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Anonymous No. 876048

What’s the rule for what objects should have cel-shading in a game? Just character models and equipped items, or all interactables?

Anonymous No. 876051

Everything to keep the style consistent. I guess with the exception of the cel-shading causing artifacting in certain situations (although I feel like that's fixed more through the fixing geo)

Anonymous No. 877198

>>876048
hard surface looks better without cel shading. they already have sharp edges so it works stylistically. foliage can go either way.

Anonymous No. 877220

>>876051
>Everything to keep the style consistent

That's pretty rare and it's something that even 2D animation often doesn't do unless the background is going to be animated.