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๐งต Untitled Thread
Anonymous at Tue, 25 Jan 2022 15:06:36 UTC No. 877994
I need 3D backgrounds (fairly simple not a lot of details, just images) but I don't know how to model 3D, what do? How hard would it be to get things like this, any alternative?
I want stuff like this but simpler, mostly abstracted
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Anonymous at Tue, 25 Jan 2022 15:09:42 UTC No. 877995
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Anonymous at Tue, 25 Jan 2022 15:12:48 UTC No. 877996
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Anonymous at Tue, 25 Jan 2022 15:13:50 UTC No. 877997
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Anonymous at Tue, 25 Jan 2022 15:27:46 UTC No. 877998
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Anonymous at Tue, 25 Jan 2022 15:28:47 UTC No. 877999
The right side of this image
Anonymous at Tue, 25 Jan 2022 15:38:09 UTC No. 878001
Pretty easy, these are all mostly primitive shapes put together. Just search for some intro blender tutorials, possibly architectural. It'll probably take more time to just get used to the software itself, than to actually learn how to model these.
Anonymous at Tue, 25 Jan 2022 15:48:57 UTC No. 878007
>>877994
Look up "buildings from images" video tutorials. You can make convincing buildings with some cubes and rectangles, a few images and a basic shader thrown on top.
Shouldn't take you more than a week to learn how to do it yourself.
Anonymous at Tue, 25 Jan 2022 16:44:10 UTC No. 878014
>>877994
Are you that guy who was trying to make a Monogatari/Shaft-inspired VN? What was its name again?
Still at it?
Anonymous at Tue, 25 Jan 2022 21:41:49 UTC No. 878071
>>878001
>>878007
Great, thanks a lot, so just general Blender tutorials and building ones right?
>>878014
I don't think I am the same, I want to make an adventure game but maybe I could try a VN if it's too complicated.
Anonymous at Wed, 26 Jan 2022 01:33:32 UTC No. 878115
>>877994
it depends, have you money or not? if the answer is yes pay for it, if not, get free 3D models and render some shit and render it again in Photoshop
Anonymous at Wed, 26 Jan 2022 05:15:48 UTC No. 878153
>>878115
How much would it cost me? Given it's an adventure game for now, I'd be using quite a lot
Anonymous at Thu, 27 Jan 2022 05:16:35 UTC No. 878336
>>878115
>>878001
>>878007
I doubt this is what you were talking about
https://youtu.be/Xb4ddBuiTU0
Anonymous at Thu, 27 Jan 2022 05:18:05 UTC No. 878337
>>878336
https://youtu.be/wrzSrjAY69c
Maybe this but it's too high quality
Anonymous at Thu, 27 Jan 2022 05:26:16 UTC No. 878342
Now this is more like it
https://youtu.be/t_c58ryJ-Sw
Anonymous at Fri, 28 Jan 2022 16:34:59 UTC No. 878648
>>878153
100 bucks or more, background artists arw whiny fags, better find plugins or model kits, render a scene and pay an artist to retouch the scene if you don't have basic art skills or photo editing skills
Anonymous at Fri, 28 Jan 2022 16:37:21 UTC No. 878649
>>878336
Nah you don't. Need.to.model a.gull house for that, just a scene, you can use basic shapes and mayerials for that like this example
https://youtu.be/hi7A6D0TDfQ
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Anonymous at Fri, 28 Jan 2022 19:48:46 UTC No. 878679
>>878649
Thank you for this! So blender can do this huh? So it's mostly mashing them but having the background well planned already
I'll try to start modelling pic related, should really get used to designing mostly aesthetic focused sets.
>>878648
Eh, I guess I could pay for it and not learn this but it doesn't seem like it will be that hard, I will test with pic related.
>if you don't have basic art skills or photo editing skills
What do you mean exactly? I don't have photo skills so I finish my render and then? Pass it to someone else so that they can give me the backgrounds?
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Anonymous at Sat, 29 Jan 2022 01:40:21 UTC No. 878745
This is harder than I expected, I have no idea what to make
Anonymous at Sat, 29 Jan 2022 01:58:56 UTC No. 878746
I've been trying to build random brutalist buildings and this is harder than I expected, help?
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Anonymous at Sat, 29 Jan 2022 17:54:37 UTC No. 878871
Did this tutorial, going to do one for the basics of blender and then get to work on something
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Anonymous at Sat, 29 Jan 2022 22:35:36 UTC No. 878920
So like this?
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Anonymous at Sat, 29 Jan 2022 22:42:09 UTC No. 878926
Trying to model random pics
Anonymous at Sun, 30 Jan 2022 00:14:45 UTC No. 878940
>>878746
>>878926
Yes, this, just gather enough references of similar things you want to build and work with that. Take interesting parts and incorporate them into your model.
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Anonymous at Sun, 30 Jan 2022 01:15:11 UTC No. 878950
>>878940
Ok, thanks, I have been trying to remake photos I have of simple spaces but I don't get lighting and textures? Can you help me with that?
Anonymous at Sun, 30 Jan 2022 03:39:54 UTC No. 878963
Ok, I can't do this, I don't know what to build, I did a sketch of something but I can't get it to look like that
Anonymous at Sun, 30 Jan 2022 03:53:04 UTC No. 878965
>>878963
just keep at it my man, you've gotten this far and you've proven you understand the very basic fundamentals on how to build something out in blender - you will not see immediate glorious end results right away. Like everything else in art, you have to work towards it.
Work towards getting a little bit better every day and more familiar with the tools available to make what you want become a reality.
Anonymous at Sun, 30 Jan 2022 03:55:02 UTC No. 878966
>>878965
OK, I think I understand something, they have to look good and interesting but I don't have to base them on reality at all, so that's one thing, I'll update progress on any idea for architecture on here, post the models BUT, again, how do I do texturing?
Anonymous at Sun, 30 Jan 2022 04:01:56 UTC No. 878967
>>878966
google will help you in all things, but I would check in with official blender tutorials or texts to get started
https://www.youtube.com/watch?v=TMP
alternatively, just to get started - you can apply different color materials to specific models or faces and use very basic materials, like making the walls red, the floor blue, the ceiling brown (google is your friend!)
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Anonymous at Sun, 30 Jan 2022 04:19:33 UTC No. 878971
>>878967
Thank you, but uh, so much for brutalism, this is just a grey cookie
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Anonymous at Mon, 31 Jan 2022 04:06:43 UTC No. 879121
Yeah the monogatari stuff is going to have to wait, I have the sketch of this bakground and I think it looks fine, but even translating this brutalist (which should be somewhat easy) room has given me issue
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Anonymous at Tue, 1 Feb 2022 15:40:32 UTC No. 879380
How am I doing? I need to improve this one
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Anonymous at Tue, 1 Feb 2022 21:07:57 UTC No. 879429