2048x2048
sna2_face0_def_bsm.png
๐งต ITT good textures
Anonymous at Wed, 19 Jan 2022 06:41:11 UTC No. 876833
Anonymous at Wed, 19 Jan 2022 06:42:54 UTC No. 876834
yes
Anonymous at Wed, 19 Jan 2022 08:43:25 UTC No. 876843
Scanned, or painted?
Anonymous at Wed, 19 Jan 2022 12:02:18 UTC No. 876853
>>876843
dunno, looks like a scanned face but it also has the remarks of being hand sculpted
Anonymous at Wed, 19 Jan 2022 16:39:43 UTC No. 876891
>>876833
How do you even create face textures like these? Is the only way to do a scan? You cant hand paint something in this detail can you?
Anonymous at Wed, 19 Jan 2022 17:24:53 UTC No. 876904
>>876891
Ofc you can handpaint it. But those textures types are a mixture of handpaint and photosource, you can see this very obv
if you open up that texture as it isn't even attempting to hide it, look at the hair and beard and you can obv tell what was taken from
a photograph and what was painted in by the artist.
'Matte painting' is the art of matching manual painting to go together with live footage and it's an art that predates digital.
There are many artists that can paint or draw detail to look good enough that it's easily mistaken for a photograph unless you scrutinize it.
Learning how to do this is not something unobtainable if you've got a steady hand and a keen eye. There are many sources that teaches the techniques involved.
Anonymous at Wed, 19 Jan 2022 17:35:35 UTC No. 876909
>>876904
and what would one of these sources be?
Anonymous at Wed, 19 Jan 2022 18:11:43 UTC No. 876916
>>876909
>and what would one of these sources be?
If only there was some place that was like a library of information that had a search function where you could type in your requests
and it like pointed you to places where the information you wanted was located.
Or maybe like some place where people posted long format videos showcasing how to do all kind of things so you could like
pause and rewind and keep watching til eventually you understood what it was they where doing and why.
If only such places existed there would be no excuse for people to remain ignorant on any topic for longer than they so chose.
Anonymous at Wed, 19 Jan 2022 18:39:57 UTC No. 876922
>>876916
I thought you had a recommendation
Anonymous at Wed, 19 Jan 2022 19:08:56 UTC No. 876924
>>876833
Make lips seperate to give them more space. Use a blurry texture anyway.
1024x1024
h_01_mg__geralt_d....png
Anonymous at Wed, 19 Jan 2022 19:41:50 UTC No. 876929
dumping my shit
1024x1024
kratos.png
Anonymous at Wed, 19 Jan 2022 19:43:29 UTC No. 876930
1024x1024
vito.png
Anonymous at Wed, 19 Jan 2022 19:46:22 UTC No. 876931
Anonymous at Wed, 19 Jan 2022 19:47:14 UTC No. 876932
>>876929
>tfw wind's howling
1024x1024
image_2022-01-19_....png
Anonymous at Wed, 19 Jan 2022 19:50:57 UTC No. 876935
witcher 2 geraldo
205x235
Crob.gif
Anonymous at Wed, 19 Jan 2022 23:56:00 UTC No. 876981
>>876853
how could you tell? newfag here
Anonymous at Thu, 20 Jan 2022 00:02:27 UTC No. 876983
>>876981
The details seem like a mismash of 5-6 touched up photographs and the hair is carefully touched up.
Anonymous at Thu, 20 Jan 2022 19:57:24 UTC No. 877116
>>876833
>cutting the ears off in the uv
but why
Anonymous at Fri, 21 Jan 2022 02:17:23 UTC No. 877179
>>876843
The face are scanned but the ears are painted
512x512
test_3de6d.gif
Anonymous at Fri, 21 Jan 2022 04:24:26 UTC No. 877196
Anonymous at Fri, 21 Jan 2022 16:43:03 UTC No. 877269
>>877196
SOUL
SOULLESS
Anonymous at Fri, 21 Jan 2022 17:10:44 UTC No. 877271
>>877196
Combining these 2 is god tier though. Something like what Arkane studios did with Dishonored series. Idk how to call that style, I think some call it hyperrealism, but either way, I'm thinking about getting more into that with my future works. I've been handpainting more and more of my details on textures, and the difference is huge. Also, look at Horizon and Uncharted series, e.g. foliage is hand sculpted and painted (okay, sometimes it's done with SD, depends on an artist, but even then, SD results will still look somewhat stylized just because they are, well, still generated from scratch).
The style is still kinda realistic due to lighting and PBR setup, but also pleasantly stylized and not dead inside like Megascans and photoscanned assets like recent COD games did.
2048x2048
1642574471119.png
Anonymous at Fri, 21 Jan 2022 20:14:53 UTC No. 877282
Anonymous at Sat, 22 Jan 2022 01:10:20 UTC No. 877340
>>877282
Based?
Anonymous at Wed, 26 Jan 2022 20:34:50 UTC No. 878267
>>876833
He cute.
Anonymous at Sat, 29 Jan 2022 21:39:37 UTC No. 878911
He cute
2048x2048
TopologyWithPatte....jpg
Anonymous at Sun, 30 Jan 2022 00:16:09 UTC No. 878941
>>876833
here's a texture that I made. I fuck around with this using it as a mask or bump map in the background or walls of my sci fi or fantastical scenes and it'll catch the eye if used properly
Anonymous at Sun, 30 Jan 2022 02:24:14 UTC No. 878957
>>878941
Post example of it in use. I'm interested.
Anonymous at Sun, 30 Jan 2022 05:31:30 UTC No. 878978
>>877116
To minimize stretching, I suppose.
Anonymous at Sun, 30 Jan 2022 14:33:31 UTC No. 879025
>>878978
stretching
Anonymous at Tue, 1 Feb 2022 02:19:52 UTC No. 879283
bump
Anonymous at Tue, 1 Feb 2022 04:50:42 UTC No. 879309
>>879283
You don't need to bump it. This is /3/, therefore, threads will be here for 3 months (at least).
Anonymous at Tue, 1 Feb 2022 20:28:03 UTC No. 879425
>>878957
I made something really cool for a stupid electronic fruit company but its NDA shit and im paranoid AF cuz i dont want this electronic fruit cumpany to fuck me in the ass
Anonymous at Tue, 1 Feb 2022 22:16:23 UTC No. 879440
>>879425
No worries then.
>background or walls of my sci fi or fantastical scenes
Sounds like you've got more than one example though, are they all under NDA?
Anonymous at Tue, 1 Feb 2022 23:41:50 UTC No. 879458
Boxcutter?
https://blendermarket.com/products/
512x512
AP20 Slug.png
Anonymous at Tue, 1 Feb 2022 23:55:45 UTC No. 879465
I like tarkov's texturing.
Anonymous at Wed, 2 Feb 2022 09:15:58 UTC No. 879554
>>879465
very old school
Anonymous at Thu, 3 Feb 2022 15:35:49 UTC No. 879844
>>879465
based
Anonymous at Thu, 3 Feb 2022 15:48:39 UTC No. 879846
>>876833
>>876929
>>876930
>>876931
These face textures are great to put inside a jar with liquid
It really looks like there is a head inside, very good for pranks
Anonymous at Fri, 4 Feb 2022 02:34:38 UTC No. 879993
>>879465
looks like substance static light
512x512
1335552169852.jpg
Anonymous at Fri, 4 Feb 2022 05:02:49 UTC No. 880012
2048x2048
1282137763277.jpg
Anonymous at Fri, 4 Feb 2022 05:29:51 UTC No. 880015
Anonymous at Fri, 4 Feb 2022 06:43:58 UTC No. 880032
>>880015
I AM ABLE TO WRAP THIS TEXTURE LIKE A CHRISTMAS PRESENT IN MY MIND'S EYE - A BEAUTIFUL WOMAN IN FULL RENDER INSIDE MY MIND
Anonymous at Mon, 7 Feb 2022 18:50:04 UTC No. 880840
bump
Anonymous at Thu, 10 Feb 2022 16:26:55 UTC No. 881459
>>880015
lotta redundancy in this uv map
Anonymous at Thu, 10 Feb 2022 16:38:03 UTC No. 881462
>>879465
>>879993
100% this. i use it all the time for shit like source engine props.
Anonymous at Mon, 14 Feb 2022 20:38:44 UTC No. 882334
>>876909
projection texturing
Anonymous at Wed, 16 Feb 2022 11:42:01 UTC No. 882842
>>879465
bros please i NEED to know the process of making such textures
i started making mechas and robots and i have absolutely no idea how to texture them
Anonymous at Wed, 16 Feb 2022 12:01:05 UTC No. 882845
>>882842
Baked Lighting?
2048x2048
GLD_base.png
Anonymous at Wed, 16 Feb 2022 18:25:30 UTC No. 882966
Anonymous at Thu, 17 Feb 2022 03:53:09 UTC No. 883083
>>882966
might as well use vertex colors and decals. this looks shit
328x328
6uo4af88ya121.jpg
Anonymous at Thu, 17 Feb 2022 09:56:25 UTC No. 883131
>>883083
absolutely malding lol
Anonymous at Wed, 23 Feb 2022 18:06:02 UTC No. 884275
>>876930
looks like otawa police chef
853x480
matrix-cypher.jpg
Anonymous at Fri, 25 Feb 2022 02:09:39 UTC No. 884467
Anonymous at Fri, 25 Feb 2022 04:50:49 UTC No. 884480
>>884467
>/3/
Zion
>me
Neo
>3dGuy
Morpheus
>Duck
cypher
>cris
the architect
Anonymous at Sat, 26 Feb 2022 20:46:53 UTC No. 884671
>>883083
probably looks fine on the model. this is what textures for animu cell shaded shit look like
Anonymous at Thu, 10 Mar 2022 18:43:52 UTC No. 886398
bump
Anonymous at Sat, 12 Mar 2022 10:42:55 UTC No. 886626
>>876843
probably a photobash, you can see the resolutions are all over the place
Anonymous at Sat, 12 Mar 2022 16:46:21 UTC No. 886654
>>886626
Isn't really noticeable in game due to UV warping
Anonymous at Sun, 20 Mar 2022 02:20:55 UTC No. 887550
>>876843
>Neatly and also horribly stitched together
photo composite
1024x512
MODELS.bin.001.000.png
Anonymous at Sun, 20 Mar 2022 07:35:07 UTC No. 887573
Anonymous at Mon, 21 Mar 2022 16:54:34 UTC No. 887718
>>887573
based
480x480
1531515670689.jpg
Anonymous at Wed, 23 Mar 2022 14:38:25 UTC No. 887991
>>876833
Maybe it's cos I'm still new to this but seeing people's faces and skins all stretched and distorted like something out of Hellraiser just wigs me out a bit.
229x204
download.jpg
Anonymous at Wed, 23 Mar 2022 16:46:55 UTC No. 888018
>hair is high res
>beard is low res
Anonymous at Mon, 28 Mar 2022 06:33:01 UTC No. 888850
Name one model other than Metal Gear that has this shitty kind of wrapping
Anonymous at Mon, 28 Mar 2022 06:34:21 UTC No. 888851
>>888018
marge
Anonymous at Mon, 28 Mar 2022 06:35:25 UTC No. 888852
>>888851
homer
Anonymous at Mon, 28 Mar 2022 06:47:50 UTC No. 888867
>>887573
looks rapey
Anonymous at Mon, 28 Mar 2022 06:50:53 UTC No. 888872
>>888867
>looks rapey
What did he mean by this?
Anonymous at Mon, 28 Mar 2022 06:51:11 UTC No. 888873
>>888867
no he doesnt
512x512
hooker.png
Anonymous at Thu, 7 Apr 2022 13:32:05 UTC No. 890620