2048x2048

sna2_face0_def_bsm.png

๐Ÿงต ITT good textures

Anonymous No. 876833

Anonymous No. 876834

yes

Anonymous No. 876843

Scanned, or painted?

Anonymous No. 876853

>>876843
dunno, looks like a scanned face but it also has the remarks of being hand sculpted

Anonymous No. 876891

>>876833
How do you even create face textures like these? Is the only way to do a scan? You cant hand paint something in this detail can you?

Anonymous No. 876904

>>876891
Ofc you can handpaint it. But those textures types are a mixture of handpaint and photosource, you can see this very obv
if you open up that texture as it isn't even attempting to hide it, look at the hair and beard and you can obv tell what was taken from
a photograph and what was painted in by the artist.

'Matte painting' is the art of matching manual painting to go together with live footage and it's an art that predates digital.
There are many artists that can paint or draw detail to look good enough that it's easily mistaken for a photograph unless you scrutinize it.
Learning how to do this is not something unobtainable if you've got a steady hand and a keen eye. There are many sources that teaches the techniques involved.

Anonymous No. 876909

>>876904
and what would one of these sources be?

Anonymous No. 876916

>>876909
>and what would one of these sources be?

If only there was some place that was like a library of information that had a search function where you could type in your requests
and it like pointed you to places where the information you wanted was located.

Or maybe like some place where people posted long format videos showcasing how to do all kind of things so you could like
pause and rewind and keep watching til eventually you understood what it was they where doing and why.

If only such places existed there would be no excuse for people to remain ignorant on any topic for longer than they so chose.

Anonymous No. 876922

>>876916
I thought you had a recommendation

Anonymous No. 876924

>>876833
Make lips seperate to give them more space. Use a blurry texture anyway.

1024x1024

h_01_mg__geralt_d....png

Anonymous No. 876929

dumping my shit

1024x1024

kratos.png

Anonymous No. 876930

1024x1024

vito.png

Anonymous No. 876931

Anonymous No. 876932

>>876929
>tfw wind's howling

1024x1024

image_2022-01-19_....png

Anonymous No. 876935

witcher 2 geraldo

205x235

Crob.gif

Anonymous No. 876981

>>876853
how could you tell? newfag here

Anonymous No. 876983

>>876981
The details seem like a mismash of 5-6 touched up photographs and the hair is carefully touched up.

Anonymous No. 877116

>>876833
>cutting the ears off in the uv
but why

Anonymous No. 877179

>>876843
The face are scanned but the ears are painted

512x512

test_3de6d.gif

Anonymous No. 877196

Anonymous No. 877269

>>877196
SOUL
SOULLESS

Anonymous No. 877271

>>877196
Combining these 2 is god tier though. Something like what Arkane studios did with Dishonored series. Idk how to call that style, I think some call it hyperrealism, but either way, I'm thinking about getting more into that with my future works. I've been handpainting more and more of my details on textures, and the difference is huge. Also, look at Horizon and Uncharted series, e.g. foliage is hand sculpted and painted (okay, sometimes it's done with SD, depends on an artist, but even then, SD results will still look somewhat stylized just because they are, well, still generated from scratch).

The style is still kinda realistic due to lighting and PBR setup, but also pleasantly stylized and not dead inside like Megascans and photoscanned assets like recent COD games did.

2048x2048

1642574471119.png

Anonymous No. 877282

Anonymous No. 877340

>>877282
Based?

Anonymous No. 878267

>>876833
He cute.

Anonymous No. 878911

He cute

2048x2048

TopologyWithPatte....jpg

Anonymous No. 878941

>>876833
here's a texture that I made. I fuck around with this using it as a mask or bump map in the background or walls of my sci fi or fantastical scenes and it'll catch the eye if used properly

Anonymous No. 878957

>>878941
Post example of it in use. I'm interested.

Anonymous No. 878978

>>877116
To minimize stretching, I suppose.

Anonymous No. 879025

>>878978
stretching

Anonymous No. 879283

bump

Anonymous No. 879309

>>879283
You don't need to bump it. This is /3/, therefore, threads will be here for 3 months (at least).

Anonymous No. 879425

>>878957
I made something really cool for a stupid electronic fruit company but its NDA shit and im paranoid AF cuz i dont want this electronic fruit cumpany to fuck me in the ass

Anonymous No. 879440

>>879425
No worries then.
>background or walls of my sci fi or fantastical scenes
Sounds like you've got more than one example though, are they all under NDA?

Anonymous No. 879458

Boxcutter?
https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle

512x512

AP20 Slug.png

Anonymous No. 879465

I like tarkov's texturing.

Anonymous No. 879554

>>879465
very old school

Anonymous No. 879844

>>879465
based

Anonymous No. 879846

>>876833
>>876929
>>876930
>>876931

These face textures are great to put inside a jar with liquid
It really looks like there is a head inside, very good for pranks

Anonymous No. 879993

>>879465
looks like substance static light

512x512

1335552169852.jpg

Anonymous No. 880012

2048x2048

1282137763277.jpg

Anonymous No. 880015

Anonymous No. 880032

>>880015
I AM ABLE TO WRAP THIS TEXTURE LIKE A CHRISTMAS PRESENT IN MY MIND'S EYE - A BEAUTIFUL WOMAN IN FULL RENDER INSIDE MY MIND

Anonymous No. 880840

bump

Anonymous No. 881459

>>880015
lotta redundancy in this uv map

Anonymous No. 881462

>>879465
>>879993
100% this. i use it all the time for shit like source engine props.

Anonymous No. 882334

>>876909
projection texturing

Anonymous No. 882842

>>879465
bros please i NEED to know the process of making such textures
i started making mechas and robots and i have absolutely no idea how to texture them

Anonymous No. 882845

>>882842
Baked Lighting?

2048x2048

GLD_base.png

Anonymous No. 882966

Anonymous No. 883083

>>882966
might as well use vertex colors and decals. this looks shit

328x328

6uo4af88ya121.jpg

Anonymous No. 883131

>>883083
absolutely malding lol

Anonymous No. 884275

>>876930
looks like otawa police chef

853x480

matrix-cypher.jpg

Anonymous No. 884467

>>880032

Anonymous No. 884480

>>884467
>/3/
Zion

>me
Neo

>3dGuy
Morpheus

>Duck
cypher

>cris
the architect

Anonymous No. 884671

>>883083
probably looks fine on the model. this is what textures for animu cell shaded shit look like

Anonymous No. 886398

bump

Anonymous No. 886626

>>876843
probably a photobash, you can see the resolutions are all over the place

Anonymous No. 886654

>>886626
Isn't really noticeable in game due to UV warping

Anonymous No. 887550

>>876843
>Neatly and also horribly stitched together
photo composite

1024x512

MODELS.bin.001.000.png

Anonymous No. 887573

Anonymous No. 887718

>>887573
based

480x480

1531515670689.jpg

Anonymous No. 887991

>>876833
Maybe it's cos I'm still new to this but seeing people's faces and skins all stretched and distorted like something out of Hellraiser just wigs me out a bit.

229x204

download.jpg

Anonymous No. 888018

>hair is high res
>beard is low res

Anonymous No. 888850

Name one model other than Metal Gear that has this shitty kind of wrapping

Anonymous No. 888851

>>888018
marge

Anonymous No. 888852

>>888851
homer

Anonymous No. 888867

>>887573
looks rapey

Anonymous No. 888872

>>888867
>looks rapey
What did he mean by this?

Anonymous No. 888873

>>888867
no he doesnt

512x512

hooker.png

Anonymous No. 890620