC No. 875817
>>875788
>Do any of you guys know how to draw? Like, with pen and paper, or on a digital drawing pad.
Yes, yes and yes.
>If so so you think it helps you with your modeling?
Yeah, lol , I can't see how anyone who can't draw would ever be able to model anything all beyond some super basic shit.
Like if you can visualize shapes and curve and understand volumes and negative space then what stops you to put down some lines on a paper that describe that shape?
If you can't do this you clearly don't possess any command over geometry and space and then you're utterly crippled trying to put down those same lines in a 3D editor.
Anonymous at Sat, 15 Jan 2022 03:45:55 UTC No. 875923
>>875788
yes and yes it helps.
Also in reverse, it helps your 2d art if you sculpt. thats something that isnt often mentioned.
Anonymous at Sat, 15 Jan 2022 04:19:31 UTC No. 875931
>>875788
Yes anon I can draw I heard if you can draw and sculpt you have a higher chance of becoming a key employee at a studio with a higher salary than your typical 3d monkey.
Anonymous at Sat, 15 Jan 2022 08:49:28 UTC No. 875963
WHEN I WAS
Anonymous at Sat, 15 Jan 2022 13:53:08 UTC No. 875989
>>875788
Knowing anatomy helps tremendously
Anonymous at Sat, 15 Jan 2022 23:30:07 UTC No. 876093
>>875817
>If you can't do this you clearly don't possess any command over geometry
Or have pathetic motor skills, which won't stop you when box modelling.
Anonymous at Sun, 16 Jan 2022 00:02:17 UTC No. 876103
>>875805
Most resources out there are for people who want to be good at 2D though. Where does one look if one just wants to sketch for 3D?
Serious question btw, and sorry if stupid.
Anonymous at Sun, 16 Jan 2022 16:51:05 UTC No. 876254
>>875963
MY FATHER
Anonymous at Sun, 16 Jan 2022 17:47:20 UTC No. 876255
>>875923
Thisss. The skill gain in 2D from moving around and sculpting out the form is never talked about. I have a much easier time drawing things in perspective from imagination after working in 3D for a bit.
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Anonymous at Sun, 16 Jan 2022 17:51:57 UTC No. 876257
>>875788
i do, and yes it does help.
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Anonymous at Sun, 16 Jan 2022 23:55:37 UTC No. 876329
I can draw if I really have to
Anonymous at Mon, 17 Jan 2022 04:06:17 UTC No. 876375
Can't call yourself an artist if you can't at least sketch out your ideas
Anonymous at Mon, 17 Jan 2022 18:12:32 UTC No. 876509
>>875788
3d, painting, sketching, many of these feed into the other for learning so just do as much as you can without stretching yourself too thin.
Anonymous at Mon, 17 Jan 2022 18:40:55 UTC No. 876513
>>875802
>Absolutely, if you’re modeling humanoid figures, you’re absolutely handicapped without an ability to draw. It’s possible to be good without it… but it’s impossible to be great without it.
I see people say this but ive never actually seen someone make an actual explanation as to why. Learning anatomy isnt something thats gatekept by drawing. There are clay sculptors for instance who dont draw at all but are still incredible at creating sculptures.
Anonymous at Mon, 17 Jan 2022 18:43:55 UTC No. 876514
>>876375
Well, you kind of can if you're actually using the dictionary definition of the word artist and not some arbitrary shit you made up in your head.
Anonymous at Mon, 17 Jan 2022 22:48:54 UTC No. 876545
>>876103
I went to school as a classical sculptor beyond the basic theory of proportions self-similarity and aesthetics we didn't share a lot with the paint sniffing sub humans.
Get a extremely soft pencil 4b to 6b a big block of decent paper and start drawing the negative spaces of anything you find in nature. Don't shade anything it's a waist if you only care for the shape and form, get the important lines that define the objects shape on paper if all angles and proportions are correct (which most painters can't) you are as good as you need to be.
even better get some clay or wax and sketch with that. You can carve dry clay.
Anonymous at Tue, 18 Jan 2022 00:13:53 UTC No. 876575
>>876545
That's not really resources, more figuring shit out for yourself. But I guess I could legit do with less reproducing and more of trying things anyway (and taking a walk I guess). I'll see what I have in the way of pencils.
Thanks for the advice, Anon!
Anonymous at Tue, 18 Jan 2022 04:32:48 UTC No. 876616
>>875788
traditional sculpting is more helpful,
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Anonymous at Tue, 18 Jan 2022 05:31:28 UTC No. 876624
Anonymous at Sun, 23 Jan 2022 00:02:37 UTC No. 877518
>>875963
A FAGGOT
Anonymous at Sun, 23 Jan 2022 01:37:01 UTC No. 877537
>>875788
>Do any of you guys know how to draw?
Yes
>If so so you think it helps you with your modeling?
Not really, outside of being able to make my own concept art and having a rudimentary knowledge of anatomy.
If you have real world sculpting experience on the other hand, that would likely be a massive benefit as you will have a very good grasp of form and volume. I wish I had spent time with that instead of pencil and paper.