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🧵 Untitled Thread

Anonymous No. 877259

Should i invest my time only in blender or learn z brush substance painter and marvelous designer? What do you think will be used more in the future for 3d

Anonymous No. 877262

>>877259
do whatever makes you happy. i fucking hate sculpting, so i learnt substance and blender because i enjoy using them. there is no point getting a job doing something you don't enjoy

Anonymous No. 877267

>>877262
Oh yeah for sure i like doing preety much everything that has to do with 3d. I just dont want to get shafted in the future just because of the programs i use

Anonymous No. 877268

>>877267
Learn all of them. SP and zbrush especially. Marvelous is good to know for cloth based props, even though both zbrush and blender have some good cloth sim tools as well.

Anonymous No. 877274

Blender is for shitters

Anonymous No. 877276

Nobody knows what the future of 3D is. Use them all and figure out which one you enjoy working in the most. They all have their pros and cons.

Since I don't do high poly animations, for non-industry related work I enjoy blender just because I'm one of them open source fags and even if the blender foundation collapses tomorrow, work will continue to be put into it by the community while the same is certainly not true for pretty much every other software in the space.

Anonymous No. 878665

>>877259
Start with Blender before dropping a grand on ZBrush to see if you even like it. Just follow a few tutorials.
Or pirate ZBrush and do a few tutorials to test it out.
So really just learn pure basics of both, but personally I enjoy ZBrush much more enjoyable to sculpt in and the UI is easy to learn. I only care about character sculpting myself.
ZBrush is industry standard but it's not set in stone since it is possible Blender could become its equal or even take over in 10 years.

Anonymous No. 878675

>>878665
I don’t see that happening, ever. Blender is fundamentally fucked because zbrush uses those magical 2.5d models or whatever. Can’t beat the performance. I’m unwrapping a mesh in blender with only a couple hundred k tris and it’s already a pain.

Zbrush has a ridiculous amount of features I probably don’t know even exist yet, meanwhile blender doesn’t even have a handful of decent brushes to work with. Can’t even chip edges properly without any kind of an equivalent to trim dynamic and similar.

And ofc, also there’s the fact only a couple of people work on blender’s sculpting branch atm afaik.

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Anonymous No. 878681

>>877274

Anonymous No. 879033

>>877259
blender if you don't value your time or looking for serious jobs