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🧵 Should i learn z brush or sculpt in blender?
Anonymous at Thu, 20 Jan 2022 17:51:10 UTC No. 877104
I have been using blender for 2 years and started using substance painter for my textures . Now im wondering if i should keep sculpting in blender or do it in z brush. Can you anons give me an opinion on if its better to stick to blender or divert some atention to z brush?
Anonymous at Thu, 20 Jan 2022 18:33:06 UTC No. 877110
If you feel you keep running into limitations of the software, move up. If you get shit done just fine, keep Blender.
Anonymous at Thu, 20 Jan 2022 19:24:15 UTC No. 877115
Zbrush is an answer every time. Don’t even question it.
Anonymous at Fri, 21 Jan 2022 00:30:01 UTC No. 877150
>>877104
blender is fine for animu waifus.
Anonymous at Fri, 21 Jan 2022 00:34:58 UTC No. 877154
After sculpting in zbrush I find it almost impossible to want to go back to blender. Zbrush is just a better software for it. That said, zbrush has a learning curve and I remember it was pretty frustrating when you start out, once you learn it you'll really like it.
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Anonymous at Sun, 23 Jan 2022 16:50:49 UTC No. 877644
>>877104
After you understand the true power of Zbrush, you'd be literally mezmerized how fucking good it is for sculpting. Blender is nowhere near that level. And Zbrush is CPU based, so it can handle tens of millions of polygons. It has incredible retopo tools, and so so much fucking more. It's incomparable.
Check this channel assap https://www.youtube.com/c/MichaelPa
Anonymous at Mon, 24 Jan 2022 12:34:30 UTC No. 877802
>>877104
zbrush
even if maxon ruins it, we don't need more gimmicks anyway, it's still zbrush
Anonymous at Mon, 24 Jan 2022 13:35:25 UTC No. 877807
>>877104
If you find it easier to prototype in Blender, you can use it to make a basic sculpt that you can then throw into Zbrush once you want to start sculpting it for real. Blender's biggest issue is performance so you'll never be able to do very complicated sculpting with it without resorting to various tricks like sculpting components separately or hiding parts of meshes.
Anonymous at Mon, 24 Jan 2022 14:05:31 UTC No. 877808
Zbrush. It’s amazing. I’m trying to get to the point where I can do full modeling in it, I still feel more comfy blocking out and booleaning in blender. With new Nanite workflows we’ve started utilizing zbrush much more in a studio. I have a feeling this really will change everything. The way I’m working on assets now feels so much different, like an actual sculptor. Blender can’t compete with all of this seemingly endless list of tools in zbrush.
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Anonymous at Fri, 28 Jan 2022 17:45:09 UTC No. 878666
>>877104
Do the Michael Pavlovitch ZBrush beginner tutorial series on YouTube to get started.
I only care about sculpting characters and ZBrush is so much more enjoyable. The U.I is simple and consistent once you understand it. Blender was much harder for me since there are a million buttons to choose from.
Also Blender will likely keep overhauling their sculpting causing you to relearn it while ZBrush is stable and steady.
Anonymous at Sun, 30 Jan 2022 14:48:16 UTC No. 879034
>>877644
That's some satanic globohomo "art"