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๐งต Untitled Thread
Anonymous at Mon, 31 Jan 2022 17:57:22 UTC No. 879204
I miss this so much, you won't believe it!
Anonymous at Mon, 31 Jan 2022 18:32:22 UTC No. 879211
what about houdini tho
Anonymous at Mon, 31 Jan 2022 20:54:02 UTC No. 879235
>>879211
Gave it up an now I'm to old to learn something new.
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Anonymous at Tue, 1 Feb 2022 01:14:36 UTC No. 879270
>>879204
Blender geometry nodes?
Anonymous at Tue, 1 Feb 2022 13:54:39 UTC No. 879362
>>879204
hey look, a new Softimage/XSI thread!
Anonymous at Tue, 1 Feb 2022 14:04:35 UTC No. 879364
>>879270
A very nice start but there are still too few nodes to really make it powerful. There always seem to be one or two nodes missing for most use cases.
But still, very nice start, I like the idea of basically making your own modifier GUI with all the parameters you'd want to keep dynamic.
Anonymous at Sat, 5 Feb 2022 16:31:45 UTC No. 880324
>>879362
t. Autodesk
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Anonymous at Sun, 6 Feb 2022 07:18:18 UTC No. 880481
>>879362
one of the few good threads on this board
Anonymous at Sun, 6 Feb 2022 07:23:42 UTC No. 880483
>>880481
>>879362
I hear they made all the models for Half Life 2 in that.
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Anonymous at Thu, 10 Feb 2022 02:26:19 UTC No. 881349
Anonymous at Thu, 10 Feb 2022 03:50:10 UTC No. 881358
>>880483
The original Silent Hill games were also made on Softimage
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Anonymous at Sat, 12 Feb 2022 03:52:16 UTC No. 881796
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Anonymous at Sun, 20 Feb 2022 05:32:59 UTC No. 883630
Anonymous at Sun, 20 Feb 2022 23:17:32 UTC No. 883776
>>881796
>softimage creative environment
i've never seen this old a version of Softimage? Did it have any NURBS tools or was it just a poly modeler?
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Anonymous at Mon, 21 Feb 2022 00:35:48 UTC No. 883798
>>880483
>>881358
Metal Gear Solid too.
Actually tons of Japanese devs used XSI.
Anonymous at Tue, 22 Feb 2022 18:14:49 UTC No. 884077
>>883798
MGS4?
Anonymous at Tue, 22 Feb 2022 18:37:53 UTC No. 884079
>>884077
yes
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Anonymous at Sat, 26 Feb 2022 09:39:30 UTC No. 884585
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Anonymous at Tue, 1 Mar 2022 02:44:20 UTC No. 885142
Anonymous at Tue, 1 Mar 2022 03:46:25 UTC No. 885147
>>885142
>>883798
Do you happen to know if Senran Kagura used XSI or did they use Maya? I saw a screenshot before of a software they were using, but I forgot to save it.
Anonymous at Tue, 1 Mar 2022 17:38:52 UTC No. 885237
>>880483
they released a mod tool that exports directly to smd/vtx
Anonymous at Thu, 3 Mar 2022 08:54:35 UTC No. 885417
>>885147
Only thing I've seen is this video regarding Peach Beach Splash and they're using Maya
https://www.youtube.com/watch?v=ZkH
Anonymous at Sat, 5 Mar 2022 21:11:58 UTC No. 885756
>>885417
Thx, anon
Anonymous at Wed, 16 Mar 2022 07:44:50 UTC No. 887035
Still waiting for the Softimage spiritual successor
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Anonymous at Wed, 16 Mar 2022 08:43:29 UTC No. 887067
> downloaded Softimage when I was young
> uninstalled it because I couldn't figure out shit
> it left an empty folder on my C:
> I put my porn in there cause my kid brain said they're "soft images"
> to this day I still have it (creation date got overwritten when I moved it)
Anonymous at Wed, 16 Mar 2022 09:18:42 UTC No. 887071
What was so good about the softimage ice graph? It kinda looks like any other node graph to me. Was it that the nodes themselves were well thought out?
Anonymous at Wed, 16 Mar 2022 12:53:41 UTC No. 887081
>>887071
It shat on everything other tools did at the time. Shame AD gutted and killed it off.
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Anonymous at Wed, 16 Mar 2022 13:48:57 UTC No. 887084
>>879235
stop being a coward, learn Houdini
start now, non negotiable