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๐งต what do I have to do to start 3d animation
Anonymous at Mon, 31 Jan 2022 00:15:55 UTC No. 879101
I have no clue where to start, do I just follow the donut tutorial on youtube to get a hang of blender? I don't wanna sculpt or create stuff though, I wanted to animate funky characters in uncharacteristic places (not porn) but I don't even know what the right program for it is
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Anonymous at Mon, 31 Jan 2022 00:29:51 UTC No. 879103
To get into 3d animation is to get into all of 3d- What I mean is that in order to get to the stages of animating characters in scenes, you must have a good idea of how things work- How you rig, how to troubleshoot that rig- How a rig behaves in a scene- How lighting or shading issues mess with shots- Why your character's textures look bad, how to correct those textures- How textures and shading behave in order to properly deform with those limitations in mind. Cameras in the 3d viewport-, How camera work benefits character motion/scene dynamics. Not to mention the deep well of knowledge that lies underneath all of this- which is the fundamental principles of animation . The bedrock in creating the illusion of life
Anonymous at Mon, 31 Jan 2022 00:48:18 UTC No. 879109
>what do I have to do to start 3d animation
Start.
There is no trick. Start right now. Learn the fundamentals and fail until you get better at it, and then keep doing it. In 8 months you'll be blown away by your progress.
Anonymous at Mon, 31 Jan 2022 07:29:37 UTC No. 879147
>>879103
These are hackers, not 3d artists. probably all 20 years older now but still the same liberal assholes that vote for their own replacement.
Anonymous at Mon, 31 Jan 2022 17:55:56 UTC No. 879203
>>879147
and with that attitude you will never make it nor will you ever animate anything worth salt
Anonymous at Mon, 31 Jan 2022 18:18:39 UTC No. 879207
>>879101
Learning how to rig and animate a bouncing ball with squash and stretch is a good start. That's the first thing I learned in my 3d animation classes anyways.
Anonymous at Mon, 31 Jan 2022 18:34:33 UTC No. 879213
Actually there is jarhead moron named Zach from Diversity&Comics youtube channel who briefly seized a job in animation industry before (or after?) hopping into system administation, before finally settling for selling crowdfunded comics. It's probably not the most difficult thing in the world.
Anonymous at Mon, 31 Jan 2022 19:09:43 UTC No. 879217
>>879101
I think it's important to learn the fundamentals of the program and animation. Any program really but once you get those basics out of the way, you don't have to slave and grind away at every single aspect of what the program can do.
If you want to get into animation, grab an already rigged model and start playing around with the armature. Get to know the animation controls over modeling. If you don't want to sculpt, accept the fact that you are either paying for a model, torrent models, or biting the bullet and making one yourself. See, there are many options and solutions to your problems.
Look, this shit can be (and for me still is) intimidating to see as a whole but as another poster said, just start. The more you fuck off and keep shit and ideas in your head, the less you get done. You only have so many hours in a day and it's 100% fucking retarded to burn yourself out by trying to grind all day in a program but a few hours a day can make huge strides. Just start at 10 minutes of fucking around in your program. Then progress to 20, 30 40, an hour.
Anonymous at Tue, 1 Feb 2022 12:14:02 UTC No. 879345
>>879101
Il try to give you the most structured explaination while keeping it simple for what you need to know just starting. With 3d animation there are two facets of skill you will be building:
>artistic (principals of animation, the studio of motion and movement, anatomy)
>technical(the actual 3d software and how to use it, rigging, how to animate rigs)
For artistic, a good start would be "the animators survival kit" by Richard William's. This will teach you the artistic fundamentals of animation.
On the technical side, I would recommend one of these 3 programs:
>blender (free)
>maya (can usually get a trial version or student version)
>3ds max (also trial or student version)
All 3 of these programs have many free videos on YouTube tou can watch to learn how to use them. They will teach modeling, rigging, animating, etc.
For blender I recommend blender guru. For maya and 3dsmax, I recommend the official learning channels for those programs.
If it's just the animation you want to learn. Then you can usually find free models online that you can rig and animate, or pre rigged models to just animate. I would suggest learning to rig as well, because it will help you understand the setup of which you will be animating, and kind of bridge the cap a bit.
Anonymous at Tue, 1 Feb 2022 14:22:47 UTC No. 879371
>>879203
I'm far past "making it", kiddo. Around 25 years. This is how long I worked in the industry.
Anonymous at Wed, 2 Feb 2022 04:37:14 UTC No. 879523
>>879147
>>879371
Who the fuck asked?
Go schizo post in /pol/ you weirdo
Anonymous at Wed, 2 Feb 2022 06:53:17 UTC No. 879545
>>879371
Those are rookie numbers. You ain't done shit. Don't lie to yourself and us.
Anonymous at Wed, 2 Feb 2022 07:18:52 UTC No. 879547
>>879371
Strange, you skipped shilling unreal and went straight to shitflinging, yellow frogposter.
Anonymous at Wed, 2 Feb 2022 09:11:35 UTC No. 879551
>>879523
rent-free, brownie
Anonymous at Wed, 2 Feb 2022 09:13:03 UTC No. 879552
>>879545
Keep seething boy. :^) I've done more than you ever will. :^)
Anonymous at Wed, 2 Feb 2022 12:59:21 UTC No. 879572
>>879552
You're ancient bro you admitted to us you're aged out like dust. How does it feel knowing you're going to pass away soon?