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Anonymous at Sat, 22 Jan 2022 16:27:30 UTC No. 877441
Opinions on akeytsu?
Can It work as an auto rigger inside professional pipelines?
Anonymous at Sat, 22 Jan 2022 20:10:22 UTC No. 877476
just manual rig with maya, you can get a decent rig done for a humanoid in under an hour
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YHWH loves you !!S4wQh2TBt8f at Sat, 22 Jan 2022 20:38:40 UTC No. 877481
>>877476
True say
>>877441
OP, I've been looking for an alternative to Maya but there isn't one out there that can compete with the speed, toolset, and reliability that Maya + a solid plugin like Advanced Skeleton or mGear provide. Just pirate or pony up the $250 a year..... it's honestly not that expensive anymore lol.
Anonymous at Sun, 23 Jan 2022 01:36:23 UTC No. 877536
>>877441
looked at akeytsu 2021 steam forums and apparently they've only had few small bugfixes since 2020
Anonymous at Tue, 25 Jan 2022 07:35:49 UTC No. 877949
>>877481
250 can be pocket change if you can profit from it, otherwise I would recommend OP to still check alternatives.
Anonymous at Tue, 25 Jan 2022 12:07:48 UTC No. 877969
>>877476
>>877481
>Maya
Blendlet here, heard a lot of people saying Maya is really good for rigging and animation. Why is that? What does Maya have that Blender doesn't?
Anonymous at Wed, 26 Jan 2022 06:28:50 UTC No. 878163
>>877969
its just leagues ahead of blender:
better rig performance, more in depth and fleshed out tools, better automation, it even has muscle simulation, etc if youre into that stuff and shit ton of small qol stuff like centered bone placement, etc
Anonymous at Sun, 30 Jan 2022 04:05:04 UTC No. 878970
>>877969
>more professional quality plugins like carbon, ziva, gollem
>pymel
then again i don't know how good or bad python scripting is
>open maya api
see note above
>parallel rig evaluation
this makes complex rigs run at a decent framerate
blender is improving a lot and is being used in more and more studios, so it's not like it's unusable, but complex rigs are terribly slow in blender compared to maya
and performance aside, i'm not sure if there's any chance that blender scripting is nearly as good as pymel. pymel is amazing, and open maya isn't amazing, it's crap, but it's incredibly fast (then again blender is written in c++ so if the plugins api is also c++ then it shouldn't be any slower)
Anonymous at Sun, 30 Jan 2022 10:03:59 UTC No. 879003
>>877441
Its pretty much dead in the water. Cant purchase a license on their site.
Anonymous at Sun, 30 Jan 2022 14:30:50 UTC No. 879023
No.
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Anonymous at Mon, 31 Jan 2022 21:25:44 UTC No. 879241
>>877481
>a year
am i doing something wrong?
YHWH loves you !!S4wQh2TBt8f at Mon, 31 Jan 2022 23:45:23 UTC No. 879260
>>879241
Yes, you need Maya Indie. It's basically the full version for a fraction of the price. In fact, its cheaper than Maya LT which makes no sense whatsoever..... lol
Anonymous at Tue, 1 Feb 2022 00:03:12 UTC No. 879262
>>879260
thanks, will have a look into it
Anonymous at Tue, 1 Feb 2022 01:20:05 UTC No. 879271
>>877441
>some shitty procedural tool + "le indistry professionalism"
fuck off cris
Anonymous at Tue, 1 Feb 2022 01:41:59 UTC No. 879277
>>878970
I too am a blendlet, didn't know there was a good reason rigs ran at -14 fps on anything resembling a humanoid. Rigging add-ons have been great for workflow, but I thought their performance issues were because of the python scripts they usually use, not an issue with blender as a whole.
I might upgrade my shit once I get competent at designing characters in any way other than box modelling