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๐งต What features does Maya have that Blender doesn't
Anonymous at Tue, 18 Jan 2022 12:30:58 UTC No. 876704
A lot of people on this board harp on Blender and say Maya is the superior program, I don't know much about it and I would like to hear what features it has from people that used the program.
I've pretty much learned everything there is to know about blender via and sinking a lot of time into youtube tutorials but I've heard here that Maya is the only program that can get you hired, how much of this is true bros?
Anonymous at Tue, 18 Jan 2022 12:34:28 UTC No. 876706
How about you actually use the tools instead of non stop talking about them like some fucking hag?
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Anonymous at Tue, 18 Jan 2022 13:11:52 UTC No. 876708
>>876706
I know this is furshit and unfinished for that matter but does this count as using the tools?
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Anonymous at Sat, 22 Jan 2022 05:57:57 UTC No. 877381
>>876704
I'm a Blender user and I'm in a similar boat, I want to hear from a Maya user who has used both, to know what the other side of the train tracks are like, and so that I can commit to paying for Maya or C4D.
For example, my scenes tend to have absolutely garbage performance in viewport when I'm trying to playback animations- each frame step takes too long, my more simple scenes get 5-10 fps and the more complex (complex for Blendlets maybe?) scenes get 1 fps, maybe 2 spf, and that's after toggling off as many modifiers I can remember.
Meanwhile I've seen videos indicating that Maya solved that problem a while ago (maybe they run future frames in advance and cache in memory, and they're definitely more efficient than Blender so it's just faster?).
Also it seems like Blender hair is buggy trash compared to XGen. I haven't used it but I've seen videos of Maya users (other than Autodesk-paid youtubers) demonstrating it for tutorial purposes.
As for fluid, I think all the products perform similarly but of course you won't be able to execute parallel sims on multiple machines at once in Blender, I don't remember the name (RealFlow maybe?) but there's a commercial product for FLIP fluid sim among other things and it's faster and way, way more capable than whatever Mantaflow in Blender can do, or the FLIP Fluids addon.
Anonymous at Sat, 22 Jan 2022 06:33:34 UTC No. 877389
>>876704
>how much of this is true bros?
100%
studios already use maya, its simply too hard to replace 20 years of history & pipelines
Anonymous at Sat, 22 Jan 2022 07:35:14 UTC No. 877395
>>877381
ive used both softwares for a decent amount of time and can say that maya performance is definitely better than blenders, especially rig performance. it can handle complex meshes while blender starts to struggle at anything more than a low poly base mesh. also mayas ui is definitely better than blenders, even if mayas may seem like cluttered at first. sure, maya can crash quite a lot in the beginning, but after a while youll learn what crashes and what doesnt, for the meanwhile you can just setup autosave (does blender even have autosave?). for me maya is just a more refined program to me, compared to blender. while you can get roughly the same results in both programs, the workflows and all the little things in maya make up for it.
Anonymous at Sat, 22 Jan 2022 07:42:45 UTC No. 877398
>>877395
yes rig performance is slow as BALLS in blender, it's soooooo slow, it's almost unreal how slow it is and that it has gotten worse.
I think subdivision is also slow compared to others. I haven't read enough about Maya user's experiences here, but I recall that subdiv modifier is so fast that animation of a simple character can be played back at a good framerate with it on.
Blender does have auto-save. It has saved my ass before, so at least that works! I also figured out that the frequent freezing I experienced when working in large .blend files (over 2 GB) was because it was auto-saving, and the reason why Blender stopped responding for 4 seconds is because I have a fast SSD and it wrote those 2 GB in that time. lol
Anonymous at Tue, 25 Jan 2022 02:25:13 UTC No. 877919
>>876704
I'm stuck pre blender 3.0 due to w7 (me like). can blender ever emit particles from other particles yet? As it pissed me off when they abandoned that feature (reactor) as of 2.5+. i assume maya can do better....