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🧵 Source for learning photoshop pbr texturing

Anonymous No. 877641

Anyone got a nice source? I searched a lot but did not find anything coherent. I want to use it to texture my game assets.

Anonymous No. 877646

just use substance

Anonymous No. 877649

>>877646
this. don't bother with photoshop. masking, baking, PBR handling everything is all done by substance perfectly. photoshop is good for stylised if you aren't doing a PBR workflow (e.g: blizzard / mobile style) and that is it

Anonymous No. 877663

Is there an intermediate and preferably free alternative to Substance Painter?

Anonymous No. 877666

>>877663
free alternative to substance painter is your mom's pussy

Anonymous No. 877668

>>877666
Chris, I asked people who actually know something about 3d

Anonymous No. 877669

>>877663
Quixel Mixer. I'd suggest just to pirate SP though.

Anonymous No. 877672

>>877669
Thanks. As hobbyist, I don't really all features of SP and it's learning curve is drawback to me. Also I just love free software.

Anonymous No. 877690

>>877646
>>877649
doesnt photoshop give you more control?

Anonymous No. 877694

>>877641
substance is a fucking piece of shit meme software, but hard edge stuff like guns is exactly what it does well
they dont require super high res textures and the fact you cant merge copy and manage layers isnt as big of a problem

now that adobe bought them out i really hope they finally add proper 2d tools and a fucking viewport renderer that fucking at lest does fucking shadows
fuck me, how fucking shit a viewport renderer can be, fucking games from 2001 had shadows maps, meanwhile everything in substance viewport looks like assss

Anonymous No. 877703

>>877690
Who told you that? Substance is basically photoshop but 3D with even more features

Anonymous No. 877704

>>877694
post your work

Anonymous No. 877725

>>877694
not true at all

Anonymous No. 877745

>>877694
You’re wrong. Also, there are shadows in SP.

Anonymous No. 877775

>>877694

Bruh, there's Shadows in SP. Do you even use it.

Anonymous No. 877783

>>877694
>t. thinks substance painter is about throwing premade smart materials on your model and hoping it looks good

Anonymous No. 877784

I still use Photoshop to do certain things like put together textures I bake separately, paint hair on the scalp, etc. For the most part though I'm very happy with Substance.