946x1040
handpaintan.png
🧵 Untitled Thread
Anonymous at Sat, 22 Jan 2022 04:09:38 UTC No. 877370
Tried to practice handpainting textures. Anything I should fix with this? Using Substance Painter, by the way.
Anonymous at Sat, 22 Jan 2022 05:15:48 UTC No. 877374
>>877370
>a few strokes
>handpainted textures
Bro...
Anonymous at Sat, 22 Jan 2022 05:17:38 UTC No. 877375
>>877374
I'm starting small. I understand I'm not Joe Mad or one of the guys who works for Riot.
Anonymous at Sat, 22 Jan 2022 07:25:26 UTC No. 877393
>>877370
have you actually painted before. if not just uninstall the trial and max out on painting first
Anonymous at Sat, 22 Jan 2022 10:21:06 UTC No. 877410
>>877370
If that's how your reference actually looks then it's perfect! :)
Anonymous at Sun, 23 Jan 2022 05:16:38 UTC No. 877585
>>877375
>I'm starting small
You haven't even started at all. This sort of delusional humblebrag remarks will get you nowhere. STOP IT. Nobody with eyes to see falls for it, you're only lying to yourself. There's no advice I can give you because there's nothing for me to look at. You don't even know that you're supposed to use a tablet ffs.
Anonymous at Sun, 23 Jan 2022 05:55:51 UTC No. 877588
>>877370
It's a good start, blend the lines a bit more & add in some baked lighting
Anonymous at Sun, 23 Jan 2022 21:08:04 UTC No. 877709
>>877588
This. Handpainting doesn't really involve all that much hand painting anymore. Don't fall into that trap.
You bake some AO, throw it in there, adjust the colors, thats 80 % of your 'hand paint' right there.
Now you just add in small details - color the lips, eye shadow, color the eyes, intensify some shadows, a nice gradient from top to bottom always looks nice. Viola you're done.
Anonymous at Sun, 23 Jan 2022 23:42:14 UTC No. 877724
>>877709
>You bake some AO
What if there's nothing to bake? Am I stupid for not always sculpting something with 100k polys and decimating/retopoing it down to <10k?
Anonymous at Mon, 24 Jan 2022 00:45:36 UTC No. 877734
>>877724
nah, but it just means you're gonna have to do all the painting by hand then
Anonymous at Mon, 24 Jan 2022 09:30:11 UTC No. 877789
>>877724
you can bake AO even from low poly models
Anonymous at Mon, 24 Jan 2022 09:51:08 UTC No. 877790
>>877370
fix what ? Theres nothing to show here, at least try a bit dude. Look up hand painted texture ref and try to copy them. Nobody can help you if we don't know what's your goal, if you're doing some shitty mobile game character then yea it's almost finish then
Anonymous at Mon, 24 Jan 2022 10:31:11 UTC No. 877795
>>877709
Deluded trash advice. Post your work so we can all laugh at it, I dare you.
OP, just watch some YT vids about handpainting textures. Don't just listen to some trash advice from anonymous people.
Anonymous at Mon, 24 Jan 2022 20:35:22 UTC No. 877866
>>877370
>Anything I should fix with this?
You drew three solid lines, anon. Even for a simple skin, you just threw on some lazy fucking lines. What do you want the board to say? You could have done that in paint, you didn't need to buy substance.
Anonymous at Tue, 25 Jan 2022 00:45:03 UTC No. 877901
>>877866
>implying I bought Substance
Anonymous at Tue, 25 Jan 2022 05:17:27 UTC No. 877939
>>877901
You'll never be able to afford it if you keep coming to /3/ asking
>What do I fix?
when you've only put in 10 seconds of work. fuck off cris
Anonymous at Tue, 25 Jan 2022 08:03:30 UTC No. 877951
>>877375
Do you have some kind of reference? get a bit more strokes and start using gradients.
1280x720
Untitled.png
Anonymous at Tue, 25 Jan 2022 20:28:37 UTC No. 878055
>>877370
>Anything I should fix with this?
Retro sprite artist here. One of the best ways to bring your handpainted character to life is by hue shifting things. Even as a beginner its not to hard to grasp the difference between hot and cool colors. Light and perspective also play a big factor on pulling off a great looking texture, so focus on your lighting points and work from there. I like to start with darker colors and move into brighter ones, however it depends on your personal art style, skill level and pace. Before trying your hand at 3D, I would reccomend you work with 2D. Start by properly shading a ball and grow from there, make a ball model and add proper shading, add texture to your ball (try to make it glossy or matte). Once you have the confidence to start, shade more basic shapes, once you have human anatomy down you can move onto the complex stuff.
Anonymous at Wed, 26 Jan 2022 13:49:30 UTC No. 878207
>>878055
Ok cool thanks but how do I do this without putting in effort?
Anonymous at Wed, 26 Jan 2022 15:04:20 UTC No. 878212
>>878207
You don't.
1920x1080
zagirender.png
Anonymous at Thu, 27 Jan 2022 04:29:00 UTC No. 878327
Update: Tried doing what >>877709 recommended. Am I gettingsomewhere?
Anonymous at Thu, 27 Jan 2022 12:31:17 UTC No. 878380
>>878327
No. If you don't know how it's supposed to look why on Earth are you expecting it to somehow look good by randomly doing stuff?
Anonymous at Fri, 28 Jan 2022 04:35:59 UTC No. 878550
>>878380
So what’s wrong with this attempt in particular?
2500x3252
d4lrjmt-eb1ecc57-....jpg
Anonymous at Fri, 28 Jan 2022 04:50:45 UTC No. 878552
>>878550
Learn color theory and do some studies, you cant hand paint without understanding digital art!
Anonymous at Fri, 28 Jan 2022 06:22:29 UTC No. 878562
>>878550
idk what to say, it's all wrong, there's no sense of material, you can't tell apart cloth from leather or whatever you're trying to represent
Anonymous at Fri, 28 Jan 2022 17:52:26 UTC No. 878668
>>878550
You followed his shitty advice in your shitty way
Anonymous at Sat, 29 Jan 2022 18:00:23 UTC No. 878872
>>878550
YOU DON'T EVEN KNOW WHAT THE FUCK IT'S SUPPOSED TO LOOK LIKE AND YOU EXPECT OTHER PEOPLE TO MAGICALLY FUCKING KNOW?
COME THE FUCK ON IF YOU'RE NOT GOING TO PUT IN THE FUCKING EFFORT THEN GET THE FUCK OFF THIS BOARD
Anonymous at Sat, 29 Jan 2022 19:06:12 UTC No. 878883
>>878552
These are also wrong or at least highly stylized approaches.
Anonymous at Sun, 6 Feb 2022 06:18:26 UTC No. 880470
>>878883
the point still stands though. anons got a point. colour theory is an important part for most art. even working in monochrome palettes, you still need a base understanding of how to convey lighting for it to look anywhere near how you'd probably want it to. the study itself is pretty mediocre, but it's a good foundation for a better outcome later on if the practice is still there
Anonymous at Sun, 6 Feb 2022 09:11:14 UTC No. 880494
>>877370
Do some actual painting in 2d before painting textures, you are gonna have a hard time otherwise. I'd suggest not using handpainted textures if you don't wanna do any 2d