929x690
armrig.webm
๐งต Untitled Thread
Anonymous at Mon, 24 Jan 2022 00:19:28 UTC No. 877731
I DID IT REDDIT!!!!
I finally learned to fix the wrist issue when rigging!!!!
:D
Anonymous at Mon, 24 Jan 2022 00:52:32 UTC No. 877735
>:D
FUCK OFF CRIS
Anonymous at Mon, 24 Jan 2022 01:30:07 UTC No. 877739
>>877731
Nice to hear cwissy wissy. When's your next kino coming out?
Anonymous at Mon, 24 Jan 2022 01:34:09 UTC No. 877740
Nice, I love the feeling of finding the solution
So, what is the secret OP
Anonymous at Mon, 24 Jan 2022 02:27:09 UTC No. 877748
>>877739
Soon, I now need to finish the movements of raul to animate him in the game.
>>877740
Copy rotation modifier, but the secret is to lock it to just Y rotation and 0.5 influence.
Anonymous at Mon, 24 Jan 2022 02:42:15 UTC No. 877750
>>877731
Babby's first rig
Anonymous at Mon, 24 Jan 2022 03:57:14 UTC No. 877761
>>877731
Youd do better focussing on technical/programming, why are you so hellbent on visual art?
Anonymous at Mon, 24 Jan 2022 06:48:43 UTC No. 877776
>>877761
beause good art makes a game better.
We all know that graphics dont sell games, but we also know that shit tier graphics are a low effort cope.
Anonymous at Mon, 24 Jan 2022 07:31:15 UTC No. 877778
>>877776
Explain the popularity of Undertale then.
Anonymous at Mon, 24 Jan 2022 08:33:46 UTC No. 877782
>>877778
I dont want to make pixel garbage.
Anonymous at Mon, 24 Jan 2022 09:07:16 UTC No. 877787
>>877782
Oh, really now? Why do you make so many threads about the sprites you've made then? That doesn't add up.
621x524
Capture3.png
Anonymous at Tue, 25 Jan 2022 07:54:51 UTC No. 877950
>>877731
If you are planning on rigging an arm you may want to consider a slightly rotated topology.
Anonymous at Tue, 25 Jan 2022 13:49:12 UTC No. 877983
>>877731
there is a feature called "bendy bones" retard.
No need for such a rig.
And next time prove your point with something better than a cube.